Author Topic: Maze of Creta  (Read 1661 times)

tanito0

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Maze of Creta
« on: 10 Jul 2016, 16:20 »
The story:

We had a promising life. We were going to marry. Two beautiful childhood friends. We were going to inherit all our families bussinesses. But one day, they came. "You have the honor to save your people. From now on, you are a tribute. Two virgins. You will be sent to the mighty island of Crete to save us. People of Athens will erect a monument for you." We couldn't appeal for anything. We were taken in wooden ships through a heavy stormed sea. Then, they separated us, and throw me into a dungeon. I don't know were my love is. I have got to find Diana and scape from here.

Some screenshots:

The protagonist:



The antagonist:



An interface first look:



Running system: While you hold a key, you activate "running". While you are not holding it, you will just walk.





Mediterranean location:



Beats per minute system: You can get tired to the point that you have to walk and recover your beath to slow down your heart and keep running.



Progress:

Plot: 20%
Rooms: 90%
Characters: 30%
Music: 0%
Sound: 20%


Developer's diary:

(10/07/16) Project conception:

I got with this idea in 2012: "I want to make a game in which I can get lost. No matter how much I know the rooms I have created, I want to have the possibility of loosing myself into it and become desorientated."
Well, it took me a while to design the principles of this game, some kind of a labyrinth. I decided that the greek myth of Crete's Labyrinth would be a nice start up point. So I built a map and made the basic rooms of my labyrinth, which reached the complicated number of 54. Then I started adding variables; so many variables, that in 2013 my project became practically impossible. The I fell into frustration and froze it into the dephts of a DVD-ROM. Many times I tried to retake it, but I immediately left it, because it was so big that I couldn't handle it. Three years later, I decided that I couldn't throw away all the work I had done creating this huge maze: All the rooms are connected in a way that the camera "rotates" every time you go from one to another. Then I said to myself: "You will finish what you have started."
   So now I want to share this startup point with you, recognising myself as a novice developer, more like a child building sand castles in the beach than like an experienced story-teller. I want to thank you if you have read this post up to this point, and please, think freely to give any advice you like. It would be a huge help for me.
« Last Edit: 10 Jul 2016, 16:22 by tanito0 »
Pixelado

selmiak

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Re: Maze of Creta
« Reply #1 on: 10 Jul 2016, 21:11 »
This is interesting somehow. Is this a maze game or are there puzzles in it?

tanito0

  • Actor, musician, videogame amateur
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Re: Maze of Creta
« Reply #2 on: 10 Jul 2016, 21:26 »
This is interesting somehow. Is this a maze game or are there puzzles in it?

There will be puzzles as well, starring greek mythological creatures acting like some kind of "bosses". Right now I'm developing the Hydra, which slain finishes the first chapter.
Pixelado

Cassiebsg

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Re: Maze of Creta
« Reply #3 on: 10 Jul 2016, 23:14 »
Looking good, and sounds interesting.

Keep up the good work! (nod)
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ThreeOhFour

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Re: Maze of Creta
« Reply #4 on: 16 Jul 2016, 23:59 »
Very interesting! I quite like doing mazes in adventure games, I wish you luck with this! :)

Monsieur OUXX

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Re: Maze of Creta
« Reply #5 on: 21 Jul 2016, 13:33 »
could you post a gif or video of your main characters animation? I'm very curious about them.