Author Topic: Short point-and-click adventure for Telltale Games  (Read 2856 times)

DD

Hello everyone!

My name is Diego Delfino, and I am a media producer. My credits include work for clients like EA, Hyundai, and SyFy Channel, and I'm also currently a producer for a Live-Action webseries on Machinima, backed by Microsoft Studios and 343.

I am currently trying to get a position as an assistant producer with Telltale Games. Hence, I decided to program a little videogame application. I hope you all like it! It should give you a good 40 minutes of fun:

https://www.dropbox.com/s/rog25oj264mj94k/DiegoDelfino_Telltale_Videogame.zip
Just extract the files, and double-click on Super Assistant Producer 4 FINAL.exe

Some of you may remember Marius Fietzek's brilliant application for Double Fine. I could never top such brilliant feat from a presentational standpoint! But at least I wanted to prove that I can lead a team in making a single episode and release it by Christmas, bug free (minus a few graphic glitches), and enjoyable. I really do hope you enjoy it as much as my team enjoyed making it.

Happy holidays!

PS: Here's a video walkthrough if you can't play it or if you get stuck:

Lasca

  • Rottwheelers
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
Re: Short point-and-click adventure for Telltale Games
« Reply #1 on: 27 Dec 2013, 20:51 »
Looks like it could be really fun this one! Maybe it's intentional, but debug mode is still enabled.

KodiakBehr

  • Cavefish
  • Click click click click click...
    • KodiakBehr worked on one or more games that won an AGS Award!
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Re: Short point-and-click adventure for Telltale Games
« Reply #2 on: 27 Dec 2013, 21:08 »
I hope this works out well for you.

DD

Re: Short point-and-click adventure for Telltale Games
« Reply #3 on: 27 Dec 2013, 21:39 »
Thanks guys!!

And oops, I didn't think the debugger would still be there after compiling the deliverable game. Fortunately it stays out of the way as long as people don't press the ` key.

Re: Short point-and-click adventure for Telltale Games
« Reply #4 on: 27 Dec 2013, 22:45 »
I really hope you succeed, anyway I've just began playing and spotted that if you try to pick (Le)Chuck the Plant you encounter a bug and the game crashes with the following error:
Quote
---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.21.1115)

Error: prepare_script: error -18 (no such function in script) trying to run 'hPlant_PickUp'   (Room 1)

---------------------------
OK   
---------------------------

Also, the voiceover seems to end after few lines, I think it's made on purpose, though (EDIT: when you talk to Mr. Martinson he actually says he needs an actor. Sorry :) )
It's a really nice effort!
« Last Edit: 27 Dec 2013, 22:47 by LostTrainDude »
"We do not stop playing because we grow old, we grow old because we stop playing."

DD

Re: Short point-and-click adventure for Telltale Games
« Reply #5 on: 28 Dec 2013, 02:16 »
Oh wow, bugs just never stop! Thank God the engine is rock solid, otherwise I'd be in trouble. Thanks for letting me know!

And yes, from a production standpoint it was necessary for me to come up with an excuse not to have audio :) That way I could get away with writing only the beginning and end of the game and send it to the recording studio, while I wrote the rest of the dialog.

I'm gonna wait up a little bit and see if more bugs appear and I'll fix them and upload a new version. Thanks for the feedback!! This is an incredible community.

Re: Short point-and-click adventure for Telltale Games
« Reply #6 on: 28 Dec 2013, 13:58 »
Maybe there should still be music playing after you talk to mr. Martinson, but overall this looks interesting. :smiley:
On the other hand I have no idea if people at ttg will like it or not, but good luck and if you ever get your foot in the door make sure to cut down on QTEs. :grin:
I don't want the world, I just want your half

KodiakBehr

  • Cavefish
  • Click click click click click...
    • KodiakBehr worked on one or more games that won an AGS Award!
    •  
    • KodiakBehr worked on one or more games that was nominated for an AGS Award!
Re: Short point-and-click adventure for Telltale Games
« Reply #7 on: 28 Dec 2013, 14:21 »
On the other hand I have no idea if people at ttg will like it or not, but good luck and if you ever get your foot in the door make sure to cut down on QTEs. :grin:

Better idea.  Make a game that is nothing but a single QTE, performed online by another player.  You spend the entire game falsely accused of conspiring against the French Monarchy in 1792, are caught, and sentenced to be beheaded.  Another player assumes the role of your executioner and has a single QTE to complete in order to determine if you get a (relatively) clean or botched execution.  Send me a PM if Telltale can value from any more of my ideas.

DD

Re: Short point-and-click adventure for Telltale Games
« Reply #8 on: 28 Dec 2013, 17:13 »
Haha I'd definitely bring up community feedback and ideas from the AGS forum if I were to be hired! Telltale is known for listening to community feedback - and working for EA, I had to filter community feedback too, all those companies do listen. Telltale also has its own forums, which I'm sure you know about: http://www.telltalegames.com/forums/

I also posted the game here, but nobody has cared to comment on it yet: http://www.telltalegames.com/community/discussion/55412/my-adventure-game-application-for-telltale-games-

Maybe there should still be music playing after you talk to mr. Martinson, but overall this looks interesting. :smiley:
On the other hand I have no idea if people at ttg will like it or not, but good luck and if you ever get your foot in the door make sure to cut down on QTEs. :grin:

Totally agree on the music! I would've loved to have some more time to add more music, but it would have taken me longer and I needed the time to fix bugs. If you remember from say, CMI, areas like the ship's dungeon or the crypt (where you're can't leave the room) it's all sound design. My point is... it'd have needed some testing to make sure that the looping musical track didn't drive people crazy. It's a shame I couldn't figure out a good way to work it in within the time I allocated for this project.
« Last Edit: 28 Dec 2013, 23:33 by LimpingFish »