MODULE: SimpleRain v1.0 (New download site)

Started by SSH, Wed 25/01/2006 12:08:06

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SSH

Well, its really just the SimpleSnow hacked about a bit, but if you want a lot of rain, try this

SimpleRain module and demo game (Requires AGS 2.71)
Mirror

// Script header for module 'SimpleRain'
// Author: Andrew MacCormack (SSH)
//   Please use the PM function on the AGS forums to contact
//   me about problems with this module
// 
// Abstract: Rain, without using a plugin
//
// Dependencies:
//
//   AGS 2.71Final2 or later
//
// Functions:
//     
//  function SimpleRain.Init(int view);
//    Prepares some Rainfield sprites to use, using the sprites in view as Rain.
//    Ideally, this should be run in a room that is wider than the screen, or
//    when there is any wind at all, the Rain will look odd.
//        
//  function SimpleRain.Go();
//    Starts Raining
//
//  function SimpleRain.No();
//    Stops Raining
//
//  function SimpleRain.SetWind(int wind);
//    Sets wind speed and direction. 
//
// Configuration:
//    
//   Fiddle about with the #defines here to change Rain, but its not an
//   exact science
//
// Example:
//
//   int wind;
//   function room_a() {
//     // Room script: after room fadein
//     SimpleRain.Init(RainFLAKES);
//     wind=0;
//     SimpleRain.Go();
//     SetTimer(1, 40);
//   }
//
//   function room_b() {
//     // Room script: repeatedly execute
//     if (IsTimerExpired(1)) {
//       if (Random(1)) { if (wind<8) wind++; else wind=1; }
//       else { if (wind>-8) wind--; else wind=-1; }
//         SimpleRain.SetWind(wind);
//       SetTimer(1, 40);
//     }
//   }
//
// Caveats:
//
//   No transparency
//   Rain movement sucks
//   Lots of overlays is slow
//
// Revision history:
//
// 20 Jan 06 v1.00  Initial version, modified from SimpleSnow
//
// Licence:
//
//   SimpleRain AGS script module
//   Copyright (C) 2006 Andrew MacCormack
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to 
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in 
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
// DEALINGS IN THE SOFTWARE.
12

ZZjZmoz

Nifty looking plugin. I would reccomend changing SimpleRain.No() to Simplerain.Stop() for consistency however. Seems kind of weird to go from 'go' to 'no' other than the rhyming.

Released Late August 2007

Candle

Try to use the Module but I get a sheet of black about 1/2 way down the room?
Room is 800x600
Code: ags
 SimpleRain.Init(RAINDROPS);

  SetTimer(1, 40);
  wind=0;  

Need some help if you could.

SSH

well, i didnt test it at that resolution. Try searching for "200" or "240" in the module code and replacing it with "300" or ideally system.viewport_height
12

Candle


Candle

I did a search and didn't find any of those in the mod script?

SSH

For such a large resolution, you're probably better using the plugin anyway
12

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