Erk: Adventures in Stone Age Real Estate

Started by OneDollar, Sat 25/10/2008 17:09:36

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OneDollar

Erk: Adventures in Stone Age Real Estate

Story
Failing Stone Age estate agent Erk is tasked with selling a cave before sundown in order to keep his job

Features
*Classic 320x240 graphics
*9 Screens
*Multiple puzzles
*Comedy setting
*Dinosaurs and cavemen!
*Unlockable director's commentary!

About
This is an entry to the October 2008 MAGS 'Stone Age' competition

Links
Direct Download: http://files.filefront.com/AISREInstallerexe/;12156082;/fileinfo.html
AGS games page: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1093
October 2008 MAGS: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35709.0

Please rate and leave any comments on the games page or in this thread.

Edit:
The October 2008 MAGS competition has now closed, thanks for all who voted. You can still play the other entrants by following the links in the MAGS thread

bicilotti

Short and nice!

I loved
Spoiler
painting on the wall, and the booklet made me laugh hard!
[close]

The GUI is very polished (VXII approved, me thinks :)) and the option panel something that was really worth the effort (I like to tweak this and that to take full pleasure in my gaming experience)!

Thanks! And now, commentary!


Eggie

Threateningly good.

As talked about in the commentary, the key to this is how well the goals are set up. It really works.

Plus, that jumping dino animation is just rad.

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

robvalue

This is excellent, a brilliant example of how games should be made. It was funny, entertaining and interesting. I loved the commentary too, and having a walkspeed slider was a great idea. Bravo!


OneDollar

@bicilotti
VinceXII should start making approval seals, give us all something to work towards :) I was going to do all the graphics before starting coding, making a ridiculously over the top interface was the result of me getting fed up 6 backgrounds in...

@Eggie
I was a little worried about how easy that was going to be to make, but in the end all I really had to do was rotate things on separate layers, then export 20-odd bitmaps. Any animation that doesn't involve redrawing is a plus in my book

@Dualnames
Thanks, hopefully it plays well too!

@robvalue
Thanks! The commentary was a lot of fun to do, definitely something I'll consider in any further games

@AlbinoPanther
Hmm, not heard of that one

Thanks for the comments guys, makes it all worthwhile ;)

Dualnames

It plays as well. Short fast good cool.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

blueskirt

Great game, the customization panel was a nice touch that should be in every AGS games IMO.

My favorite moment in the game was certainly this one:
http://i123.photobucket.com/albums/o303/blueskirt_bucket/Forums/Funtimes.png

Keep up the good work! :D

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