
This is a follow up post to the
initial PSP port I presented in the engine release thread.
Now that the port has matured a bit and can be considered almost complete and more user-friendly here is a proper release thread for it. Still, this is a port of the 3.21.1115 runtime engine to the PlayStation Portable. To play it you need a PSP 2000/3000 or Go with a Custom Firmware or Homebrew Enabler. The engine will start on a PSP 1000 but due to the lower total available memory, you cannot run most AGS games.
Games can just be copied as they are into the ports folder on the PSP, no more renaming to "ac2game.dat" as in the initial version. Now the game data is autodetected. If the game data is compiled with an incompatible AGS version, the launcher will tell you so.
There are various options that can be configured in a text file. See the Readme for details please.
Source code is available on gitorious as a clone/branch of the Linux engine port:
https://github.com/adventuregamestudioBinaries are available from my website:
http://jjs.at/software/ags.html
UPDATE

If you want to stay on top of the newest developments, you can get intermediate binaries from my daily build site:
http://jjs.at/daily/I will put an updated version there whenever I make changes to the source.
Also there is a bug tracker here:
http://jjs.at/tracker/Please also post feature requests and bugs there.