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Author Topic: Talking Animation  (Read 2019 times)

Farsight

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Talking Animation
« on: 16 Apr 2004, 23:14 »
I think I have done all the correct things but when characters talk, their talking animation doesn't animate.
Any help?
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Scummbuddy

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Re:Talking Animation
« Reply #1 on: 16 Apr 2004, 23:16 »
well, if you've done everything right, then we can' t help you.
did you set the character to have a correct talk view?
are you using the correct display speech style?

we'll need more info.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Farsight

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Re:Talking Animation
« Reply #2 on: 16 Apr 2004, 23:29 »
Ok, what I have done is in the room script code I have put DisplayMessage (7); and it doesn't work. I've tried DisplaySpeech (BUM, 7); and it still doesn't work. Is that enough info?
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rtf

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Re:Talking Animation
« Reply #3 on: 16 Apr 2004, 23:47 »
I don't know if this is what you meant, but
it should be something like this:

DisplaySpeech(BUM, "I am a bum.");

I never use the messages. They just take to long.  I only use DisplaySpeech.

I fail at art.

Re:Talking Animation
« Reply #4 on: 17 Apr 2004, 00:19 »
More info indeed.
Just because this is the Beginner's Forum people seem to assume we're psychic... :P

Where in the room script have you put the command? Which function?
Does the text/message appear at all? Is it just the animation that's not playing?

Hollister Man

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Re:Talking Animation
« Reply #5 on: 17 Apr 2004, 01:40 »
*Allan looks at the sign*  Strazer, umm... this ain't the beginner's forum. ;D

If you're trying to display a message, try just using Display(bum, 7);  Can't remember exactly, though.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Farsight

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Re:Talking Animation
« Reply #6 on: 17 Apr 2004, 05:24 »
Soory rtf, I did mean what you wrote.
I placed it in the 'Character first enters screen' code in between the Start and End cutscene. Everything else works fine except my object wont move. That I have also placed in the 'Cfes'. I have used the display message command and in the message editor all those messages are set to display above the character instead of genral message. Is that enough info as I would be more than happy to answer any of your questions.
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Kweepa

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Re:Talking Animation
« Reply #7 on: 17 Apr 2004, 08:57 »
You have to be more clear if you want help.
Answer ALL the questions asked of you - if you don't understand them, don't ignore them.

As I understand it, you want to use
DisplaySpeech(BUM, "Welcome to Acapulco!");
instead of
DisplayMessage(BUM, 7);
(where 7 is the global message saying "Welcome to Acapulco!").
DisplayMessage pauses the game and puts a text box on the screen.
DisplaySpeech prints the text above the character and animates him using his talking view.

Really though, your problems should be solved by working through the Tutorial in the help file.

Steve
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Nyrhinen

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Re:Talking Animation
« Reply #8 on: 17 Apr 2004, 16:12 »
If your doing it correctly we can't help you!
 ??? Need more information

Farsight

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Re:Talking Animation
« Reply #9 on: 17 Apr 2004, 20:02 »
Ok... here is the code for Player first enters screen section of the room script:

Quote
function room_a() {
  // script for room: First time player enters screen
  SetMusicRepeat(1);
  PlayMusic(2);
  StartCutscene (4);
   DisplayMessage (5);
   StopMusic ();
   DisplayMessage (6);
   DisplayMessage (7);
   DisplayMessage (8);
   DisplayMessage (9);
   DisplayMessage (10);
   PlaySound (1);
   Wait (40);
   DisplayMessage (11);
   Wait (40);
   PlaySound (2);
   Wait (240);
   SetObjectView (0, 30);
   AnimateObject (0, 1, 2, 1);
   Wait (80);
   AnimateObject (0, 2, 4, 1);
   DisplaySpeech (DORK, "Hello fellow people of Reality!");
   DisplaySpeech (DORK, "By voting me as your mayor I will bring fear and destruction to your puny town.");
   DisplaySpeech (DORK, "Not to mention removing those annoying Salavians...");
   DisplaySpeech (DORK, "I mean who are they anyway?");
   EndCutscene();
   NewRoomEx (1, 315, 110);

 }

I found that when they talk, their first frame of the talking view appears but it does not animate through the loop. The text message appears above their head and it moves on to the next group of text. The only problem I found was THE CHARACTERS WILL NOT ANIMATE THROUGH THEIR TALKING VIEWS
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Kweepa

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Re:Talking Animation
« Reply #10 on: 17 Apr 2004, 22:48 »
Hmm, that looks ok.
Do you have the lip-syncing turned on?
How many frames are the talking loops?
Still waiting for Purity of the Surf II

Farsight

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Re:Talking Animation
« Reply #11 on: 18 Apr 2004, 03:12 »
I haven't turned on the lip sync as I don't know how to use it.
In this particular animation there are 5 frames.
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Re:Talking Animation
« Reply #12 on: 18 Apr 2004, 03:19 »
Hm, strange.
If nobody else has an idea, your last chance might be to upload the game somewhere for us to take a look at.

Farsight

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Re:Talking Animation
« Reply #13 on: 18 Apr 2004, 03:23 »
Ok then,
where should I upload it to?
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Re:Talking Animation
« Reply #14 on: 18 Apr 2004, 03:31 »
Don't know. I've seen a lot of people around here hosting stuff on Freewebs. Never tried it myself though.
Remember, just zip up the main game files. No movies, sounds and so on.
« Last Edit: 26 Aug 2005, 00:09 by strazer »

Farsight

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Re:Talking Animation
« Reply #15 on: 18 Apr 2004, 05:48 »
Do I have to create a web site to upload my game there?
If there was an easier way I would be glad to use it.
BTW, I know this is not supposed to be here but how to you put animated screenshots, music up on the net?
« Last Edit: 18 Apr 2004, 05:51 by Farsight »
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Moox

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Re:Talking Animation
« Reply #16 on: 18 Apr 2004, 16:32 »
just use a gif for animated screenies and upload music the same way

Farsight

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Re:Talking Animation
« Reply #17 on: 18 Apr 2004, 20:15 »
Thanks alot.
I managed to fix it after all this. I had a major lip sync problem, but I cleaned that up! :)
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