Creating Objects

Started by Construed, Sun 15/04/2012 06:18:54

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Construed

Anyone know if there is ever plans to make objects creatable at runtime?
If not is it possible to modify the source as so?
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Monsieur OUXX

Quote from: GrimReapYou on Sun 15/04/2012 06:18:54
Anyone know if there is ever plans to make objects creatable at runtime?
If not is it possible to modify the source as so?

this has been the holy grail of AGS developers for a long time ;-)
It's moving towards it but no immediate roadmap has been defined.
 

Construed

Aww, :(

Let me know if I can chip in!
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Monsieur OUXX

Well everything is in construction at this stage, it's up to you!
Anyone to give GrimReapYou the first advice? (I haven't been foloowing closely the new organization)
 

Construed

Yea, I'd like to know about that and if possible how to delimit the 300 room state deal.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Monsieur OUXX

Quote from: Construed on Thu 19/04/2012 02:17:51
Yea, I'd like to know about that and if possible how to delimit the 300 room state deal.

I believe there are modules to work around that limitation.
 

monkey0506

The "room state" is things that can be changed within the room itself at runtime: walkable areas that are enabled, object location/visibility/graphic/etc., hotspots and regions that are enabled, etc.

All of that can be managed from within the script as OUXX says. You basically just need to make your own global copy of whatever room data needs to be stored, and then copy it to the room when entering, and from the room when leaving.

TheMagician

I guess that would work, but wouldn't it be much easier to change the amount of state saving rooms in the source code?

(not that I'm anywhere near the limit...)

Construed

Ah, Thanks for the tidbit.
Will surely be helpful.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

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