Propose some fan-made adventures to cover in The Inventory

Started by dimidimidimi, Wed 01/10/2003 00:37:17

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DGMacphee

But many famous graphical adventure games have had shocking graphics.

To name a few: Mystery House, Kings Quest, Maniac Mansion.

Like I previously said, better graphics are just a way to show off the latest hardware -- past adventures got along just fine in conveying narrative without flashy graphics.
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Kweepa

That was the state of the industry - when people didn't have a choice.

Better graphics are nothing to do with the latest hardware. Just about any game can look stunning with 1990-ish (VGA 320x200) technology, with good artwork.

Just think how much less fun Day of the Tentacle would have been with poor artwork.
Still waiting for Purity of the Surf II

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DGMacphee

Quote from: SteveMcCrea on Sun 05/10/2003 12:57:50
That was the state of the industry - when people didn't have a choice.

This just proves my two theories -- 1) They still made stunning games, even with poor graphics 2) the advancement of graphics is purely to keep up with technological standards i.e. to show off new hardware

QuoteBetter graphics are nothing to do with the latest hardware.

Then why the hell do you need a graphics accelerator to view the latest wizz-bang graphics in games?

We didn't need graphics accelerators to play Day Of The Tentacle.

However, we did need VGA cards to play Day of the Tentacle, but we didn't need them to play Kings Quest.

However, we did need EGA (or even CGA cards) to play Kings Quest, but we didn't need them to play Mystery House.

Do you see where this is going?

QuoteJust about any game can look stunning with 1990-ish (VGA 320x200) technology, with good artwork.

See above.

QuoteJust think how much less fun Day of the Tentacle would have been with poor artwork.

See above again.

Also, keep in mind that Day of the Tentacle was the sequel to a game that had such poor artwork: Maniac Mansion.

And Maniac Mansion had quite a number of advantages compared to its sequel: It had multiple endings, it had a selection of character to choose from, you could choose different methods of solving a particular puzzle, greater emphasis on teamwork, etc.



I seem to be just repeating myself over and over for the last few posts, so I'm stepping out as I think I've made my position clear.
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remixor

Yeah, bear in mind that GRAPHIC adventures are the subject at hand, good graphics or bad.  They require very different writing than text adventures, or interactive fiction.  You couldn't simply remove elements from graphic adventures and have a text adventure without substantial modification.
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DGMacphee

Not really.

Text adventures use the phraser that early Sierra game do.

Remove the graphics and you have a text adventure.

For the best example of this, look at Softporn's evolution into Leisure Suit Larry -- A lot of Softporn is rehashed in Larry but only with the addition of graphics.

Why did Sierra choose to rewrite Softporn as Larry?

Because when Softporn was written, computers didn't have the same graphical standards as they did when larry was released.

Thus, they added graphics due to technological changes.

And once again, I'm repeating my theory like a broken record, so I'll shut up now.
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MrColossal

http://www.gamasutra.com/features/20030409/rubin_01.shtml

if you have a fast connection i recommend you watch this

it was posted before but i love it still, love it so i found a way to steal it and save it on my comp!

you need a free account to view it
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

InCreator

Good graphics and comparing fan-made games to commercial ones? Well, some people here are able to make games every kickass adventure gamer is ready to buy. But still, no money is charged.

Dunno. For me, making an adventue game is way to present my (crazy) ideas in full effect - writing a book gives just text and drawing a picture gives just art. Same goes to music.

Now let's mix all of these and add some riddles plus user interaction. Well... there's the magic. Works well - I know I was able to share my creativity with world and positive feedback gives sufficent food for my ego, plus motivation to get even better at this stuff, learn more scripting and drawing better gfx.

And - that'll do. Why should I need someone to compare my work with commercial games? This could be handy when I'm selling my game aswell - to have more buyers, maybe.

Igor

Quote from: DGMacphee on Sun 05/10/2003 13:55:41
Quote from: SteveMcCrea on Sun 05/10/2003 12:57:50
QuoteBetter graphics are nothing to do with the latest hardware.

Then why the hell do you need a graphics accelerator to view the latest wizz-bang graphics in games?

We didn't need graphics accelerators to play Day Of The Tentacle.

I think that was his point :) Lots of games, that need 3d accelerators, stink when it comes to graphic department. In short, they have no style. On the other hand you have a game with 320x200 2d graphics that can still blow you away. That's what i call good.
And i agree, good & appropriate graphics (note, that i didn't say "technically advanced" ;)) are very important for gaming experience- just as well as is sound. They both create atmosphere, that i find higly important when it comes to games.
And no, i never finished first Maniac Mansion- it might be good, but (non-appealing) graphics turned me away from the game.

DGMacphee

QuoteOn the other hand you have a game with 320x200 2d graphics that can still blow you away. That's what i call good.

And you can have a text adventure with zip graphics that can blow you away.

That's what I call better -- You can do so much with so little.

In other words, I think you missed my point -- reread the words after the bit you quoted and you'll notice I look back in history even before we had 320x200x256 graphics and found adventure games existed back then (and played fucking well)

QuoteThey both create atmosphere, that i find higly important when it comes to games.

Like I said before, graphics are mainly asthetic.

They contribute, but I don't consider them highly important.

If they were so highly important, then why did adventure games once exist without them?

Technological standards, thus blah blah blah repeat myself.

QuoteAnd no, i never fiished first Maniac Mansion- it might be good, but (non-appealing) graphics turned me away from the game.

That's what I find sad -- Where we live in a world where asthetics mean everything but content means nothing.

For example, Touche: The Adventure of the Fifth Musketeer is a graphically well-made game, but it plays like shit.

I only played it for an hour, then deleted it.

The same goes for Phantasmagoria.

Same goes for Lighthouse.

Same goes for etc, etc, etc.
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Igor

Quote from: DGMacphee on Thu 09/10/2003 13:51:27
QuoteThey both create atmosphere, that i find higly important when it comes to games.

Like I said before, graphics are mainly asthetic.

They contribute, but I don't consider them highly important.

If they were so highly important, then why did adventure games once exist without them?

Technological standards, thus blah blah blah repeat myself.

Yes, and we were playing them because we didn't know better (and some still do, because they find it either a nice *diversion* from graphics games or because they are replaying them out of nostalgia. But the point is- it's nice that's not all games have to offer).

Before color TV we had black&white- and we were just fine. Before TV there was just radio- and we were just fine. Before radio there was just newspaper- and we were just fine.
.....
Before houses we had caves, and we were just fine... Ok, you see where i'm going ;)

I also can't agree that "the advancement of graphics is purely to keep up with technological standards". Nothing would be more fantastic, than playing Fifa game, where you couldn't distinguish game graphics from TV. It adds to the game experience and is more fun. Fun, that's all that is about.

Ok, you don't find graphics&sound important and that's fine. The thing is, there's lots of players who do. It's not just a matter of "aesthetic"- for example music&sound in The Dig was 50% of the game. Turn off speekers and you'll kill all the great atmosphere.


Gameplay is of course *very* important- i never said it isn't. I'm just saying that i enjoy good game with good graphics&sound much more than good game with bad graphics&sound.

DGMacphee

Quote from: Igor on Thu 09/10/2003 14:12:08
Yes, and we were playing them because we didn't know better (and a few still do, because they find it either a nice *diversion* from graphics games or because they are replaying them out of nostalgic. But the point is- it's nice that's not all games have to offer).

We didn't know any better???

What kind of argument is that???

I know one thing: Kings Quest is a way better game than Phantasmagoria.

I think Roberta Williams knew WAY better in the past.

QuoteBefore color TV we had black&white- and we were just fine. Before TV there was just radio- and we were just fine. Before radio there was just newspaper- and we were just fine.
.....
Before houses we had caves, and we were just fine... Ok, you see where i'm going ;)

And this just proves my point -- all asthetic advancement is based upon technological change.

Doesn't mean technological advancement is necessarily better.

QuoteI also can't agree that "the advancement of graphics is purely to keep up with technological standards". Nothing would be more fantastic, than playing Fifa game, where you couldn't distinguish game graphics from TV. It adds to the game experience and is more fun. Fun, that's all that is about.

But I had as much fun playing Sensible Soccer on my Atari ST than playing most of the polygom-based Soccer games you see today -- In fact, it was even more fun.

QuoteOk, you don't find graphics important and that's fine. The thing is, there's lots of players who do. It's not just a matter of "aesthetic"- good graphics can create great atmosphere.

Once again, you speak of atmosphere without demonstrating how graphics are a part of a game's core.

Atmosphere, aethetics, graphics -- these are all things that exist around the core i.e. cosmetics

You can pretty much take the core of a game and place in an environment without these cosmetic aspects. Eg. My Larry and Softporn comparison.

QuoteGameplay is of course very important too- i never said it isn't. I'm just saying that i enjoy good game with good graphics&sound much more than good game with bad graphics&sound.

And this relates to what I said previously about today's society being based upon the stuff that's cosmetic (atmosphere, aethetics, graphics, etc).

Now I'm not arguing that graphics don't improve a game, that goes without saying.

But I am saying that adventures can exist without graphics, thus graphics are unecessary --- they're purely cosmetic.
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Igor

>>But I am saying that adventures can exist without graphics, thus graphics are unecessary --- they're purely cosmetic.<<

True, true (don't agree completely with purely cosmetic bit, however i'll leave it at that), but i'm replying in context of original Dimidimidimi's post & argument.

DGMacphee

Now we can finally let this thread fall to the nether-regions of the forum.
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SSH

Quote from: DGMacphee on Thu 09/10/2003 14:34:06
But I am saying that adventures can exist without graphics, thus graphics are unecessary --- they're purely cosmetic.

The world can exist without Australians, therefore Australians are unnecessary...

Croissants can exist without chocolate, therefore pain au chocolat are unecessary

* DG goes off to join an Interactive Fiction forum instead...
12

loominous

I think it s a bit problematic to consider graphical adventuregames as textadventures with cosmetics. If that would be the case it seems as if movies would simply be books with cosmetics.

While this may be the case when new mediums arrive -- thinking of the switch between radio n tv where they d practically just would take footage of the radiostudio -- once the mediums have matured they develope their own unique language.

I m not claiming that graphical adventures has succeded in this but if or once they have, the visuals will be an inseperable part of them; as visuals in movies or fps for that matter. A scene in a movie isn t the same as the same scene describes via an author in a book or in the moviescript for that matter.

Claiming that the written word is more closely connected with the 'core' of a story/adventure and therefor essential, whereas visuals n music is superfluous, is a pretty bold statement I think. Our minds consist of more than can be put into words.
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InCreator

QuoteBefore color TV we had black&white- and we were just fine. Before TV there was just radio- and we were just fine. Before radio there was just newspaper- and we were just fine.
Before houses we had caves, and we were just fine...

And why did we invent color tv's then? Or houses?
Why not stick to the cave and watch b&w TV's there?  ;D Better graphics will *surely* attract more downloaders/buyers. Who can argue against that fact?
But technology is at the moment in a position where we buy/download games by their minimal requirements, not the quality. At least, this goes for bigger percent of people.

DGMacphee

Quote from: SSH on Thu 09/10/2003 14:49:53
Quote from: DGMacphee on Thu 09/10/2003 14:34:06
But I am saying that adventures can exist without graphics, thus graphics are unecessary --- they're purely cosmetic.

The world can exist without Australians, therefore Australians are unnecessary...


Not only that, the world would be a happier place. :)

Honestly, though -- why are you comparing human beings to something as trivial as a computer game?

It's like reducing our existance to the point of something diversionary and insignificant, which in my opinion it is definately not.

QuoteI think it s a bit problematic to consider graphical adventuregames as textadventures with cosmetics. If that would be the case it seems as if movies would simply be books with cosmetics.

While this may be the case when new mediums arrive -- thinking of the switch between radio n tv where they d practically just would take footage of the radiostudio -- once the mediums have matured they develope their own unique language.

I m not claiming that graphical adventures has succeded in this but if or once they have, the visuals will be an inseperable part of them; as visuals in movies or fps for that matter. A scene in a movie isn t the same as the same scene describes via an author in a book or in the moviescript for that matter.

Claiming that the written word is more closely connected with the 'core' of a story/adventure and therefor essential, whereas visuals n music is superfluous, is a pretty bold statement I think. Our minds consist of more than can be put into words.

But as I've discussed earlier in this thread, making a film is different to making a game -- you can't compare the two.

Films rely upon visuals and narrative.

Adventure games rely upon interaction and narrative.

Thus:

Visuals in films are necessary.

Visuals in adventure games are peripheral and purely cosmetic.

And don't get me wrong, I'm not knocking visuals universally -- I appreciate a good piece of artwork, and have even painted a few, but that is not my point here.

I'm not saying that visuals are unecessary in all mediums (films, painting, mime, etc) -- I'm am saying visuals are only unecessary in adventure games.

And that is why you can't jump to conclusions and say "DG thinks visuals in adventure games are unnecessary. Adventure games have narrative. Films have narrative too. Therefore, DG must think visuals in film are unecessary."

Like I said, they relay their narrative in completely different ways: films visually, and adventure games with interactivity.

QuoteAnd why did we invent color tv's then? Or houses?
Why not stick to the cave and watch b&w TV's there?  Better graphics will *surely* attract more downloaders/buyers. Who can argue against that fact?
But technology is at the moment in a position where we buy/download games by their minimal requirements, not the quality. At least, this goes for bigger percent of people.

I'm not arguing that graphics will increase popularity -- Even Ray Charles can see that.

However, my point here is that graphics are unnecessary in the actual construction of an adventure game.

And to address this whole stupid houses/colour TV argument:
When we lived in caves we weren't fine cause weather conditions, preditors and other external phenomenon kept invading our privacy and either: a) killed us off b) made us sick c) made us unhappy -- Therefore the evolution of houses ARE a necessity cause they protect us to a greater degree (And whoever suggested comparing such a thing to something trivial, like adventure games, should check their rationale for a minute -- STOP PLAYING ADVENTURE GAMES FOR A MINUTE, GET OUTSIDE AND ENJOY THE WORLD, IGOR!!)

As for colour TVs, who gives a shit if I can see Rosie O'Donnell's flabby buttocks in full rainbow kalidescopic colour?

I think that alone ends that argument!

-------------------

My fingers are tired and I seem to be saying the same things over and over and over and over...

Just to summerise things so everyone is clear in not arguing the same points from before:

* Graphics in adventure games are unnecessary, because adventures are narrative-based, and such narrative advances primarily through interactions.

* You can't argue through comparing visuals in adventures and in films as both mediums relay their narrative in different ways: films visually, and adventure games through inertaction.

* I'm NOT saying visuals are unnecessary and cosmetic in all mediums -- just adventure games.

* Comparing human existance (through houses and caves or whatever) to adventure games is a stupid way to argue -- If anyone else thinks about doing such a thing, get the fuck away from your computer right this minute and go ride a bike or hang out at your bowling alley, cause you've been playing one too many adventure games.
ABRACADABRA YOUR SPELLS ARE OKAY

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MrColossal

i'm sorry dg, i just can't read all of this... i have no desire and i believe a majority of it is repeatative and/or badly argued [not you but the entire thread] so i'm just gonna do this:

i'm reading a book called Trigger Happy by Steven Poole

it's not good so far cause it appears he is trying to talk about video games and also show off his knowledge of other things so he doesn't appear like a video game nerd but an all around cultured guy...

case in point he footnotes donkey kong by saying that women are often put on pedastals in platform games and the male characters are often trying to reach their level, he states that it's an interesting example of plinth ideology and we should read a book by a guy so we can learn of it's definition through cognintive science.. or something

it's like get off my dick

he then goes on to say that the video game industry may engulf the movie industry cause interactive media is the future. then he goes on to try very hard to relate video games to movies and then say that they are not relatable at all. He uses such french words as you have used here in trying to explain video games and how they are not movies.

so if you think you'd like this i'd recommend it to you dg cause it seems to be staggering down the same path as you.

just be carefull he calls Grim Fandango an RPG

ok so i read a bit of it

"You couldn't simply remove elements from graphic adventures and have a text adventure without substantial modification. "

"Not really. Text adventures use the phraser that early Sierra game do. Remove the graphics and you have a text adventure. For the best example of this, look at Softporn's evolution into Leisure Suit Larry"

You wouldn't call this substantial modification? entire scenes had to be created through image and not graphics. in a softporn you walk left usually by typing W and hitting enter. In LSL you walk left by moving the character to the location and off the screen or through a door or whatever. This is substantial modification. Removing the visuals from a movie and you get the script which is still very much readable. You remove the visuals from Full Throttle and you get nothing playable without substantial modification.

in Trigger Happy he uses the example of Resident Evil being the most cinematic like game cause the camera angels are chosen for you and are usually in such a way as to relate the mood of the game to you.

also, if graphics are so unimportant then explain to me how the puzzles in 6da would be done when the majority of them rely on sight. sure you could always "look at hair" and "examine hair" or "examine board" but when you get to the sniper will the game just take over or will it say "the sixth window from the left on the forth buiding, there's a flash in the window." and then "AIM at sixth window from the left on the forth building" and boom he shoots?

hell yes graphics are necessary for many things, just cause adventure games used to be text doesn't mean that they were better when they were. They are completely different experiences and also can't be compared. the same way you can't compare books to movies which i don't see you doing, don't you see any relation between this?

eric

don't answer if you don't want, no worries
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Igor

Very nicely put Loominous and Eric.

I agree- better graphics might be pure cosmetics... however i don't see a point in claiming that for graphics itself.

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