Whether the dreams brought on the fever or the fever brought on the dreams Walter Gilman did not know. - H.P. Lovecraft, The Dreams in the Witch HouseStory : Walter Gilman has just moved to Arkham and is starting his studies at the Miskatonic University. The Dombrowski's boarding house where he resides has a bad reputation, but Walter doesn't mind the old rumours.
Until the dreams start. Can Walter hang on for two months and suffer through the dreaded May-Eve when witches roam the earth and the slaves of Satan gather for nameless rites and deeds?
Description:The Witch House is an urban survival adventure game, where the player has to survive for two months, and face the May-Eve night. The game combines RPG elements to classic adventure game genre.
The player can choose to explore the old rumours, read the forbidden books at Miskatonic University, or concentrate on studies and keeping Walter in a good physical and mental state.
Based on the short story "Dreams in the Witch House" by H.P. Lovecraft.
Features:- Open world sandbox meets traditional point and click adventure game
- Set in the late 1920's Arkham city
- Advancing time and day/evening/night - cycles
- RPG elements: Money, health, sanity, hunger and several other character states
- Random events, city activities and encounters
- Several endings depending on player's actions
- 320 x 180 pixel graphics
- Two click-interface
- Music by Troy Sterling Nies
Screenshots:
Walter's room

The Witch House on a rainy evening

Hanging out at Joe Mazurewicz's place

Evening at the Arkham downtown
Progress: The Witch House is my first game, and a passion project for me. I work on it part-time, so the progress is slow. I've been messing around with it since 2016(!) and what started as an experimental fan project, has turned into a more professional product.
Release date: Early 2021