ICBM (with free and open AGS Project Files & Art Assets)

Started by Michael Davis, Wed 01/04/2015 23:45:13

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Mandle

Awesome reviews!!! I respect the ones that don't give too much away. That really spoils the experience I feel ;)

Michael Davis

I know, haha! But the first one that was pretty spoiler heavy kind of 'ripped the Band-Aid off', so to speak :) Now I'm just flattered that they're speaking about it at all. :D PC Gamer just posted about it today!

http://www.pcgamer.com/icbm-is-a-free-game-about-nuclear-missiles/

Also, I've noticed, a ton of people are still surprised and ask:
Spoiler
"So, wait, is there nothing to do?"
[close]

So despite all the spoilers it's still working as intended I think :P


Michael Davis

#23
Hey everybody!

ICBM has been updated to version 1.4, and that's now available on its GameJolt page!

http://gamejolt.com/games/icbm/57197

Almost nothing has changed with the main experience, so if you've played the game, there isn't really any reason to play it again.

In fact, only read this next hidden paragraph if you have already played the game:
Spoiler
The only real difference besides some code fixes and stuff is that I have added a new, bonus hidden ending for anyone who plays the game through on all five difficulties, but if you've already played the game once, you can just watch that hidden secret ending here if you're at all curious: https://vimeo.com/137639232

Since I'm the sort of weirdo who would actually play a game five times just to check for something like this, I wanted there to be a ridiculously huge payoff for the four or five people in the world who might actually play ICBM five times in a row looking for secrets :D
[close]

Anyways! The main reason I thought this game update might be interesting to anyone here is that I have updated the free and open Adventure Game Studio project files to this new version as well (also available from the same GameJolt page), and there were some good code changes there: namely, the game now saves its files to the proper, built-in AGS Save directory, instead of just to whatever folder the game .exe exists in. That allowed me to make an installer for it that puts it into C:\PROGRAM FILES, since that previous behaviour would not have been allowed. So using the engine's built in save folder is definitely a good practice to do, and if you had gone through my code at all before now, I apologize for setting a crappy example by doing it the "wrong" way. (And there are still plenty other examples of doing things the "wrong" way in my code, I'm sure :P )

Cassiebsg

Sorry, but just how "That allowed me to make an installer for it that puts it into C:\PROGRAM FILES" is a good thing?
I love AGS game because the can be installed where I want by just unzipping them... hate WinCrap default directories! >:(
There are those who believe that life here began out there...

Khris

That video is very awesome, and awesome enough to forgive you for removing the possibility to have the game and its savegames nicely contained in a freely movable folder. ;)

Crimson Wizard

#26
Quote from: Cassiebsg on Mon 21/09/2015 19:07:41
Sorry, but just how "That allowed me to make an installer for it that puts it into C:\PROGRAM FILES" is a good thing?
I love AGS game because the can be installed where I want by just unzipping them... hate WinCrap default directories! >:(
I found it curious that Windows users hate default directories. AFAIK on Linux, and even more so on Mac, the directory conventions are far more strict. Windows was moving towards them in past years.


Quote from: Michael Davis on Mon 21/09/2015 14:59:38the game now saves its files to the proper, built-in AGS Save directory
Just to elaborate: this directory is "C:\Users\<Username>\Saved Games\<Game Name>\"

And thank you for opening project sources, added link to wiki page: http://www.adventuregamestudio.co.uk/wiki/Open_Source_Games

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