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Topics - selmiak

#81
The Rumpus Room / Resonance .... everywhere
Thu 12/07/2012 20:24:18
someone should make another game called Resonance just to have another thread in the games in Production Forum :D

#82
I just thought I'd share it here as it is pretty awesome :D

http://soundcloud.com/symbiz/monkeyisland

best remix ever!
#83


As suggested by Eric as a reply to my idea for an activity thread here we are with the exquisite corpse painting thread.

If you have no idea what this exquisite thread title should tell you, read it up on wikipedia.
After you know this you should also know that, to transform this into an activity, some modifications and rules are set to keep it interesting (and a bit sane).
The basic idea is that everyone paints a piece of a huge scrollable image without exactly knowing what is in the part before to get some very interesting results.

The rules:

1)  You only get to see 5-10 pixels (depending on how much the previous painter decided you need to see) of the previous image and continue painting from there on.
2)  image width is 200 pixel, image height is also ~200 pixel
3)  from the startimage we continue both up and down to give more people the chance to take part
4)  you post in this thread when you want to paint a patch of the whole image and state if you want to go up or down. If both directions are claimed you have to wait until someone posts his result (parts of)
5)  feel free, have fun and paint your part
5a) Have some unfinished shapes, forms and/or things at the border where the whole image continues.
6)  Once you are done post only 5-10 pixels of your finished image to give the next person some pointers of where to continue without showing it all (of course the pixels have to be of the end of your image where someone else should continue)
7)  once the next image fitting to your image is done you edit your post to show your finished image or just post it in the thread
8)  all images will be put together in the next post after this

These rules might change as the thread progresses...

to avoid confusion I removed my startimage parts

Let's see if this works out :D

#84
is it possible that when you stick a price tag on your game and say it is commercial now more blogs will write about it? And with this attract even more players and reach more people?

I just have the impression that for example the wrestling adventure published by WE got more coverage in blogs and perhaps even printed magazines than for example donna:avenger of blood. I haven't played the wrestling game as it doesn't interest me that much but I just assume by now that it is way shorter than donna. So if donna would have a price tag of 1â,¬/1$ would it be covered more than now as people blogging about games only cover commercial games because they are somehow 'worth' more? Even if in this example the value you get for money is less (playtime) than with a free game.

Or has this something to do with the publisher? Was anastronaut blogged about a lot?
#85
I'm using the fadeoutfadein transition when changing a room. And when the player walks though a wide open door and you should see him walk behind the open door he just stops on the change room command while the screen fades out for a few miliseconds. I want the player character to keep on walking even though the screen fades out. Letting him walk with a noblock before the changeroom doesn't do anything, he just stops. Any chance to solve this easily without the hassle of a dummy character or another view or additional animation?
#86
So I want the character to behave different on mouseclick on an object depending on where the character is standing related to an object.
Using walkable areas is an idea, but the walkable areas are already used for scaling and even view change. This will make it too complicated and is the worst solution.
Just calculating on cEgo.x & cEgo.y would be an option but is rather complicated as the shapes of the different areas where the different behaviour should happen are with diagonal borders.
So I thought using hotspots as areas with Hotspot.GetAtScreenXY(cEgo.x, cEgo.y) but then the @overhotspot@ always wants to display something when hovering the mouse over the hotspot. I have a gui showing the @overhotspot@ with a bg and this is always displayed when over hotspot, even when it is empty. But when setting hHotspot.Enabled=false the gui doesn't pop up but I can't check for GetAtScreen.

So I'm rather clueless now...
#87
General Discussion / KONY 2012
Wed 07/03/2012 09:57:39
I'll just leave this here :D

http://vimeo.com/37119711
#88
For yet another humble bundle. And the best thing... you can watch it all LIVE

http://www.humblebundle.com/


As you probably know, playing a game (or even making one yourself) has more thrills than watching someone making a game in real time ;)
#89
I rendered a .mov video file with Aftereffects and want to use this in AGS.

After some initial failures with converting the video with Super the resulting file from this now shows in AGS but has a pink part that shouldn't be there on the bottom 5% of the video. I can't see if this is from AGS or the conversion with SUPER as the file won't play with VLC. Only the slider moves along but no picture is shown.

So i used VLC (ogg container - theora codec) and handbreak (mkv container with theora codec) and both can be played with VLC but this time not with AGS. But I get a funny error in the gamefont, not a windows popup, but it still seems like halfways systemwise because it is partially in german
after installing CCCP codec pack and rebooting it works under win7. I thought about not posting this whole thread because I just wanted to paste a screenshot here to show this and now it works :P So people of the future just use VLC to convert any video to ogg :)

So to actually ask a question now I rather ask if I should somewhere mention that installing the CCCP might be useful for the game? And what about out of the box ogg support in AGS? I thought I red it in the helpfiles or Forum somewhere. Without additional codecs and so. Or could this be a thing of the editor?

#90
I'm declaring an
int code = 0;
at the start of a room and later fill it with
code = 1000 + Random(998999);
but the highest random values I get from this is around the 32k for a short in AGS.

Can I trust AGS to only create random numbers below 32.767 ? Then I could just multiply the hell out of it (with random(30)). But if there ARE random values above 32.767 possible this could lead to unexpected and unpredictable results.
Out of 20 tries none were over 32.767(+1000). Are 20 tries enough or should I wake up Gauss and ask him?
#91
and another problem... I want to send an int to a function and want to use it as a part of a variable name. The variables may be bools or even object names. Here is the code, explanation below:
Code: ags

function buttoninteract(int buttonpressed) {
  if (button[buttonpressed]==false) { oButton[buttonpressed].Transparency=0;button[buttonpressed]=true;PlaySound(10); }
   else { oButton[buttonpressed].Transparency=100;button[buttonpressed]=false; PlaySound(11);}
}


I have a lot of buttons and they all look the same, are numbered and can either be on or off. Of course I want to store the state somewhere. Each button object has 2 images too.
so for example I press button 9 and call on
Code: ags

function oButton9_Interact()
{
  buttoninteract(9);
}


then I want the game to understand within the function the following
Code: ags

function buttoninteract(int buttonpressed) { // here the 9 comes in
  if (button9==false) { oButton9.Transparency=0;button9=true;PlaySound(10); }
   else { oButton9.Transparency=100;button9=false; PlaySound(11);}
}


the thing is, button# are global variables (bool). When compiling my code AGS tells me 'button' is no array or sometimes 'undefined symbol 'button''. Well, can I somehow write button(buttonpressed) or button{buttonpressed} or something inside the function like in php? And what about the object. I hope this is somehow possible, or otherwise I have a lot of lines for a lot of buttons and a lot of changes for one change within all the functions. That's what functions are for, right?
Should I send a string for that? Is this possible and how?
#92
I have

StartCutscene(eSkipESCOnly);

lots of walking and talking and animation
2 rather fast while loops
some wait() commands

EndCutscene();


and it takes ages to skip this. like 9-10s nothing happens. The screen stays frozen and accepts no input and so on.
commenting out the while loops didn't change anything. What causes a skippable cutscene take so long?

#93
I just made a new background for the list box from the default saveGUI and resized it. Now I tried it, saved a lot of files, and no scroll arrows appear. Do I have to add them manually?
#94
The pngs with alpha transparency I imported and use as background images for the buttons all look like gifs with sharp, pixely edges. But I like my Buttonbackgrounds smooth 8)
#95
Adventure Related Talk & Chat / TRAUMA
Tue 09/08/2011 21:12:55
So, now it's out.
http://www.traumagame.com

It's like a mix between an adventure and Okami and click and walk. Or something. With a dark but intruiging story and interesting atmosphere. Doesn't work in Firefox for me though.
I though I just share it.
#96
the stylus of my wacom fun is not working anymore. I downloaded the newest drivers for the tablet and restarted and nothing changed. When I use my fingers on the tablet the mousepointer moves on the screen like it should. But when I use the pen on the tablet the mousepointer creeps about 5mm for every time I cross the whole tablet. The light on the tablet turns on (orange) though when the pen comes near. Can the pen be broken?
#97
I want the exact room coordinates where a mouseclick happens and mouse.x for example only gives me the screen coordinates and not the room coordinates. What do I use? GetAtRoomXY doesn't help as it just tell what is there but doesn't give the coordinates.
#98
Coloring Ball: P_aint A_nother C_ool MAN

the S_hape:



the T_heme
At first I wanted this to be: Food that isn't pizza.
But as this is too narrow you may draw anything related to a hospital inside the shape.
May it be sexy nurses, wrinkled doctors, deadly injections, crippled patients,
mental asylums are hospitals too, whatever is on your mind and has a hospital theme.


the R_ules
Don't resize or change the shape. You may rotate it though.
No color restrictions besides: Use at least one red cross in the image.
wakka wakka wakka



the T_rophys




Winner:
NickyNyce

Second place is shared by
Arj0n
Tabata
TomatosInTheHead
#99
I was just searching and only found a bug tracker report for the Mouse moves over an Object function. Is this somehow possible easily?
I by now disable clickable on the object and draw a hotspot over the area the Object fills. But this is annoying. Any other suggestions?
#100
is this even possible? I get an 'unknown token $functionname' error when trying to. Do I need to make the function I want to call from within the function global? If yes, how do I do this?
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