This Game

Started by Montague, Sat 18/10/2008 14:37:50

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Montague

---THIS GAME---

In This Game you play as This Guy, who has landed a cracking job selling mobile phone subscriptions. When he encounters a demented old woman he smells an easy sell. Dot, dot, dot, as they say.



I don't know how I'll feel down the line, but right now I'm pretty proud of the game. I wanted a look and feel that says, "this is just a simple little game, no big deal." Hopefully some of you will give it a shot, and maybe even enjoy it :)

Download tripod
Download megaupload

Game page

- Montague

EDIT: Modified the file with a few fixes.

This Game has earned three cups from the AGS review-panel :)
A child of five would understand this. Send someone to fetch a child of five.

Leon

#1
Congrats on this release!

Downloaded it and player around a bit. Hilarious. Perfect setting, great animations, lots of verbal and visual humor. The colour scheme works great too! And the sounds. Perfect one! Indeed something to be proud of!

Some tiny (i mean very tiny) things:
Spoiler
- When you use the detergent on the jar in the lounge after you've unlocked it, it sais you need to pry it open...
- When you put the jar back after you've used it and shake it again, it shakes forever...
- Quit in the menu is written in uppercase?
[close]
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Thaatiba

#2
<removed>

Play_Pretend

Oh god, someone's trapped in the wall!!! :)

I thought this was pretty cool too! :)  I really liked the animations, very smooth and interesting.  I really like the climbing-up-on-the-door ones.  I noticed several minor, minor bugs too:

Spoiler

- When he first knocks on the door, you can see his talkcycle mouth moving through the back of his head. :)
- When you open and close the oven, if you click on the oven body instead of the door, it'll make the open/close noise but the door won't move.
- You can use the opener on the peach can, but not the other way around.
- The red haired lady says "He killed is own father!"
- Alex can walk right back into the basement when his mom tells him to, even though the player needs to use the key every time to get in and out, and Alex wouldn't have a key.
- After talking to Alex, he still doesn't seem to recognize his corpse, or want to talk about the corpse with the old lady.
- I don't know if it's just my screen, but the beginning couple letters of each dialog choice are getting cut off by the left side of the screen.

And just a thought...he seems totally cool and mellow about the rotting corpse in the basement with him, and fine with tromping around going through a stranger's house and taking her stuff. :)  I know this is typical in the fine tradition of adventurers, I just wondered if he was naturally crooked. :)
[close]

I'm kinda stuck for now...any chance you'll make a walkthrough sometime soon?

Great work overall, I'm really enjoying it!

Leon

#4
Well, if we call it bugs... ;-)

Spoiler
When you follow the lady into the kitchen and talk to her, she walks back to the lounge. She isn't the fastest with her walking aid but when you follow her back to the lounge, she doesn't even appear in the hallway but is already halfway the lounge ... meepmeep...  ;D

and

You can pour anything you want into the jar and shake it. You never empty it. Then you even add the right ingredients and it's a yummy milkshake... including all previous items? Wouldn't it be more logic to include the sink and empty it and keep track of the right ingredients in the jar?

and even spookier....

I played the game twice now. The first time I took the file and opened the box on the fireplace in the pink house (where I found the file) and found a key. The box in the original house was empty. The second time I took the file back to the 'original' house first: also a key! So  you always get the key when you open the box, regardless the house you're in.
[close]
Ultimate Game Solutions - Because there is a solution for everything

Montague

Thanks for your kind words, I really appreciate it :)  As for the bugs, they are, uh, easter eggs...? :P I'll try to address them and update the file.

Strange Visitor: I put up a walkthrough.
A child of five would understand this. Send someone to fetch a child of five.

explosivebadger

Spoiler
Would really be helped by hotpoints displaying text on mouse over, I clicked the fridge for ages trying to find some icecream!
[close]

Babar

It appears I have gotten into a walking dead in this game....which is a real shame, considering how great it is otherwise:

Spoiler

After making the milkshake for the woman, I made it again (thinking that they boy might want it). Now I want to make the coathanger-pole thing for the attic, but if I put the blender jug back on the blender, he doesn't do it, and says "I don't want to do that all over again". Besides, the idea that I can't just rubberband the whole coat-hanger to the pole is very annoying- I know what I have to do, but I can't do it...why on earth would I have put the hanger in the blender if I didn't read it in the walkthrough? It doesn't make sense
[close]

Don't take my whining too hard (but I hope you fix it up a bit), it IS a great game.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Leon

There are more little inconsisitencies:

Spoiler
When you take the ingredienst of the milkshake but don't open the can of peaches and add them straight away you're told to open the can first (very good!). But when you open the can, you have to put all correct ingredients in it again (even if they were in there already) to get the correct result.
[close]
Ultimate Game Solutions - Because there is a solution for everything

Snake

Awesomeness. I've been looking for a little game like this. I'm gonna download in a bit and get back to you later.

Can't wait to play, you've had some great reviews so far!
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Montague

#10
Quote from: Babar on Sun 19/10/2008 15:36:40
It appears I have gotten into a walking dead in this game....which is a real shame, considering how great it is otherwise:

Spoiler

After making the milkshake for the woman, I made it again (thinking that they boy might want it). Now I want to make the coathanger-pole thing for the attic, but if I put the blender jug back on the blender, he doesn't do it, and says "I don't want to do that all over again". Besides, the idea that I can't just rubberband the whole coat-hanger to the pole is very annoying- I know what I have to do, but I can't do it...why on earth would I have put the hanger in the blender if I didn't read it in the walkthrough? It doesn't make sense
[close]
Sorry about the bug. I've updated the file. You could try to download it again, copy-paste the save into the new folder and try to load it. I don't know if it'll work, though. About the fix:
Spoiler
The fix is that you're supposed to be able to pour the milkshake out in the sink and then place the empty cup back on.
[close]

- Montague

Spoiler
- When you use the detergent on the jar in the lounge after you've unlocked it, it sais you need to pry it open...
[close]
I'll fix this.
Spoiler
- When you put the jar back after you've used it and shake it again, it shakes forever...
[close]
That's intended.
Spoiler
- Quit in the menu is written in uppercase?
[close]
That too.
Spoiler
- When he first knocks on the door, you can see his talkcycle mouth moving through the back of his head. Smiley
[close]
That's actually his neck hair that is drawn on and off by the scaling.
Spoiler
- When you open and close the oven, if you click on the oven body instead of the door, it'll make the open/close noise but the door won't move.
[close]
Should be fixed now.
Spoiler
- You can use the opener on the peach can, but not the other way around.
[close]
That's just weird :)
Spoiler
- The red haired lady says "He killed is own father!"
[close]
Ouch. Fixed.
Spoiler
- Alex can walk right back into the basement when his mom tells him to, even though the player needs to use the key every time to get in and out, and Alex wouldn't have a key.
[close]
Fixed.
Spoiler
- After talking to Alex, he still doesn't seem to recognize his corpse, or want to talk about the corpse with the old lady.
[close]
He's just dumb.
Spoiler
- I don't know if it's just my screen, but the beginning couple letters of each dialog choice are getting cut off by the left side of the screen.
[close]
That's extremely weird. I don't know why that would happen.
Spoiler
When you follow the lady into the kitchen and talk to her, she walks back to the lounge. She isn't the fastest with her walking aid but when you follow her back to the lounge, she doesn't even appear in the hallway but is already halfway the lounge ... meepmeep...  Grin
[close]
See, the thing about that is...
Spoiler
You can pour anything you want into the jar and shake it. You never empty it. Then you even add the right ingredients and it's a yummy milkshake... including all previous items? Wouldn't it be more logic to include the sink and empty it and keep track of the right ingredients in the jar?
[close]
I blatantly stole this idea for the updated file. :)
Spoiler
I played the game twice now. The first time I took the file and opened the box on the fireplace in the pink house (where I found the file) and found a key. The box in the original house was empty. The second time I took the file back to the 'original' house first: also a key! So  you always get the key when you open the box, regardless the house you're in.
[close]
That doesn't really become a continuity error inside one game, though.
Spoiler
When you take the ingredienst of the milkshake but don't open the can of peaches and add them straight away you're told to open the can first (very good!). But when you open the can, you have to put all correct ingredients in it again (even if they were in there already) to get the correct result.
[close]
Weird. My code says that shouldn't happen. I'll take another look at it.
A child of five would understand this. Send someone to fetch a child of five.

Snake

Yes, I just found that myself. I'll redownload and start again.

But anyway, this is a very refreshing game! I haven't enjoyed a game this much in a long time. I hope you make more games like this later on - maybe even a sequel. I like it very much!
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Stefano

#12
I'm getting an error after:
Spoiler
I've read the code on suitcase at the gray house, crawl back to the pink house and enter the living room. This triggers the dialogue "HONNEY! I'M HOME!". I can tell that it's the husband coming through the front door, but if I try to go to the entrance hallway, I get the error.
[close]

Error:
Code: ags
---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 3.02.1025)

in "room1.asc", line 270

Error: MoveCharacter: character not in current room

---------------------------
OK   
---------------------------

I'm using the newest files.

EDIT: Hum... I just realized that the scene belonged to a different house (or time. It should happen on white house and not pink). Maybe that's the problem.
Trying to make my first AGS game.

Montague

That's extremely regrettable. I updated the file.

- Montague
A child of five would understand this. Send someone to fetch a child of five.

Stefano

Thanks for the game, by the way.
I love it! Laughed a lot at the main character remarks, even though the main story is pretty tragic.

Cheers,
-Stefano
Trying to make my first AGS game.

R4L

Haha! I love this game! It's funny, and stylish. I had to use the guide a few times, but it was still a great game!

EdLoen

I haven't gotten though it just yet, but of what I have plaid has been a nice little romp.

I have run into a bit of a dead end.  I had a save recently enough so i didnt have to start from scratch, but here's the thing:

Spoiler

When putting the coat hanger into the blender, if you put something else in there (i used the lamp post thinking the blender would "blend" the items making a unique if not absurd item combining mechanic) The pole remained in my inventory, but I got a bad Mixture item. which could then be dumped or not. Either way no hook was procured.

I had to reload and just do the hanger for the blender to explode and yield the hook. (i peeked at the guide)
[close]

not sure if that was an intentional walking dead or not but thought I should mention it.

Montague

Thanks for letting me know, I´ll fix it as soon as I get home from work. :)

- Montague
A child of five would understand this. Send someone to fetch a child of five.

Snake

#18
Monty, this is a fabulous game you've made, I'm loving every little bit of it. Not sure if I'm nearing the end or not, but I'm going to go ahead and download the new files and reload from there *which worked before*.

This is a definate favorite of mine now, I wish you could add to it, I don't want it to end...

It's hard now-a-days to find a game that I can't stop playing until it's finished. This is easily one.

I'm going to reply again when I finish it!

--EDIT--
BTW, why isn't there an AGSSAVE file? I have no idea how I saved the game when updating last time, but I was successful when copying the config file... very strange.
Unless I'm missing something with AGS3.

--EDIT2--
Just finished! I must admit that I had to use the guide a couple times, but only because of my short term memory loss. The only time I was truely stumped and had to look at the guide was when...
Spoiler
I had to put the close hanger in the blender. It never once crossed my mind to do that. And also at that time I didn't have the pole from the light.
[close]

Oh, and a couple more things I had pondered...
Spoiler
When you take the screwdriver, it would have been neat to have Alex say that he's been wanting a screwdriver for a long time to see what was behind the grate :)
When you take the tickets, I wouldn't think that it would be necessary to blend them in the future since Daniel wouldn't have them anyway - it's pointless I believe.
[close]

But anyway, yeah, I loved this game and I want to see more like it!!

I want more, Monty!

MORE!1
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Montague

Quote from: EdLoen on Mon 20/10/2008 02:12:35
I haven't gotten though it just yet, but of what I have plaid has been a nice little romp.

I have run into a bit of a dead end.  I had a save recently enough so i didnt have to start from scratch, but here's the thing:

Spoiler

When putting the coat hanger into the blender, if you put something else in there (i used the lamp post thinking the blender would "blend" the items making a unique if not absurd item combining mechanic) The pole remained in my inventory, but I got a bad Mixture item. which could then be dumped or not. Either way no hook was procured.

I had to reload and just do the hanger for the blender to explode and yield the hook. (i peeked at the guide)
[close]

not sure if that was an intentional walking dead or not but thought I should mention it.
File updated, this should be fixed now.

I'm thrilled to hear that some of you liked the game, it means a lot :)

Snake:
Spoiler
When you take the screwdriver, it would have been neat to have Alex say that he's been wanting a screwdriver for a long time to see what was behind the grate Smiley

Huh. In the script he's supposed to already have a screwdriver.
[close]

Snake:
Spoiler
When you take the tickets, I wouldn't think that it would be necessary to blend them in the future since Daniel wouldn't have them anyway - it's pointless I believe.

I just figured that until they are destroyed it would be possible for This Guy to return them to him. - Not in this game, of course, but in theory.
[close]

- Montague
A child of five would understand this. Send someone to fetch a child of five.

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