Author Topic: Nelly Cootalot: Spoonbeaks Ahoy! HD - Launches 23rd May  (Read 94983 times)

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.2)
« Reply #100 on: 05 Apr 2007, 12:22 »
Wellington: Thank you for your thoughts.

tube: Thanks for the information. I'll work up a non-smooth scrolling version for linux users soon.

As far as pick of the month goes, I missed the release of Sidney finds employment, so it seems like a good choice to me!

Fleshstalker

  • Keep it simple.
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.2)
« Reply #101 on: 05 Apr 2007, 22:36 »
I just downloaded this game and damn is it good. I especially love the music. The best I've heard in a AGS made game... ok,ok, I haven't beaten many AGS games, but I've checked out around 50 (I will eventually beat these 50 I've downloaded) and this game's music sure is sweet. That was the first thing I noticed when I booted up the game. A very good first impression.

Yet another game to add in my favorite AGS made games.

m0ds

  • Guest
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.2)
« Reply #102 on: 09 Apr 2007, 02:22 »
Thanks for your compliment! :) Perhaps I'll re-open your game-length topic as a testament of Iranian goodwill.

Fleshstalker

  • Keep it simple.
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.2)
« Reply #103 on: 09 Apr 2007, 03:09 »
Your welcome m0ds. No need to reopen that topic as I put them as medium length. I figured that if a game is not at least 5 rooms, it's short length.

Oh I see you've opened it. Heh. Can't wait to get more replies mentioning how pointless my topic was.  :(
« Last Edit: 09 Apr 2007, 03:18 by Fatal Fury »

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #104 on: 09 Apr 2007, 14:30 »
Fatal Fury: It seems that flattery will get you everywhere!

Linux users: Version 1.3 is now available. This version disables the problematic smooth scrolling script on a Linux OS. I can't guarantee that there will be no further problems for you guys, so please let me know if you run into any.

-Ali

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #105 on: 09 Apr 2007, 22:03 »
I've just finished and I really loved it ! :)
Very nice game, congratulations !!

I have just finished a pirate game too, yohoo ;)

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #106 on: 10 Apr 2007, 15:20 »
Linux users: Version 1.3 is now available. This version disables the problematic smooth scrolling script on a Linux OS. I can't guarantee that there will be no further problems for you guys, so please let me know if you run into any.

Nice! Now it works a treat! Too bad about the music, but there's probably nothing you can do short of providing a version with the music in digital/non-midi form.

At least there's no need to find a Windows machine the next time I get a craving for Nelly. ;)

PS: I'm available if you need someone to test your next project on Linux. Emphasis on "next project." Get the hint? :P

paolo

  • This City at Night - out now!
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with translating
    • paolo worked on one or more games that won an AGS Award!
    •  
    • paolo worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #107 on: 10 Apr 2007, 17:52 »
I've just finished this excellent, excellent game which I loved to pieces.

I've found a bug. I'm running it again now to go through all the dialog options I didn't select when I was in prison (I got the right options fairly quickly). I just went to load a saved game and the game crashed, with the following error. Looks like this the author's error rather than one in the AGS engine.

An internal error has occured [sic]. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)
Error: run_text_script1: error -6 running function 'LoadList_SelectedIndex':
Error: Array index out of bounds (index: 23, bounds: 0..19)
in Global script (line 1494)
url=http://www.adventuregamestudio.co.uk/site/games/game/2036/]This City at Night - Demo[/url]

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #108 on: 11 Apr 2007, 03:15 »
Strange, it works under Linux but it absolutely punishes my CPU - to the extent that the framerate of the game noticeably dips to 2-3fps. Thankfully I've got a Winders machine on hand so I'm giving it a red-hot go - it looks brilliant and dialogue-intensive so far  :=

Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #109 on: 11 Apr 2007, 07:43 »
Strange, it works under Linux but it absolutely punishes my CPU - to the extent that the framerate of the game noticeably dips to 2-3fps.
No such problems here on two different machines. CPU usage stays around 4-10 %. Granted that these are both relatively beefy dual core boxes, but I'm sure that doesn't explain the difference. Could it be something to do with your graphics drivers?

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #110 on: 11 Apr 2007, 15:13 »
Marion: Thank you!

tube: Thanks for the information. Regarding Linux midi problems, I don't have the means to convert MIDIs to a digital audio format. Perhaps the best solution is to send m0ds to Linux users' houses to hum the music as they play.

paulo: Thanks for the report, I'll look into that!

covox: I'm sorry you had trouble on Linux. Compared to other AGS games, Nelly is quite hefty (particularly near the end), so maybe the Linux-emulator-thing struggles. I'm glad you're able to play it all the same.

Nostradamus

  • Future Teller
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #111 on: 11 Apr 2007, 19:11 »
Well well what a good game this was. One of the best games of the year so far.
Great settings (pirates!), puzzles right in the right difficulty level including some really interesting puzzles (deciphering, machines). Good written and amusing dialogues. Mods' music is great as usual and the sound effects are great too. And not many AGS games have lots of sounds effects like this one. Animations were really good and added a lot.
The graphics is the most interesting point. At first glance it looks you were just being lazy when coloring, everything is out of lines. But as you play it turns out it becomes quite a cool and catching original coloring style that feels well in the cartoony style of the backgrounds. Kudos for that  :=

All in all, great effort and I'll be waiting for your future games.



Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #112 on: 11 Apr 2007, 21:06 »
tube: Thanks for the information. Regarding Linux midi problems, I don't have the means to convert MIDIs to a digital audio format. Perhaps the best solution is to send m0ds to Linux users' houses to hum the music as they play.

Nah, he might (gasp!) demand free beer for the trouble, and I'm pretty possessive about my beer. It might also be a bit... disconcerting having a piratey-theme-humming composer guy hanging around the house. No disrespect intended, m0ds.

But seriously, the midi thingy hasn't got much to do with your game. This is a known problem with the Linux version of AGS so stop worrying about us already and start working on your next masterpiece. ;)

CodeJunkie

  • Formerly known as CodeJunkie
    • I can help with backgrounds
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • CodeJunkie worked on one or more games that won an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #113 on: 12 Apr 2007, 11:42 »
Great game!  I'll admit I had to use the help thread a little, but the puzzles are all logical.

I'm in the prison and I've found a bug.  If you use the map in your inventory when in prison the inventory GUI stays open, the text appears behind the GUI and will not disappear over time.  It can't be skipped with space or anything else I can think of.  I'm using v1.1, but I didn't see anything about this being fixed in the releases since.

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #114 on: 12 Apr 2007, 13:11 »
Nostradamus: There are over sixty different sound effects... thanks for noticing! I'm glad you didn't hate the everybody-hates-these-puzzles puzzles. Also, with the colouring thing, I was just being lazy.

Simb: That bug is fixed in from version 1.2 onwards, sorry you got stuck with it. I'm pleased you seem to be having fun.

Angela

  • Guest
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.3)
« Reply #115 on: 13 Apr 2007, 20:15 »
Beautiful game Ali. I'm still at the beginning but don't want to play very far because like Paulo, I can't seem to load or save any games anymore. I get the same error message as Paulo:

An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)
Error: run_text_script1: error -6 running function 'LoadList_SelectedIndex':
Error: Array index out of bounds (index: 23, bounds: 0..19)
in Global script (line 1494)

Hope it can be fixed soon as I really want to play it to the end.

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #116 on: 17 Apr 2007, 16:55 »
Angela & Paolo: Version 1.4 is now available, and there's a patch too. It should sort out the problems you've been experiencing. See the first post.

ank

  • Guest
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #117 on: 19 Apr 2007, 17:03 »
great game! But when is the sequel coming?

Owl Stretcher

  • Guest
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #118 on: 20 Apr 2007, 17:07 »
I still, unfortunately, not get any music to play. From what Ive heard, it is great. I would love to hear it in conjunction with gameplay. Don't know why this is not going on.

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: Nelly Cootalot: Spoonbeaks Ahoy! (v1.4)
« Reply #119 on: 21 Apr 2007, 11:40 »
Owl Stretcher: I'm sorry to hear that you're still having problems. Presuming you're running the game on windows, perhaps you could gather together information about your setup and post the problem in the Tech forum. I'd love to help, but I'm not that technical. Alternately, you could try downloading the audio pack and playing them through Media Player for an approximate experience.

ank: Thanks. I do intend to make a sequel but it won't be for a little while, I'm afraid.