Star Trek Newton - Episode Two: Distress

Started by Matt Frith, Thu 28/01/2010 23:13:39

Previous topic - Next topic

Matt Frith

Upper Tier Studios proudly presents:

Star Trek Newton - Episode Two: Distress

"If I have seen farther it is by standing on the shoulders of giants."

-Isaac Newton

***PREVIOUS EPISODE SPOILERS AHEAD***

Story:

Crewman John Fischer has gotten the excitement he joined Starfleet for, though now he wants to take his wish back!

A few other Crewmembers were found and helped around the deserted corridors, but the remaining 430 seem to have vanished, including one right before John's eyes. Having returned the Newton to somewhat working order, the remaining crew must work together to get a distress signal out and find out where their missing crewmates went.  


New Features in this Episode:


  • Turbolift navigation system
  • Animated close-up portraits
  • Two playable characters
  • Phaser fights!
  • Better Music (Thanks ProgZ!)

About:

Star Trek Newton is set in the Original Series era (around the 2260s) and the titular vessel is a sister ship of the Enterprise.


Screenshots:



Intro cutscene, showing off the new dialogue portraits and font.



A leisurly starlit walk on a tritanium hull.



Main Engineering.


Team:

Tier- Story, scripting, and animations
Disco- Animations and additional design
Magintz- GUI


Progress:

We hope to have this game finished before Spring (Northern Hemisphere), but as this episode has double the rooms and more puzzles than the previous one it is hard to say how long beta will last.

Story:      85%
Backgrounds:   60%
Animations:    20%

Series:

Distress is preceded by the Star Trek Newton debut episode "Anomaly" which can be found and enjoyed here.


Follow the game and series progress on our Facebook fan page:

Upper Tier Studios


Dualnames

Use black outline!! Other than that, I find the artistic style to have developed even better than the first game. Looking forward to it.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Disco

Quote from: Dualnames on Fri 29/01/2010 18:36:49
Use black outline!! Other than that, I find the artistic style to have developed even better than the first game. Looking forward to it.

You must be referring to the third screen with the yellow text? That shows up that way now because the dialogue portrait for the character had not been implemented yet. When it is, the text will show at the top of the screen against the black background the same way it does in the first screenshot.

Thanks for checking and your comments on the artistic style, although that goes to Tier really. He has done very well and produced quite a few interesting screens in record time :) As you may tell with the percentages I am having to play catch up with my side of things  :D

Goldfish

Did you try using the original series font for the game? If so what was the design reason for not using it, doesn't it look good or is it difficult to read after the conversion process? I find that, with some special fonts.

Lovely game though, has a really nice feel. I am looking forward to seeing the whole ship gradually emerge through play. :)

Dualnames

Quote from: Disco on Fri 29/01/2010 19:23:05
Quote from: Dualnames on Fri 29/01/2010 18:36:49
Use black outline!! Other than that, I find the artistic style to have developed even better than the first game. Looking forward to it.

You must be referring to the third screen with the yellow text? That shows up that way now because the dialogue portrait for the character had not been implemented yet. When it is, the text will show at the top of the screen against the black background the same way it does in the first screenshot.

Thanks for checking and your comments on the artistic style, although that goes to Tier really. He has done very well and produced quite a few interesting screens in record time :) As you may tell with the percentages I am having to play catch up with my side of things  :D

Well pointed there Disco! Having talked to Matt a lot on IRC, I have faith he won't score nothing less than a cool game! Same goes for you. I'm hooked! :D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

magintz

Looking forward to it. Keep us up to date with progress!
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Arboris

Looking good, a bit more contrast in the backgrounds wouldn't hurt tho.
 
Concept shooter. Demo version 1.05

veryweirdguy

Looking very nice! A thousand huzzahs!

Oh and the game doesn't look that bad either.


Shane 'ProgZmax' Stevens

The USS Newt-Gingrich gets a sequel!  I am looking forward to this so don't let me down, superfriends!

ShadeJackrabbit

I really like the graphical style. It's a nice choice to go with the look of the classical series, instead of trying to modernize it. Liked the first one, so I'm looking forward to this next episode!

Disco

Hello again everyone. Just a quick note to update on our current progress.

Tier has informed me that all the backgrounds featured in the game are now imported into AGS, so we have achieved 100% in that category now. Some are familiar from "Anomaly", but there are more new rooms in this episode than not.

I have done some neat (I think anyways :P) phaser-related animations since the last update, as well as some more dialog portraits. There are still a few big ones pending that involve spacewalks, but after that any outstanding animations will likely be minor puzzle-specific ones.

Scripting is the category I am least able to comment on (it makes my head spin), and is the most complicated thing going on at the moment with all the different interactions needed for a two playable character game. Additionally, there have been some GUI changes that are not reflected in the current screenshots, but once they are finalised we will be updating them. I will leave it to Tier if there is anything else he would like to update on since the scripting department really isn't any of my business :P

Thanks for checking us out and we hope to be helping satisfy your Star Trek gaming needs again soon!

Pixelton

The first game was one of the few AGS games I have played and the character animation and overall look sucked me right in. I'm a sucker for all things space and diving and I'll be honest...I'm loving the space suit - spot on with TOS.
Please follow our progress on IndieDB!

<a href="http://www.indiedb.com/games/dustbowl-a-wasteland-adventure" title="View Dustbowl - A Wasteland Adventure on Indie DB" target="_blank">Dustbowl - A Wasteland Adventure</a>

Derrick Freeland

YARGH!!!!:o Just finished episode one of this game about 5 minutes ago, and I'm already itching for the sequel.  Seriously, this game is wicked tits.  I have to agree with earlier comments about keeping the original look, and not trying to update it.  It's so cool being able to wander around and interact with that world.  Solid writing; funny & dramatic, I'm definitely hooked.

anthonyjmf

#14
Any update on this game?

Darth Mandarb

anthonyjmf - for the future, please read the forum rules and do not dig up old threads. (also there's no reason to quote the entire post (which I deleted))

tier - if you want to post an update let me know and I'll unlock the thread!

SMF spam blocked by CleanTalk