The Cold Hand Reef [MAGS AUG 2015]

Started by WHAM, Wed 02/09/2015 10:37:15

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WHAM

Download from: http://www.adventuregamestudio.co.uk/site/games/game/1955/

EDIT: Uploaded a new version on 8th of September, fixing a baseline issue which could cause a character sprite to be displayed incorrectly.



A young girl and her father, struggling to make ends meet, are forced to seek their fortune amidst the treacherous rocks of the infamous Cold Hand Reef. But there is more to the reef than just mere rocks, and something evil awaits in the darkness.


I set myself an additional challenge of making a game that would never need a translator, and could work with players of all languages. As such there is no written or spoken english (or any other language) anywhere in the game. The game also sports a very simple one-button user interface, suited for even the Macintosh computer mouses of old. ;)

I hope you enjoy this short adventure. :)
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Mandle

Quote from: WHAM on Wed 02/09/2015 10:37:15
I hope you enjoy this short adventure. :)

I know I did!!!

And I'm sooooo praying for a sequel already!

Maybe:

Spoiler
Where you play a certain character from under the water's surface?
[close]

WHAM

#2
Quote from: Mandle on Wed 02/09/2015 10:39:49
And I'm sooooo praying for a sequel already!

Maybe:
Spoiler
Where you play a certain character from under the water's surface?
[close]

Hee hee hee, you are more right than you think.
Spoiler
But the 'sequel' won't be about the character you think it will be about. ;)
[close]
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Slasher



QuoteI set myself an additional challenge of making a game that would never need a translator, and could work with players of all languages. As such there is no written or spoken english (or any other language) anywhere in the game.
There's a novelty (laugh)

Lazy devil (laugh)

Looks good (nod)

kconan

Looks great WHAM!  The "universal language" deal is innovative; I'll check it out.

WHAM

Quote from: slasher on Wed 02/09/2015 14:33:00
Lazy devil (laugh)

Quote from: kconan on Wed 02/09/2015 19:39:00
Looks great WHAM!  The "universal language" deal is innovative; I'll check it out.

It was a surprising amount of work, actually, and made it extremely hard to keep track of in the code.
Where usually you'd use something like:
Code: ags
player.say("I love pie!");

I would instead have to use something like
Code: ags
Speakbubble(player.x, player,y, 2, 65, 68, 50);
Speakbubble(player.x, player,y, 1, 77, 0, 40);


In hindsight, I could have planned this better...
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Cassiebsg

There are those who believe that life here began out there...

WHAM

Quote from: Cassiebsg on Sat 05/09/2015 12:32:06
Argh... where's the save option? ???

The game lasts for 12 minutes. There is no save function.
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Cassiebsg

Do you mean it runs for it self? :P And is that with or without the long intro?
There are those who believe that life here began out there...

WHAM

That's without the intro (which automatically skips after the first startup of the game).
See what happens when the sun sets...
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Creamy

#10
It was interesting.Kudos for the universal language. A couple of bubbles are hard to understand
() but the game plays mostly fine and I'll relay it to the french forum.

I have a weird bug : on a few specific occasions, my cursor moves on its own up to the top of the screen. For instance, the first time I look at the back of the boat on the deck.

 

Cassiebsg

Creamy, don't think it's a bug but a "feature", that we fight against, to show the tasks to do. (wtf)
There are those who believe that life here began out there...

WHAM

Creamy: Yeah, I found it really hard to convey certain concepts via symbols. The left one in your image is my universal symbol for "nothing found", ie. a couple of flies. The second one is a needle and some thread.

Cassiebsg is correct. The mouse cursor moving up on its own is meant to indicate to the player that moving the mouse up can be used to see what tasks there are to be done.
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Creamy

QuoteCreamy, don't think it's a bug but a "feature", that we fight against, to show the tasks to do. (wtf)
Sorry, it seems so obvious now :-[

About the symbols : I see what you mean now that you tell me, but the resolution is so low that it could be anything.
For instance, I thought the first symbol was "sparkles", and the second one "a spoon, a plate and a cup".
 

WHAM

It's nowhere near perfect, but I hope the unclear symbols didn't ruin the whole game for you. :)
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Creamy

#15
Not at all. I have been surprised by the depth of the game.
I have posted it on the french website.

Spoiler
Is there a better end than the "handy" one?
[close]

 

WHAM

#16
Quote from: Creamy on Sat 05/09/2015 21:06:19
Spoiler
Is there a better end than the "handy" one?
[close]

Yes. ;)

EDIT: ooh, and thanks for posting the game on the french site! I didn't understand much of the post, but I got the "anglo-allergy" -part. :D
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Cassiebsg

Nice one WHAM, just finished it. :-D

A couple things that I didn't like: The huge screen was annoying, as it filled my entire screen. I like only using about half of the screen. So this is a game more for those that like playing full screen.
And then the no "save" option. Even if it's a short game, I like having the option to stop and return to it later on. Specially since I was stuck in one of the puzzles. :P

Would be nice to polish the speech bubbles, they take quite some time before they disappear. Would be nice to be able to "cancel"/skip them by clicking the mouse, like when using text. This got a bit annoying in a couple parts...

But loved the art, story and ambiance in general. Very well done! Congrats (nod)(nod)(nod)
There are those who believe that life here began out there...

WHAM

Thanks Cassiebsg, glad to hear you enjoyed the game, at least for the most part.

The game is designed at 640x480 resolution and I believe it defaults to scaling up 2x. You should be able to drop the scaling in the setup exe that comes with the game, although if you already beat the game, this is a bit of a moot point now. :)

The "no-saving" this is an idea I like to do with games that have time-based elements. I feel that if it is possible to just load back a couple of minutes, this allows people to practically ignore any time-based elements of the game, saving and loading to achieve game objectives in minimum time to ensure they have as much time left as possible. Then again, Cold Hand Reef was supposed to have a few more time-based actions that I had to cut due to the deadline, so...

Argh! Excuses, excuses! I could've done better, let's just leave it at that. :D

Lastly the speech bubbles: I had an idea about allowing you to skip individual speech bubbles with the mouse, but due to AGS restricting you from running a cutscene inside a cutscene, I decided against it. The idea came too late in the game's development and would have required me to go back to fiddle with code I had made at the very start of the project, and I dreaded doing that, fearing I might break something.

Well this post turned into me just defending my poorer design choises, so let me distract you with this picture of a lemur:

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Cassiebsg

No worries, the polish was just a suggestion in case you wish to polish the game after voting ends. ;)

I did remove the scaling in winsetup at first, but that made everything so small that was unplayable (for me anyway). Mostly the problem is all that black on top and under. Still is makes for a lovely scene when above... (nod)
But am not here to complain about design choices, just cause I don't appreciate them, doesn't mean they should not be there, in the end it's your choice. (nod) But then you most also wonder who your making your games for. (roll)
There are those who believe that life here began out there...

WHAM

Quote from: Cassiebsg on Sun 06/09/2015 10:39:46
But then you most also wonder who your making your games for. (roll)

I've always been a firm believer in the "make games with features you would like to play" -school of game design. :)
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AprilSkies

Nice one WHAM! Really nice one!
I enjoyed it a lot!

And the bubbles thingie is brilliant!!
I appreciated it a lot as not native english speaker  ;-D

www.apemarina.altervista.org

WHAM

Quote from: AprilSkies on Sun 06/09/2015 11:00:33
Nice one WHAM! Really nice one!
I enjoyed it a lot!

And the bubbles thingie is brilliant!!
I appreciated it a lot as not native english speaker  ;-D

Happy to hear you enjoyed the game. Did you get the good ending or the bad one? ;)
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Cassiebsg

About the ending:
Spoiler

I'm guessing I got the good ending... for the new family anyway, but not for the couple that lost their child... so good or bad, guess it depends on the POV. ;)
[close]
There are those who believe that life here began out there...

WHAM

Quote from: Cassiebsg on Sun 06/09/2015 15:19:19
About the ending:
Spoiler

I'm guessing I got the good ending... for the new family anyway, but not for the couple that lost their child... so good or bad, guess it depends on the POV. ;)
[close]

You're correct.

Spoiler

I like to think that both endings are "happy", but the one withouth the hand is a bit more happy for the daughter. :)
[close]
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AprilSkies

WHAM, I think I got the bad one :P
I mean:
Spoiler

I think I was not able to complete the puzzles (i only found the map) and she committed suicide... so i saw her hand in the water before credits...
I dunno if I got it
but I wanted to play it again to find a way to solve the puzzles (I mean find the sail and the compass)
[close]

www.apemarina.altervista.org

WHAM

Hmm, I might have been mistaken then, You'll know you got the "good ending" when there is happy music at the end and credits roll. Good luck! :)
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vertigoaddict

I just got around to playing the game, it was awesome, the subtlety of the language spoke volumes. :grin:

WHAM

Quote from: vertigoaddict on Mon 07/09/2015 08:34:02
I just got around to playing the game, it was awesome, the subtlety of the language spoke volumes. :grin:

Happy to hear you liked it!
I haven't had a chance to play the other MAGS games yet, but intend to do so as soon as I can. :)
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

WHAM

Uploaded a new version on 8th of September, fixing a baseline issue which could cause a character sprite to be displayed incorrectly.
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Shadow1000

#30
I think I got the same bad ending that some others got.

Spoiler
I don't know what happened to the old guy but he turned really dark and jumped off. Was that supposed to happen? was that good or bad? I found part of the sail and 2 cut pieces of sheets but I had no way to mend it. I turned the globe with the rotation arrows and then ended up back on the deck somehow in fog. The arrows remained on the screen and a bunch of guys came out of the water and a big hand appeared and the game was over. I never fixed the sail or found the compass
[close]

I don't really get what happened.

I'd try playing again to see if I get a different ending but there is no way to save, as people pointed out, so I'd have to start from the beginning again.

SHADOW

WHAM

Shadow:

The arrow buttons remaining visible is a bug, they should disappear when night falls and the bad ending cutscene is triggered. I'll fix hat one and upload a new version today.

Other than that, here's a little info about the sail:
Spoiler
Once you have enough cloth for the sail, you need to find a needle and thread to mend the sail.
[close]


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Stupot

I seem to have the opposite problem Cassie had. No matter what driver or filter I use, I can't increase the size of the game area. Is that how it's designed, or should there be some way of making it full-screen? (without the massive black border)

vertigoaddict

Yeah Stupot, my current laptop does that with AGS games as well, apparently some computers refuse to get rid of the black borders/ refuse to stretch to fit screen properly, in an attempt to maintain the aspect ratio. My old laptop (that I still own) doesn't do that. Even when I go into advanced settings and choose not to have the boarders added on, they'll still be there; so it might just be your computer.

WHAM

I haven't been able to replicate the sort of issue you describe, so I can only guess that it's something with the engine (or engine version I use, I haven't updated to the latest alpha/beta builds yet) or your computer or some combination of the above.

Sorry, I can't really help you out here. :(
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Shadow1000

Quote from: WHAM on Wed 09/09/2015 09:19:04
Shadow:

The arrow buttons remaining visible is a bug, they should disappear when night falls and the bad ending cutscene is triggered. I'll fix hat one and upload a new version today.


So the reason I got that ending was because night fell and nothing I did to trigger it? Is there a way to prevent it from happening?

SHADOW

WHAM

Quote from: Shadow1000 on Thu 10/09/2015 14:57:14
Quote from: WHAM on Wed 09/09/2015 09:19:04
Shadow:

The arrow buttons remaining visible is a bug, they should disappear when night falls and the bad ending cutscene is triggered. I'll fix hat one and upload a new version today.


So the reason I got that ending was because night fell and nothing I did to trigger it? Is there a way to prevent it from happening?

SHADOW

No, I'm afraid there is no way to stop the sun from setting, but you CAN escape the reef and sail away before that happens. ;)
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Shadow1000

#37
Quote from: WHAM on Thu 10/09/2015 15:54:01
No, I'm afraid there is no way to stop the sun from setting, but you CAN escape the reef and sail away before that happens. ;)

Ok so it's a timed puzzle but no obvious counter or way to know that time is running out and once it runs out, the game is over with no way to restore from a save point and no obvious way to know WHY the game is over (I had naturally assumed that I did something to trigger it without knowing what)?

SHADOW

WHAM

Quote from: Shadow1000 on Thu 10/09/2015 16:08:51
Ok so it's a timed puzzle but no obvious counter or way to know that time is running out and once it runs out, the game is over with no way to restore from a save point and no obvious way to know WHY the game is over?

Yup! :)
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Mandle

Because of the universal language icons I think I'm going to use this game in some of my classes as a discussion tool... The story can get a little dark and scary at points though, but no darker than Disney really...

If used with kids I would talk with them afterwards though about how:

MASSIVE SPOILERS:
Spoiler

The father was trying to drown the daughter not because he wanted to kill her but because he just wanted to have her back with him, and did not realise the consequences of that until she reminded him about their (alive) life together by showing the family drawing. I guess his mind is in some kind of dreamlike state, not realising he is dead, until she snaps him out of it by showing him the drawing. (A nice allegory of parents never wanting to let go of their kids even when it's time for them to grow up and go their own ways...although this is just my own obsevation and doesn't need mentioning to kids)...

Kids will also probably ask what happened to the father character in the first place. My theory is that the drowned wife came for him because she wanted him back by her side in much the same way that he came back for the daughter later. This would be a good opportunity for discussion with children about what they imagined happened...
[close]

This is also just what I personally got from the story after a few playthroughs. Game author can confirm or deny?

MiteWiseacreLives!

Quote from: WHAM on Thu 10/09/2015 15:54:01
Quote from: Shadow1000 on Thu 10/09/2015 14:57:14
Quote from: WHAM on Wed 09/09/2015 09:19:04
Shadow:

The arrow buttons remaining visible is a bug, they should disappear when night falls and the bad ending cutscene is triggered. I'll fix hat one and upload a new version today.


So the reason I got that ending was because night fell and nothing I did to trigger it? Is there a way to prevent it from happening?

SHADOW

No, I'm afraid there is no way to stop the sun from setting, but you CAN escape the reef and sail away before that happens. ;)
Hey wait a minute!
There must be way more to this game than I thought..
Spoiler
I went to grab a piece of sail from the water with the gaff, then the hands took me under 8-0
So is there a bunch of game I missed out on??
[close]

Mandle

Quote from: MiteWiseacreLives! on Fri 11/09/2015 04:55:01
Spoiler
I went to grab a piece of sail from the water with the gaff, then the hands took me under 8-0
So is there a bunch of game I missed out on??
[close]

Yes...quite a bit more:

Spoiler
When the hand grabs the gaff start clicking the mouse to fight it. It's pretty easy to beat and then you can continue.
[close]

WHAM

Quote from: Mandle on Fri 11/09/2015 00:18:34
MASSIVE SPOILERS:
Spoiler

The father was trying to drown the daughter not because he wanted to kill her but because he just wanted to have her back with him, and did not realise the consequences of that until she reminded him about their (alive) life together by showing the family drawing. I guess his mind is in some kind of dreamlike state, not realising he is dead, until she snaps him out of it by showing him the drawing. (A nice allegory of parents never wanting to let go of their kids even when it's time for them to grow up and go their own ways...although this is just my own obsevation and doesn't need mentioning to kids)...

Kids will also probably ask what happened to the father character in the first place. My theory is that the drowned wife came for him because she wanted him back by her side in much the same way that he came back for the daughter later. This would be a good opportunity for discussion with children about what they imagined happened...
[close]

This is also just what I personally got from the story after a few playthroughs. Game author can confirm or deny?

You have just, pretty much verbatim, laid out the story I had written out for the game in the design doc.
It seems that I did manage to create a somewhat coherent story, despite the limitations in the tools with which to convey then.
Very good! :)
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Cassiebsg

@Mandle
Spoiler

You do see the father at the end, together with the mother and "saying" that now it's just them two, no child. Thought that was somewhat sad though. :~(
so no need to guess that part. ;)
[close]
There are those who believe that life here began out there...

Mandle

Quote from: Cassiebsg on Fri 11/09/2015 17:46:59
@Mandle
Spoiler

You do see the father at the end, together with the mother and "saying" that now it's just them two, no child. Thought that was somewhat sad though. :~(
so no need to guess that part. ;)
[close]

Yup,
Spoiler

...you do see them together at the end but I just meant that there is some ambiguity in exactly how the father ended up drowning. It could have been the wife coming for him, or one of the other drowned people, or the whole gang of them...

I also thought the ending was sad, but in a bittersweet kind of way: The father gets his wish to be back together with his wife but must lose his child to do so. I was then nervous through the whole flash-forward scene of the new happy family at the end that a cold, black hand was going to reach up and pull the little tyke under.
[close]

Cassiebsg

@Mandle
Spoiler

I assumed he saw the wife and choose to save/join her by jumping in the water. But yeah, it could have been the others that pulled him in.
And I felt about exactly the same watching the happy kid in the water... 8-0
[close]
There are those who believe that life here began out there...

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