Jibble

Author Topic: Remnants of a long project - the Fountain of Youth  (Read 1408 times)

Mati256

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Re: Remnants of a long project - the Fountain of Youth
« Reply #20 on: 06 Dec 2021, 22:35 »
Thank you Miez!
I would have loved to play that fight inside a truck or to be in Buenos Aires.
But, the thing I'm most curious about is the character creation... what was that about?

We decided that working with the Indiana Jones IP was a huge risk, that we were no longer willing to take. But we still wanted to make an Indiana Jones game ... so the character creator was our sneaky way of still making this possible; because players got to pick outfits and the name for their character (and yes, there was going to be a fedora and a fine leather jacket in the selectable outfit parts :D ) you COULD if you wanted to, turn it into the next Fate of Atlantis. All up to the player.  (laugh)

It wasn't the worst idea...

That's very clever but I imagine it would be a lot of work. Did you have to make every animation with every outfit combination or there is a way to make it dynamic?
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Re: Remnants of a long project - the Fountain of Youth
« Reply #21 on: 07 Dec 2021, 13:32 »
I think I remember playing the demo for Indiana Jones and the Fountain of youth years ago, long before getting into AGS. Sad to see that it'll never be a full game,
but I'll definitively need to take a look at all the amazing stuff uploaded in this thread when I find the time.


Miez

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    • Miez worked on one or more games that was nominated for an AGS Award!
Re: Remnants of a long project - the Fountain of Youth
« Reply #22 on: 07 Dec 2021, 22:18 »
That's very clever but I imagine it would be a lot of work. Did you have to make every animation with every outfit combination or there is a way to make it dynamic?

We were going to do the main character as a compound sprite so we didn't have to draw ALL the possible combinations but yeah, it was still going to be quite a big task. :D