Author Topic: Splash screen for AGS Editor  (Read 25256 times)

Splash screen for AGS Editor
« on: 27 May 2013, 10:17 »
Moderator gave me permission to start this :).

Winner is declared
It is this splash by abstauber:


Summary
We don't have an original splash graphic, I mean the one in layered format, only flattened bitmap, and it makes it difficult to make any changes to the text, such as version number.
We need either current image recreated with layers, or a totally new one, if anyone would like to try.

The current bitmap can be found in the Editor sources, e.g.:
https://github.com/adventuregamestudio/ags/blob/master/Editor/AGS.Editor/Resources/splash.bmp
Also, the original 3.2 bitmap:
http://www.mediafire.com/view/psopo5xrqdsa74p/splash.bmp


Requirements and Restrictions:
1. Layered image of well-supported format, which would allow to change separate parts of image when needed (most importantly text and version numbers): Adobe Photoshop doc, Paint.NET doc, etc.
The flattened image format does not really matter ATM, because having layered one we may convert it to whatever format we need. Here you may display it as BMP or PNG.
2. Choose reasonable size for a splash. Keep in mind that some people may have low display resolutions (like around 1280x720), so don't go extreme. Original is 400x250 which is nice, I guess that 640x400 is a top limit.
3. Any color depth, transparency is allowed.
4. Content requirements:
- Blue Cup!
- Title should be "Adventure Game Studio".
- Should have version number. The number of digits may vary with design, X.Y is minimum, but you may leave space for three digits and more (for tags like "Alpha", "Beta", "RC" etc).
- Be creative, think of the ways to mark special releases (like Beta) by changing color of some shape or dedicated part of image.

Please post the splash with any version number as an example.

Deadline.
July 2013.
I think we could use this for next big release (like 3.4), but it is not yet known when that will happen.


The new splash will be chosen by public voting.
« Last Edit: 12 Feb 2014, 08:14 by Crimson Wizard »

Re: Splash screen for AGS Editor
« Reply #1 on: 28 May 2013, 08:40 »
I will give it a try.
I think the idea of having something like a contest for this has great benefits, but I see some potential problems with this.

Deadline.
July 2013, but may be extended.

for 90% of people (myself included) this is an invitation to just forget it, after they told themselves "oh, with all this time I can think about this later on."

Re: Splash screen for AGS Editor
« Reply #2 on: 28 May 2013, 08:47 »
Deadline.
July 2013, but may be extended.

for 90% of people (myself included) this is an invitation to just forget it, after they told themselves "oh, with all this time I can think about this later on."
Fixed. :)

abstauber

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Re: Splash screen for AGS Editor
« Reply #3 on: 29 May 2013, 12:15 »
Is it okay to submit more than splash per person yay :)

Here's a first version to get this started



Now with a more serious approach (which can be shrinked to 640x400 of course)


Metro AGS


Neon night sky


Metro reloaded


AGS App

tried out a tutorial and didn't change much
« Last Edit: 14 Jun 2013, 16:54 by abstauber »

Re: Splash screen for AGS Editor
« Reply #4 on: 29 May 2013, 12:42 »
Is it okay to submit more than splash per person?
I guess it is. Having a good splash screen is higher priority.

abstauber

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Re: Splash screen for AGS Editor
« Reply #5 on: 31 May 2013, 09:08 »
Another quick question: do you really need a rectangular bmp? Transparency support would be pretty cool though.

cat

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Re: Splash screen for AGS Editor
« Reply #6 on: 31 May 2013, 09:32 »
I already thought about making a cup-shaped pic  :)

Re: Splash screen for AGS Editor
« Reply #7 on: 03 Jun 2013, 19:24 »
Another quick question: do you really need a rectangular bmp? Transparency support would be pretty cool though.
I already thought about making a cup-shaped pic  :)

Yes, that is possible. I made a quick test with random-shaped PNG before and it worked well, except for one weird thing... no matter what I tried it displayed a 1px black border around splash window. Probably I need to look deeper into how .NET windows work.

abstauber

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Re: Splash screen for AGS Editor
« Reply #8 on: 04 Jun 2013, 17:15 »
alright, thanks for the info. Though currently I'm unable to think outside the box :)

selmiak

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Re: Splash screen for AGS Editor
« Reply #9 on: 08 Jun 2013, 23:51 »

I'm not so happy with the outcome as
1) my painted cup looked crap and I don't have a blue cup so this one is colored in PS
2) the teabag looks crappy

I wouldn't mind if someone builds on this idea an builds a bluecup in 3d with the teabag somehow coming in closer to the viewer or so...

Re: Splash screen for AGS Editor
« Reply #10 on: 09 Jun 2013, 00:55 »
This is becoming interesting. :)

Re: Splash screen for AGS Editor
« Reply #11 on: 09 Jun 2013, 02:49 »
I'm absolutely loving Abs's metro splash screen.

Ghost

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Re: Splash screen for AGS Editor
« Reply #12 on: 09 Jun 2013, 14:30 »
I'm absolutely loving Abs's metro splash screen.

I second that praise. It's clean, minimalistic and appealing, and it looks as if it would never "get out of style", too. It's clearly the potential Fonz of AGS splash screens!

Re: Splash screen for AGS Editor
« Reply #13 on: 09 Jun 2013, 14:34 »
I'm absolutely loving Abs's metro splash screen.
I second that praise. It's clean, minimalistic and appealing, and it looks as if it would never "get out of style", too. It's clearly the potential Fonz of AGS splash screens!
For same reason I don't like it, because it looks too "serious" for amateur game editor :). Just my humble opinion.

Ghost

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Re: Splash screen for AGS Editor
« Reply #14 on: 09 Jun 2013, 14:41 »
Well, okay, but do we want a splash screen that intentionally shouts "AMATEUR!*"?  :-D Personally I'd prefer a simple design over a whimsical one. They are fun and great to look at (think about Radiant's "Cuppit") but that wears off. But I'm sure there'll be more entries here, and I am confident that there'll be one that pleases everyone  (nod)

__
* I really think of AGS much higher. It powers several successful, commercial games, a huge number of amazing freeware, and at least three long-running series. That's not amateur.
« Last Edit: 09 Jun 2013, 14:46 by Ghost »

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Re: Splash screen for AGS Editor
« Reply #15 on: 09 Jun 2013, 16:07 »
I love the first one by abstauber! look fantastic.. I may give this ago!

Re: Splash screen for AGS Editor
« Reply #16 on: 09 Jun 2013, 20:00 »
This is my first entry :-D

Jokes aside, would it be possible to insert randomly generated images or screenshots in the same way that the current splash inserts those random taglines?

Re: Splash screen for AGS Editor
« Reply #17 on: 09 Jun 2013, 20:03 »
Jokes aside, would it be possible to insert randomly generated images or screenshots in the same way that the current splash inserts those random taglines?
Yes, that's possible. The splash is not a constant object, it's a .NET window, meaning it may be constructed and programmed as wanted.

Re: Splash screen for AGS Editor
« Reply #18 on: 09 Jun 2013, 20:35 »
Oh cool.  Such a feature would probably be a bit overkill anyway, but interesting to know it would work.
Here's an alternative:

I lack that professional touch to be a serious contender, but this is a good excuse for some much-needed Photoshop practice.
« Last Edit: 09 Jun 2013, 20:39 by Stupot+ »

Gilbert

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Re: Splash screen for AGS Editor
« Reply #19 on: 10 Jun 2013, 04:10 »
SPLASH!

Not meant to be serious, of course.