Author Topic: Gemini Rue  (Read 54132 times)

Gemini Rue
« on: 24 Feb 2011, 18:22 »
Joshua Nuernberger presents in association with WADJET EYE GAMES

2010 Independent Games Festival - Student Showcase Winner






Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus to find someone.  When things go horribly wrong, he can only seek help from the very criminals he used to work for.

Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory.  Without knowing where to turn or who to trust, he vows to escape before he loses his identity completely.

As fate brings these two men closer together, we discover a world where life is cheap, identities are bought and sold, and a simple quest for redemption can change the fate of a whole galaxy.


Price: $14.99

BUY FULL GAME
FREE DEMO

TRAILER
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AWARDS
Independent Games Festival 2010 - Student Showcase Finalist
Featured at IndieCade 2010 @ E3
Indie Games Arcade 2010


FEATURES
Full Voice Acting + Developer Commentary
4-8 Hours of Gameplay
Over 80 hand-painted backgrounds
A fine-tuned action system, fair to both action and non-action gamers
A traditional verb box point 'n click interface with the "KICK" Verb
Neo-Noir soundtrack by Nathan Allen Pinard

PRESS

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www.geminirue.com
« Last Edit: 25 Feb 2011, 02:32 by TheJBurger »

arj0n

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Re: Gemini Rue
« Reply #1 on: 24 Feb 2011, 18:37 »
Enjoying the game, awesome job Josh!

Re: Gemini Rue
« Reply #2 on: 24 Feb 2011, 18:46 »
Congratulations Josh.
This is shaping up very nicely, but unfortunately I have to go to bed now.
Can't wait to resume playing tomorrow :-)

[-Update-]
Finished.  I really enjoyed every minute of this game.  This is one of the best adventure games I've played in quite some time.  Normally in a game [or book or film] that has two story-lines, you find yourself preferring one over the other.  But here, I was just as enthusiastic about each setting and each set of characters  ;)

While the artwork is deliciously gritty and the option to go lo-res definitely adds to the effect, I can't help but wonder how beautiful it would have looked in higher-res.

The game world itself was really immersive, especially in Azriel's storyline.  However, at times, the game felt like it was supposed to be bigger than it really was.  For example after opening up the map and zooming out, all these cities and planets were teasingly labeled, giving the impression that you would be visiting those areas later in the game.  So it was a teeny bit disappointing when that didn't actually happen.  I'm not complaining about the length of the game though.  I thought it was more than ample in length for the price paid.

I had been anticipating the action scenes with some trepidation.  I thought they really complemented the gameplay very well.  I'm glad there weren't any more though.  I read a lot of reviews and comments saying they were too easy, but I personally had a bit of trouble with them (I stubbornly stayed on 'medium' though).  And one thing that annoyed me a bit was having to go through reams of dialogue every time I failed a gunfight, there should be an option to skip an entire conversation, at least in the moments before a gunfight.  However, the mechanics of these sequences was quite a clever and welcome use of AGS, I thought.  I'm a sucker for any game that tries something new with the code.

I've also read a one or two comments saying that the writing wasn't up to scratch.  I personally found it solid and well balanced.  It's noir without all the cliched and hammy dialogue, and even quite moving at the end.  The voice acting for this game is the best yet from Wadjet Eye, in my opinion.  Although I couldn't help think of Joey Mallone every time Kane spoke, which was difficult to ignore.

This wasn't intended to be a full review, but it seems to be heading that way, so I'll quickly add my voice to the chorus of praise for the music of this game.  I especially fell for the distinctive Blade Runner-esque tunes.

The twists, too were well dealt with:

Spoiler: ShowHide

I guessed that Mathias was Balder when he started questioning Sayuri in the ship about her escape from Center 7, but I didn't actually guess the 'main' twist until it's intended reveal... I guess the first mention of face transplants should have rang alarm bells.


Thanks Josh, for bringing such an ambitious project right the way through to fruition.  Many have tried, most have failed, you have succeeded, and then some.  I look forward to following your future endeavours.
« Last Edit: 28 Feb 2011, 14:04 by Stupot »

Dualnames

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Re: Gemini Rue
« Reply #3 on: 24 Feb 2011, 19:02 »
Congratulations Josh. My personal opinion is also posted here, on the AGS blog.

I have to say this puts to shame most of ags games. Well done to everyone.



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Re: Gemini Rue
« Reply #4 on: 24 Feb 2011, 20:06 »
WOW  :o, What an amazing game  :o. I'm really enjoying it a lot, excellent work  ;D ;D, congratulations!!, and what a narrative, it's fantastic

By the way, I think I found a nasty bug

Spoiler: ShowHide
 
In the maintenance room, where Giselle is, if You try to walk through the left door (not try to open it, try to pass through the door walking), You pass to the other screen when I think You are not suppossed to because it looks like if the story jumps to the point of what I suppose it would happen there when You're able to open the door with characters there and well.., oh and soon after that if You walk some more the game just crashes, altough I think that's a normal consequence of the other problem


PS: Sorry, I can't find how to put a spoiler tag  , although I think that what I've just written doesn't contain spoilers

« Last Edit: 24 Feb 2011, 21:08 by Zenger »

arj0n

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Re: Gemini Rue
« Reply #5 on: 24 Feb 2011, 20:42 »
Awesome game, totally dragged into it.
Really hard to quit playing.  :)


Re: Gemini Rue
« Reply #7 on: 24 Feb 2011, 21:48 »
Still playing, and liking it a lot so far. The way you worked that action sequences in the game is really nice. And they are not so that you'd be frustrated by them - they perfectly add to the tension of the game.
And I love how you can give orders to other characters. Very very cool.

*goes back to play the game some more*
ca. 50% completed

Re: Gemini Rue
« Reply #8 on: 24 Feb 2011, 23:16 »
Hey guys, long time lurker, first time poster.

I have reviewed Gemini Rue here for anyone who wants to take a look:

http://alternativemagazineonline.co.uk/2011/02/24/game-review-gemini-rue/

"Without a doubt, this is already one of the best adventure games of 2011; visually, aurally and thematically stunning. A phenomenal achievement." - Alternative Magazine Online


hedgefield

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Re: Gemini Rue
« Reply #9 on: 25 Feb 2011, 00:06 »
Really digging the game so far Josh, nice job! To be honest I started off a little bit hesitant, but the moment I set out towards Hibiscus Heights and that Blade Runner-esque style music kicked in against the background with the flying cars in the distance, it totally pulled me in.

Re: Gemini Rue
« Reply #10 on: 25 Feb 2011, 01:30 »
I haven't had a chance to really play it yet, but you just about got me with the Title screen.  Seriously.  Awesome title screen.  Probably will post some more thoughts once I've made some more progress.

Anyway, I wanted to direct your attention to this thread in Technical:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42958.0

It seems to have to do with games made in old versions of AGS, in general, but since at least two people so far have had trouble playing Gemini Rue on machines running in 32 bit color mode, I assume you have or will have other customers facing the same problem.  TL;DR is that the screen won't update, but it will (or did at least in our cases) if you set your settings to 16 bit color.

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Re: Gemini Rue
« Reply #11 on: 25 Feb 2011, 08:25 »
Now I know what I'll be doing this weekend! Great job getting this done, people! You make the AGS community PROUD!
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Frodo

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Re: Gemini Rue
« Reply #12 on: 25 Feb 2011, 09:13 »
Excellent game so far.  Really enjoying it.   ;D

Re: Gemini Rue
« Reply #13 on: 25 Feb 2011, 13:06 »
Looks great so far. Really immersive.

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Re: Gemini Rue
« Reply #14 on: 25 Feb 2011, 14:21 »
Congrats on finishing it J!

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Re: Gemini Rue
« Reply #15 on: 25 Feb 2011, 14:33 »
Now that's what I call releasing an adventure game in style. Very impressive.

Re: Gemini Rue
« Reply #16 on: 25 Feb 2011, 15:29 »
Game finished  ;D. The game is not short at all, but I had free time and played it a lot, I couldn't stop  ;D. The game grabbed me since the beginning, what a narrative  :o, it grows and grows until the end that doesn't dissapoint.  The last part is amazing  :o ;D

Anyway, Big thanks to Joshua Nuernberger and the rest of the team that have made this possible, It's an excellent work!!!  ;D, and thanks a lot for dubbing the game, I know it's a great effort and I really appreciate that kind of things

I totally agree with what MartyMcFly posted: "Without a doubt, this is already one of the best adventure games of 2011; visually, aurally and thematically stunning", that is Gemini Rue for me too  ;D


« Last Edit: 25 Feb 2011, 15:36 by Zenger »

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Re: Gemini Rue
« Reply #17 on: 25 Feb 2011, 18:38 »
Loving it so far, even so much I don't feel like asking/looking for help when I get stuck! :P.

Hope to see more top quality games from you in the future, commercial or not!

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Re: Gemini Rue
« Reply #18 on: 25 Feb 2011, 22:05 »
I'm happy everyone's enjoying it.  It's an amazing game and it was quite an honor to publish it, as well as work on the voice acting. 

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Re: Gemini Rue
« Reply #19 on: 26 Feb 2011, 00:20 »
Hey, it's good to see the game finally done!  Josh in particular deserves a heap of praise for sticking with this project for so long and seeing it through.  I hope the sales justify all of your efforts!