Suggestion: Positional Audio

Started by Hobbes, Sat 13/09/2003 09:56:47

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Hobbes

I don't know how hard this is to implement, but as an Audigy 2 user with a 6.1 speaker set, I think this would be a pretty nifty feature.

Eax makes it possible to use positional 3d audio. Now, I don't know if AGS uses the DirectX routines that make this a possibility for it's Windows version, but... could this be done?

I would personally love to develop an adventure game that keeps the music to the rear channels and the ambient sounds to the Left and Right, and speech to the Center channel.

However, I don't know how much of a programming nightmare this might be?

Archangel (aka SoupDragon)

Hmm... an interesting idea, but remember that most FPSes don't use surround sound, let alone adventure games! I don't really see how this could be useful.

Hobbes

Most FPS's don't use it?

I beg to differ... almost all the new ones do. Mafia, UT2003, Unreal II, Enter The Matrix, etc. They all have support for 5.1/6.1 audio.

And how it could be useful? Well, it won't make a drastic alteration to the way we play our adventure games. But I think it would provide a far more immersive way of delivering your audio in an adventure game.

Pumaman

I"m not sure how feasible it woudl be to implement. But more importantly, as I only have a standard 2-speaker setup, I wouldn't be able to test it. Sorry.


Hobbes

Quote from: Pumaman on Sat 13/09/2003 13:03:07
I"m not sure how feasible it woudl be to implement. But more importantly, as I only have a standard 2-speaker setup, I wouldn't be able to test it. Sorry.

Ok! :) No need to apologize, as you've already made the most-loved program on my computer.

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