Author Topic: Lolly Adventures [update]  (Read 6289 times)

Lolly Adventures [update]
« on: 15 Jul 2015, 16:01 »
 Lolly Adventures
 
The Story:

 You play as lolly as she travels to a different world full of warriors, fairies, evil wizards and magical creatures. Trying to find your way back home you discover the magic world and your world is in trouble of being destroyed by evil. Solve puzzles and help save both worlds as you look for clues on how to get back yourself.

Some Screenshots:







Development progress:

  [EDIT]  Story: 85%
          Scripting: 60%
          Graphics: 60%
          Sound/Music: 25%

Game has been on hold for a bit due to work but I'm back on it. Hoping to finish before end of this month! Super amped to complete my first game.(laugh)

« Last Edit: 06 Aug 2015, 20:24 by MoonDog »

AnasAbdin

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Re: Lolly Adventures
« Reply #1 on: 15 Jul 2015, 16:35 »
Hey MoonDog congrats on the production :-D looks lovely. Cool idea and sweet graphics (laugh)

Fitz

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Re: Lolly Adventures
« Reply #2 on: 15 Jul 2015, 16:56 »
This the second lo-res adventure game with isometric view in production that I've seen this week. I like - even more so since there's something very reminiscent of Little Big Adventure in the graphics, which is one of my all-time favorites.

Re: Lolly Adventures
« Reply #3 on: 16 Jul 2015, 08:23 »
Thanks guys. This is my first time making a game and I'm glad I chose AGS to create it. It's good for beginners like me who never did any kind of computer courses. Not only does it have a bunch of tutorials but also an ongoing community that's there to help.

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Re: Lolly Adventures
« Reply #4 on: 16 Jul 2015, 13:34 »
Nice, though I can't help noticing a distinct lack of lollies. Deliver on your title! Represent! the Lollipop Guild



I like the night effect! ;)

One more thing: I would suggest changing the font. First of all the default AGS font isn't particularly pretty, and also you don't really need the black outline when you're printing it on white. It makes it harder to read. On the other hand, an outline might be good for text without a background, like the label that says "Morgan".

Re: Lolly Adventures
« Reply #5 on: 16 Jul 2015, 16:58 »
Thanks Snarky. The night effect wouldn't be possible without your help :-D . Will definitely be changing the font but haven't found ones I like yet.
« Last Edit: 18 Jul 2015, 11:54 by MoonDog »

Re: Lolly Adventures [update]
« Reply #6 on: 06 Aug 2015, 20:25 »
I'll also soon be uploading a short demo for you guys to play. A bit worried since it's my first game but it needs to get out there eventually.

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Re: Lolly Adventures [update]
« Reply #7 on: 06 Aug 2015, 23:52 »
Oh my goodness, this just looks so beautiful. Looks like a nice tranquil world to spend some relaxing adventuring time in.

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Re: Lolly Adventures
« Reply #8 on: 07 Aug 2015, 07:41 »
I like - even more so since there's something very reminiscent of Little Big Adventure in the graphics, which is one of my all-time favorites.

Aha, so I'm not the only one! :) (though I enjoyed LBA2 a bit more, but still!)

Very lovely art-style, you don't see lots of isometric adventure games nowadays. I especially like the third screenshot, that lightning, man! :D Good luck with the project!

Re: Lolly Adventures [update]
« Reply #9 on: 07 Aug 2015, 11:19 »
Oh my goodness, this just looks so beautiful. Looks like a nice tranquil world to spend some relaxing adventuring time in.

Relaxing adventure game is one of the goals I had mind when I decided to start, hope I achieve that.