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Author Topic: A Night At Camp Ravenwood  (Read 61003 times)

AGD2

Re: A Night At Camp Ravenwood
« Reply #20 on: 10 Mar 2011, 04:05 »
Can't go wrong with a good horror/zombie/survival/adventure game. This looks like it's going to be rather excellent!

qptain Nemo

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Re: A Night At Camp Ravenwood
« Reply #21 on: 10 Mar 2011, 04:41 »
Love at first screenshot! Totally looking forward to it!

monkey0506

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Re: A Night At Camp Ravenwood
« Reply #22 on: 10 Mar 2011, 06:15 »
Can't go wrong with a good horror/zombie/survival/adventure game. This looks like it's going to be rather excellent!

Hey, hey, hey, hey, hey, hey, hey..hey.

Hey.

Hey.

Hey.

Nobody said anything about zombies. This game does not feature zombies. AT ALL. NO ZOMBIES. AT ALL. UNDERSTAND? :=

Secret Fawful

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Re: A Night At Camp Ravenwood
« Reply #23 on: 10 Mar 2011, 08:35 »
I looked at the shots again, did you do all this from scratch? It looks exactly like Monkey island everywhere.
It's all from scratch. Outside of following a really similar style, which is due to the fact that this game is part homage, there isn't anything in the game that is taken from or even intentionally referencing to Monkey Island. I really want this to be it's own game, and not bogged down by constant winks and nudges. There will be some winks and nudges, but very sparingly overall.

Also, because I know someone will bring this up eventually, the campfire scene isn't a reference to Monkey Island 2. I can't see a game about a camp without campfires and campfire stories, so I just decided to bite the bullet of unoriginality and go for it.  :D

Devise the puzzles. Destroy the hero. Defeat the player.

Al_Ninio is an attention-seeking drama whore.

Re: A Night At Camp Ravenwood
« Reply #24 on: 10 Mar 2011, 17:49 »
Lovely, looks like a winner! All the backgrounds are grade-A awesome  :=

Is that Amadeus in your new avatar fawful?

Ponch

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Re: A Night At Camp Ravenwood
« Reply #25 on: 10 Mar 2011, 17:55 »
Wow. Somebody set the nostalgia ray on full blast! This looks very, very cool. Hope to play this one by the time Halloween comes around.
*

Re: A Night At Camp Ravenwood
« Reply #26 on: 10 Mar 2011, 18:32 »
God, I get so excited every time I see these screenshots - and I come back here A LOT! Seriously, this is amongst my top most awaited AGS games. Hurry up, man! :)
ca. 70% completed

Shane 'ProgZmax' Stevens

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Re: A Night At Camp Ravenwood
« Reply #27 on: 11 Mar 2011, 07:13 »
Quote
Also, because I know someone will bring this up eventually, the campfire scene isn't a reference to Monkey Island 2. I can't see a game about a camp without campfires and campfire stories, so I just decided to bite the bullet of unoriginality and go for it.

Wow.  Guess I shouldn't mention how much like Wally that kid on the far right looks, then ^_^.

Dualnames

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Re: A Night At Camp Ravenwood
« Reply #28 on: 11 Mar 2011, 07:22 »
That's a woman.
No more military army stuff. I'm alive and back.

Secret Fawful

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Re: A Night At Camp Ravenwood
« Reply #29 on: 11 Mar 2011, 09:36 »
Is that Amadeus in your new avatar fawful?

Haha, yup! Nice catch.

Wow.  Guess I shouldn't mention how much like Wally that kid on the far right looks, then ^_^.

He does? Let me compare them.....uh wow...you're right. He kind of does!

That's it, there's too much homaging going on in this game! The game is canceled!

Spoiler: ShowHide
Okay, the game isn't really canceled.


That's a woman.

Nope. Although he might as well be. In order to help clear this up, I updated the first post to talk about some of the characters.
« Last Edit: 11 Mar 2011, 09:57 by Secret Fawful »

Devise the puzzles. Destroy the hero. Defeat the player.

Al_Ninio is an attention-seeking drama whore.

arj0n

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Re: A Night At Camp Ravenwood
« Reply #30 on: 11 Mar 2011, 10:18 »
wow, Germy has extreme wide pants, he sure can carry enough inventory items in it ;)

ZapZap

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Re: A Night At Camp Ravenwood
« Reply #31 on: 11 Mar 2011, 17:57 »
Looks amazing
"Loose ends have a way of strangling you"

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Re: A Night At Camp Ravenwood
« Reply #32 on: 12 Mar 2011, 09:53 »
Nice! I really like the overall style, good job.

Best of luck!

monkey0506

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Re: A Night At Camp Ravenwood
« Reply #33 on: 12 Mar 2011, 11:10 »
Wow.  Guess I shouldn't mention how much like Wally that kid on the far right looks, then ^_^.

He does? Let me compare them.....uh wow...you're right. He kind of does!

Yeah..a character with red-hair and below average vision. It could only be Wally. :P

Takyon

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Re: A Night At Camp Ravenwood
« Reply #34 on: 12 Mar 2011, 14:07 »
Is that Fred from Scooby Doo lol?

Looks like a great atmospheric game, good luck with this!
ghost.

Re: A Night At Camp Ravenwood
« Reply #35 on: 12 Mar 2011, 17:05 »
It actually reminds me a lot of Goosebumps, especially Give Yourself Goosebumps series. Will it have one ending or more?
http://t0.gstatic.com/images?q=tbn:ANd9GcSpYyN7BUfrskoN38qwBQdhomnoUuchx7T MxC-sfXg8o0Xcq4PsHw
http://t1.gstatic.com/images?q=tbn:ANd9GcTrIPyduuoRZFpGVsnz6qzMykw5Jbs7dwx Scgcz7wDcNUJAZLv5Bw

edit by Darth - non-related images removed/changed to links
« Last Edit: 13 Mar 2011, 14:43 by Darth Mandarb »

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Re: A Night At Camp Ravenwood
« Reply #36 on: 12 Mar 2011, 17:17 »
Hoooo-leeee balls! I can't wait!

Secret Fawful

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Re: A Night At Camp Ravenwood
« Reply #37 on: 13 Mar 2011, 07:45 »
Will it have one ending or more?

At this stage, I'm definitely planning multiple endings of a sort.

And again, I really do appreciate all the nice comments, guys! Anyway, back to work for me.
« Last Edit: 13 Mar 2011, 07:49 by Secret Fawful »

Devise the puzzles. Destroy the hero. Defeat the player.

Al_Ninio is an attention-seeking drama whore.

Re: A Night At Camp Ravenwood
« Reply #38 on: 13 Mar 2011, 10:54 »
So it'll be Choose Your Own Adventure style?

Secret Fawful

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Re: A Night At Camp Ravenwood
« Reply #39 on: 13 Mar 2011, 21:37 »
Aren't all adventure games Choose Your Own Adventures?

I'm a fan of not knowing everything before playing a game, and giving away how endings are handled and such is getting a little too deep into spoiling the game for others. I'm also going to fight walkthroughs on this game as much as possible. I won't mind if people help each other out in the hints forum, but I won't want walkthroughs written for the game. I think walkthroughs ruin the point of a game, and I'm going to stand pretty firm on that point.
« Last Edit: 14 Mar 2011, 00:14 by Secret Fawful »

Devise the puzzles. Destroy the hero. Defeat the player.

Al_Ninio is an attention-seeking drama whore.