Uswin, you write that the Theora crash is gone on your Sony Ericcsson Xperia Neo V. But I remember that the original crash occurred on a LG P990 Optimus 2X. Can you confirm that the crash is also gone on that device? The logcat I have shows a SIGILL exception which means that an illegal instruction was fed to the processor.
The "framedrop" option cannot really have influence on the crash btw (at least not in a way that I can imagine).
Hi JJS, yes, I confirm that the Theora video still crash in LGP990 Optimus 2X, in Neo V it is working fine. Here are the newest log that I had, you might want to check it out again.
Device:
http://www.hostfile.nl/files/vhk9ifecsn/1445/device.txtLog
http://www.hostfile.nl/files/6en722ymff/1446/logcat.txtVideo of Crash:
http://www.hostfile.nl/movies/6pbd92c3gp/125/ags_theora_crash.aviBTW, I want to suggest regarding stretch to screen function,
If possible, make stretch function into 3 option
Option 1. Original size. (already implemented)
Option 2. Fit to Screen (correct ratio). (already implemented)
Option 3. Stretch to screen (without correct ratio). (Stretch game to the maximum screen available without correct ration).
Regarding newest version of APK,
it seem that if the game is using a lot of heavy function such as fade in fade out (I use this a lot to pop up the Speak GUI), the game performance might get slow down a bit, the fade in fade out effect come out a bit slower sometimes (Not always).
My game is 640x400 with a lot of color image as bg room (the photo taken using HDR tech).
Regarding sound,
I confirm that the music and sfx still got stuttering on my game even after turning of the Multi-thread sound function. This issue doesn't occur on other AGS game that I tried so far, for example Purgatorio, Lost in the nightmare, Airwave, Donna. this multi-thread seem working on other AGS games.
So the problem could be from my game itself, maybe I haven't optimized the code yet or something, I have no idea either. but my game doesn't stuttering in windows after using your Windows Fix, kudos for that.
So for now, my only solution for android now is using WAV as audio files, as this will not stutter the audio at all in android.
Thanks a lot. Will inform if there is anything. Cheers