Author Topic: Al Emmo & the Lost Dutchman's Mine Enhanced  (Read 47853 times)

AGD2

Al Emmo & the Lost Dutchman's Mine Enhanced
« on: 06 Sep 2006, 10:59 »
Update: May 9th, 2014 - Now Available on Steam



Price: $9.99 USD

Update: July 9th, 2015:
Al Emmo and the Lost Dutchman's Mine has finally been ported to iPad/iPhone and is now available in the App Store! The iOS version features a new verb-coin style interface with large icons for touch-screen devices, and is optimized for single finger taps. Text size has also been increased for easier readability on smaller screens.

Buy the iOS Version Here

Thanks to Janet Gilbert for her extensive work on making the AGS port compatible with iOS8 and to Tiny Red Studio for their assistance with porting the game and helping with its release.

Please note that Apple doesn't permit us to distribute free game copies to existing owners of the PC version. You would need to purchase it again if you wish to play the iOS version.


Update: May 9th, 2014:
Al Emmo is now available to buy on Steam. (Thanks to monkey_05_06 for helping out with the process!) The game is available for both Windows and Linux.


Al Emmo and the Lost Dutchman's Mine version v4.1 has been released! The new version has several major improvements based on player feedback we've received over the years. If you've never played the game before, now is the perfect opportunity to give this enhanced edition a try!

SCREENSHOTS


KEY FEATURES
* A new Al Emmo (protagonist) voice actor
* Improved 2D Cutscene movies
* Scoring system with 500 points
* Achievement system with 20 achievements
* Tooltip bar that shows mouse-over hotspots
* Much more! (See full list at bottom of post)

WHERE TO BUY THE GAME

Himalaya Store - Unlockable trial version (Free 60 Minute Trial)
Buy from Desura


UPGRADING TO v4.1
Upgrading to version 4.1 is free for customers who purchased the game directly from Himalaya Studios. If you purchased the Digital Download version, simply uninstall your old version, then re-install version 4.1. The same serial key number you were allocated will work.

CHANGES TO VERSION 4.1
A full list of additions, features, improvements, and bug fixes is below.
WARNING: GAME SPOILERS BELOW
Spoiler: ShowHide

- Added: Integration with Steam API
- Added: Steam Achievements, Trading Cards, and Badges
- Fixed: Removed the distortion from Al Emmo's speech lines
- Fixed: Audio bug which caused speech to lag behind in the cutscene movies
- Fixed: Fixed Emo Al achievement
- Fixed: Fixed SpeedRun achievement (now allows for 2 hours)
- Fixed: Fixed Hoarder achievement
- Fixed: Several minor spelling/grammar errors
- Fixed: Repositioned the hotspot dot on the map inventory item
- Changed: Pressing Esc at the very start of the game no longer skips Al's initial speech
- Changed: Small adjustments to some character speech lines
- Changed: Moved advanced features under a new "Advanced" button in the setup program
- Changed: "Force letterbox mode" setting to "Enable top & bottom borders" in the setup program


CHANGES TO VERSION 4.0
A full list of additions, features, improvements, and bug fixes is below.
WARNING: GAME SPOILERS AHEAD
Spoiler: ShowHide

- Added: New voice actor for Al Emmo
- Added: New voice actor for Everette the Exterminator
- Added: Improved 2D, hand-animated cutscenes to replace older 3D versions
- Added: New Himalaya Studios logo animation
- Added: New scoring system with a total of 500 points
- Added: Achievements system with 20 achievements to unlock
- Added: Tooltip GUI which shows mouse-over hotspot names
- Added: The [ and ] keys will cycle backwards and forwards through inventory items
- Added: Back-end functionality for touch-screen devices
- Added: Some newly recorded speech for Rita
- Added: Animated light glints to several small, obtainable objects to make them more visible
- Added: Max Nearest Neighbour filter to the setup program
- Fixed: Music and audio stuttering bug
- Fixed: Pressing Enter on Quit & Restart GUIs now acts like clicking the "yes" button
- Fixed: Esc key will now cancel the map of Anozira
- Fixed: Esc will no longer skip the entire tequila sequence in the saloon
- Fixed: Al can now run inside Koko's store
- Fixed: Improved Al's mule dismounting animation at Rita's house
- Fixed: Improved Bubba's flag animation
- Fixed: Updated the PDF manual with the latest graphics and information
- Fixed: Koko's greeting to Al in Act 6 if Al already visited him since the raid
- Fixed: Made it so you must talk to Everette before you can give him the termites
- Fixed: More legible font is used in the journals
- Fixed: Moved the mine cart's starting position further right on the tracks
- Fixed: Bug where the same desert music could play twice in succession
- Fixed: Bug where the top left and right menus would not animate in the mine cliff screen
- Fixed: Bug where you could burn the gallows ropes with the matchbook more than once
- Fixed: several minor spelling/grammar errors
- Fixed: other small glitches and bugs
- Changed: Interface improvements (such as tweening GUIs)
- Changed: Made many items and objects easier to click on to reduce pixel-hunting
- Changed: Rita's speaking portrait
- Changed: Rita's song cutscene has been replaced with a new in-game scene
- Changed: Increased the odds of seeing the fishing Easter Eggs at the oasis
- Changed: Improved the visual appearance of Kevin's fire extinguisher spray
- Changed: Retouched several characters' dialog portraits
- Changed: The half-map rubbing inventory item now includes a piece of charcoal
- Changed: Al now looks at the half-map rubbing after acquiring it (close-up)
- Changed: Made it easier to walk off the screen edges when leaving a room
- Changed: Various dialogue and text tweaks
- Changed: Tweaked the way save/replace game GUIs are handled
« Last Edit: 09 Jul 2015, 20:34 by AGD2 »

Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #1 on: 06 Sep 2006, 11:06 »

Hi guys. Congratulations on your release, I hope very little confusion happens. I respect the work you've done and hope you all the success you've done. I hope al emmo would be a success. I myself cannot support you guys since I have no money being a student.

The demo looked really awesome with some great stuff.

Quote
Himalaya Studios was disappointed by the disappearance of retro, classic style adventure gaming and anticipates a major revival in the genre with their first original release.  To support their mission, Himalaya Studios encourages adventure gamers throughout the world to unite and spread the word of the return of classic adventure gaming with Al Emmo and the Lost Dutchman's Mine!
I'd just like to point out  :) that for me, retro classic adventure gaming was already revived (and made me make my own games) by Apprentice 1 + 2 and Cedric and the Revolution. I think your game will contribute to these games in helping bring adventure games back.

Once, again congratulations.

Nikolas

  • just me in awful resolution
    • Nikolas worked on one or more games that won an AGS Award!
    •  
    • Nikolas worked on one or more games that was nominated for an AGS Award!
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #2 on: 06 Sep 2006, 11:10 »
Hi! Erpy and all of the Himalaya team!

After playing the demo, which looked really good and with plenty of humour, and despite all the previous posts that I made that I don't like westerns I'm ready to order :D

Well done on the game and will post more when I actually play the game

(Of course kudos to you for releasing also the soundtrack! I'm a composer! YAY! for that! YAY! I'm ordering the bundle...)

Ubel

Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #3 on: 06 Sep 2006, 11:13 »
I would like to play this but it's too expensive. Congratulations on getting it done though. :)

bbwanab

  • Guest
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #4 on: 06 Sep 2006, 11:38 »
this looks really interesting! a manga game?

Nikolas

  • just me in awful resolution
    • Nikolas worked on one or more games that won an AGS Award!
    •  
    • Nikolas worked on one or more games that was nominated for an AGS Award!
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #5 on: 06 Sep 2006, 11:45 »
manga?????!?!?!?!

Not really...

Now the fact that there has been such a hostile enviroment against this game is too much for me! There have been various unregistered guys who post here against or semi-against this game is too much for me.

I don't know what to say.

I may be touchy.

I have nothing to do with Himalaya whatsoever but COME ON!

Manga?!?!?!?!?!????

You're kidding right!

From what I've played in the demo (sinec the game has not arrived 30 minutes after ordering it), I have to say that indeed it's a great game. If we want to find faults we will there is no doubt about it, but honestly there are no faults really. Humour? there! Graphics? there! Music? There! Story? There!

Stop this idiotic chase to a game and to a company.

Reason is this:

Mayb there is arrognace going around Himalaya studios, but who cares?
They spend money! A lot of money into making this game! And I know! I simply know!
They honour us by using AGS
They honour us by puting THEIR faith on an adventure game.
Andthey havd trust in them by puting money into the project! Which is more than 99% of AGS games have done! (kudos on The Zone as well)!
Why do we chase it?
Why do we hunt it?
For trying to be better an sincecere to the facts?
For trying to be to commercial standrads?

Final point:

Buy it, or don't buy it!

It's not Manga!

I'm getting tired... (And maybe I'm one sided also... who knows really...)

Pablo speaks the truth! :)

veryweirdguy

  • Jurassic Park 4: Ride The Waves
    • I can help with animation
    • I can help with play testing
    • I can help with proof reading
    • I can help with story design
    • veryweirdguy worked on one or more games that won an AGS Award!
    •  
    • veryweirdguy worked on one or more games that was nominated for an AGS Award!
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #6 on: 06 Sep 2006, 11:49 »
Nikkles...calm down.

I assume he thought it was manga because of the (mangaish) picture Erpy always puts at the bottom of his posts. Someone might mistake it for a screenshot. Just to be clear: It's not!

I haven't played the demo yet, but I will soooooonish, and then decide whether I want the full thing or not!

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #7 on: 06 Sep 2006, 11:51 »
Oh boy. Some people just don't waste time.

Thinking that this was the highest-profile commercial AGS game so far, I went and, for an experiment, got on eMule and searched for "Al Emmo".

Can you believe I got 2 relevant hits? 2 "Al Emmo and Lost Dutchman's Mine crack.zip" files!

I didn't download them, accourse (although to be honest I don't think I'll be buying it, either, it's a bit steep for me), but heck, if this isn't food for thought, what is?

EDIT - Accourse, it probably is fake, since Al Emmo has to be BOUGHT, as opposed to REGISTERED. But still...
« Last Edit: 06 Sep 2006, 12:40 by Rui "Trovatore" Pires »
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

bbwanab

  • Guest
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #8 on: 06 Sep 2006, 11:53 »
sorry if i offended anyone, i thought it was a screeshot.

Nikolas

  • just me in awful resolution
    • Nikolas worked on one or more games that won an AGS Award!
    •  
    • Nikolas worked on one or more games that was nominated for an AGS Award!
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #9 on: 06 Sep 2006, 11:54 »
sry

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #10 on: 06 Sep 2006, 11:59 »
Oh, and by the way - there's nothing wrong with manga games, is there? Hentai games, now, I can understand that people look down on them, but manga? Why not?

...whoops. Totally off-topic. Sorry.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

AGD2

Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #11 on: 06 Sep 2006, 16:06 »
Quote
Can you believe I got 2 relevant hits? 2 "Al Emmo and Lost Dutchman's Mine crack.zip" files!

You know, those files have been on Peer to Peer filesharing networks for months.  Such files posing as Al Emmo cracks and keygens were on Emule even before we released the demo!  They are usually common viruses or worms in zipped form, which bare the same name of whatever file description you typed. And this fools more people into downloading it.

You can actually test this by typing any name into the search bar and pressing search with a program like Shareza. If you type something random like "AGS and the blue cup of death" and waited long enough, chances are you'd eventually see search results like "AGS and the blue cup of death(FULL VERSION!!!).zip" or "AGS and the blue cup of death--working crack.zip". The network somehow generates fake filenames based on your search criteria which are really viruses.

Incidentally, Al Emmo doesn't use any copy protection that would require the use of a crack or keygen. It'll work straight out of the box.

By the way, thanks for the positive comments, guys. Here's hoping the game's release will also gain some more attention for AGS and all the superb work done by Chris Jones!
« Last Edit: 06 Sep 2006, 16:09 by AGD2 »

Nikolas

  • just me in awful resolution
    • Nikolas worked on one or more games that won an AGS Award!
    •  
    • Nikolas worked on one or more games that was nominated for an AGS Award!
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #12 on: 06 Sep 2006, 18:32 »
Hem...

It would be nice for those who have ordered, to know when the game will come to them. I never got an e-mail saying when the game will arrive, although I got confirmation that I bought it and that I was charged for it. And I couldn't find any such information in the website as well (the shop)

I live in London.

Thanks :)

i k a r i

  • I like adventure games too!
    • I can help with translating
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #13 on: 06 Sep 2006, 19:53 »
Congratulations and I wish you the best...

I liked the demo very much, the full game should be great.
Quote
Well, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

cosmicr

  • This is me.
    • I can help with play testing
    • cosmicr worked on one or more games that was nominated for an AGS Award!
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #14 on: 07 Sep 2006, 02:17 »
Fatman was available on P2P.... its probably only a matter of time before al emmo is too.

AGD2

Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #15 on: 07 Sep 2006, 03:42 »
Quote
It would be nice for those who have ordered, to know when the game will come to them. I never got an e-mail saying when the game will arrive, although I got confirmation that I bought it and that I was charged for it. And I couldn't find any such information in the website as well (the shop)

Orders started shipping today. Since we had quite a large number of pre-orders, however, It may take several days for the fulfillment house to send them all out.

We're estimating that customers who pre-ordered will have their copies shipped by Friday.  The game will most likely begin arriving sometime next week for US customers. And at the end of next week/the beginning of the following week for International customers.
« Last Edit: 07 Sep 2006, 03:54 by AGD2 »

Peder 🚀

  • Been nearly 10 years, think it's time for a change
    • Lifetime Achievement Award Winner
    • Peder 🚀 worked on one or more games that won an AGS Award!
    •  
    • Peder 🚀 worked on one or more games that was nominated for an AGS Award!
This game seems interested, and as I am a big fan of AGS games I will for sure buy this when I can afford it.

Sad that you dont have a paper manual with the game aswell though :P.


*browsing the Al Emmo website*
« Last Edit: 07 Sep 2006, 13:00 by Peder Johnsen »

voh

  • Awww. Yeah.
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    • I can help with proof reading
    • I can help with story design
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    • voh worked on one or more games that won an AGS Award!
    •  
    • voh worked on one or more games that was nominated for an AGS Award!
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #17 on: 07 Sep 2006, 12:03 »
Congratulations on your release! However, as may be expected, I'm not buying it until it's certifiably worth the 30 dollars.

Hope that certification comes soon, as I'm not the only one who's careful about spending that much on a game that may or may not be worth it :)

Regardless, congrats!
Still here.

Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #18 on: 07 Sep 2006, 19:19 »
Someone wrote a review on this?

Candle

  • Truly Hated
Re: Al Emmo and the Lost Dutchman's Mine goes gold
« Reply #19 on: 07 Sep 2006, 19:48 »
I did play some of the demo now and it is a real nice game.
I think you will do fine selling it as it has great artwork and the music fits.
You have nothing to worry about with that other game.
It's just a little more then I can afford on my fix income.