Author Topic: Egress - The Test of STS-417  (Read 13099 times)

Re: Egress - The Test of STS-417
« Reply #20 on: 01 Jan 2012, 21:18 »
Very nice game!  I have always enjoyed the point and click style games of the past.  This one captures that classic gaming spirit very well!  The music and the animations are well done!

Re: Egress - The Test of STS-417
« Reply #21 on: 05 Jan 2012, 01:18 »
Thanks for the kind words people! Abibliophobe, I love it when people really hit the nail on the head with what I was going for like you did, makes me realise that despite a few flaws I managed to make the game I wanted people to play. Cue moment of pride!
 

Re: Egress - The Test of STS-417
« Reply #22 on: 14 Jan 2012, 07:44 »
Well, I didn't had a problem with the door puzzle at all! I'm just awesome!!!!!

... Ok, ok... It was a LOT of luck, but still counts, right?  :P

PS: I enjoyed the game. It was kinda a mix between "alien", "9", "the astronaut wife" and "Species 2"...

Xionix

  • Dreams do not die, only when they become a reality
Re: Egress - The Test of STS-417
« Reply #23 on: 30 Jan 2012, 10:51 »
I really wanted to try this game, but for some reason I can't. It starts on a black screen and then nothing happens :(
I tried in a netbook, not know if that might be the problem.

Re: Egress - The Test of STS-417
« Reply #24 on: 01 Feb 2012, 07:05 »
Great game and story. I felt the atmosphere very well as if I am reading an interesting book.

A few critics:
Spoiler: ShowHide
A little frustrated in the beginning because time for trying a hole takes too much time and doing it repetitevily is boring. Maybe you can half the time after the first trial.


Spoiler: ShowHide
There were some very good ones but more alteration of dialog (together with philosophy) in subsequent runs would give more things to explore, at least like reading a book. Otherwise, second run quickly becomes a self satisfaction run. Changes in Jacobs behavior would be freaky.


Problem is it seems I disguised it TOO well!

Spoiler: ShowHide
I can suggest making the lights with the same geometry of the buttons. It would help creating analogies. But I am not sure about tje light above the panel. Maybe its size can be closer to the ones on the door.

Re: Egress - The Test of STS-417
« Reply #25 on: 01 Feb 2012, 07:08 »
Ah, forgot to mention. Music is great and adds much to the mood.

The game definetely needs a full screen version. Seeing my desktop on the edges kills the atmosphere.

Re: Egress - The Test of STS-417
« Reply #26 on: 05 Jul 2012, 12:58 »
First of all - thanks for a great game - it's a rare miracle this days. My navigation was not so good (4th try), but i'v got an excellence in leadership :) and released on 1st attempt, but door logic is just off my understanding. Seriously, i don't need first spoiler - it's obvious, but second - it makes me respond here:
Yeah I'm sorry for the frustration guys, people getting stuck on the light panel has become a pretty common issue with the game. It was slightly different to begin with, but then I thought it was TOO easy and tried to disguise the answer. Problem is it seems I disguised it TOO well!
...
For those that have given up, here's the solution...
Spoiler: ShowHide
The number of lights on the panel just refers to the number of lights in the room. The horizontal button represents horizontal lights, and the vertical button represents vertical lights. You have to include the light above the panel too, not just the ones around the door!


Hope that helps! Thanks for playing guys ;D
Hmm.. the trick with a panel light is far beyond logic - it's just a mean to use hammer :)

Re: Egress - The Test of STS-417
« Reply #27 on: 07 Jul 2012, 10:39 »
Hey thanks for playing guys! Really glad you liked it, means a lot  :-D
 

Re: Egress - The Test of STS-417
« Reply #28 on: 18 Jul 2017, 17:11 »
Oh man, just finished playing this, amazing graphics, music ans story, thank you for making this!