Jibble

Author Topic: Polly and Lazy John  (Read 1853 times)

Gradir

  • Arrr!
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
    • I can help with proof reading
    • I can help with voice acting
Polly and Lazy John
« on: 22 Oct 2016, 00:00 »
Hi guys!
I'm making a prologue of a fun-filled point-and-click adventure game set in a world of Pirates and Magic! Arr!
The resolution I went for is 1280x720 so pretty big... I figured out that eventual scaling-down is better than... well you can't scale up really
So... follow me on Twitter or Facebook if You want to get frequent updates on the progress!
https://twitter.com/Gradir_Gamedev
https://www.facebook.com/pollyandlazyjohn

I plan to release the prologue demo on 20th of November!
still, lots of work to do.

Here are some work-in-progress pics:










Darth Mandarb

  • Evil Sith Lord
  • Local Moderator
    • Lifetime Achievement Award Winner
    • Darth Mandarb worked on one or more games that won an AGS Award!
    •  
    • Darth Mandarb worked on one or more games that was nominated for an AGS Award!
Re: Polly and Lazy John
« Reply #1 on: 22 Oct 2016, 03:11 »
Are these in game screen shots? Is this being made in AGS?
Thanks!
« Last Edit: 22 Oct 2016, 13:49 by Darth Mandarb »

Gradir

  • Arrr!
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
    • I can help with proof reading
    • I can help with voice acting
Re: Polly and Lazy John
« Reply #2 on: 22 Oct 2016, 03:58 »
Sure man :)

Look at the cursors!
I didn't have time to make proper ones yet! :P
Well, to be honest, there is a catch or two:
Only two first ones are actual screenshots from AGS, rest are levels in photoshop
Secondly, I'm experimenting with the palette, and really seem to like the mood which gives cutting down the colour number. I haven't decided yet but everything points me to this direction. The workflow for it would be painting it in RGB anyway, and then convert it, keeping the 32-bit alpha on png's.

The actual at the moment look of the graphics is kinda like this:


AnasAbdin

  • Peace, Love and AGS
    • AnasAbdin worked on one or more games that was nominated for an AGS Award!
Re: Polly and Lazy John
« Reply #3 on: 22 Oct 2016, 04:38 »
I love the look of this! Would love to learn more about the story too!
Looking forward to trying the demo ;-D

Re: Polly and Lazy John
« Reply #4 on: 22 Oct 2016, 07:11 »
Looking gorgeous, Gradir.

And the game looks pretty, too. Keep up the good work :-)

Fitz

  • Il antico demone
    • Fitz worked on one or more games that won an AGS Award!
    •  
    • Fitz worked on one or more games that was nominated for an AGS Award!
Re: Polly and Lazy John
« Reply #5 on: 22 Oct 2016, 08:20 »
This brings a lot of nostalgic feelings! When I got my first PC, my Windows 3.1 was set to 16 colors, so all hi-color/true-color images actually displayed like this. There is some charm to that -- and while it looks off in some places, in others the color transitions and neighboring blobs of color look absolutely stunning (especially in the last two pics).

Gradir

  • Arrr!
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
    • I can help with proof reading
    • I can help with voice acting
Re: Polly and Lazy John
« Reply #6 on: 04 Nov 2016, 00:33 »
Work in progress!


Re: Polly and Lazy John
« Reply #7 on: 04 Nov 2016, 10:02 »
Arrrrrrrrrrrrrrr me hearties, 'tis a fine-looking vessel and the game looks more fun than apple-bobbin' in 140% proof grog, arrrrrrrrrrrrrr.