A sharp clap of thunder jolts you awake and you find yourself cold and alone in a dark forest clearing. You scrabble through your mind for some sense of who you are, of what you're doing here, but the memories lie hopelessly out of reach in the darkest recesses of your subconscious. The only thing that offers you any comfort is a distant light, a shining beacon that you instinctively recognise as a place of safety. And so you begin your journey home… Neat Fire Games proudly presents Journey Home!
Journey Home takes strong inspiration from Playdead's Limbo and LucasArts The Curse of Monkey Island. You use a classic point-and-click interface to navigate a (mostly) mute young boy through a series of challenging (and often deadly) puzzles, making your way towards your goal, “home”. The tone of the game also reflects these two titles. It's dark and mysterious, but it's not lacking a sense of humour.
You'll face numerous deadly creatures and environmental hazards on your trek, utilising whatever you can lay your little hands on as you make your way towards the distant light. And you might just find that there's more to this strange pilgrimage than meets the eye…
Neat Fire Games is currently a one man team (Hi, I'm Jim by the way

), but I have a couple of excellent programmers on standby should I need any help with the scripting work. I might be looking to take on additional help with future games, but for the moment I am really enjoying learning every facet of the production process for myself. I'm creating the game using the default AGS interface.
I initially intended to do a small 5 room game to get used to the game making process, but the project quickly grew to twice its original size. It's currently been in production for just over a year. This game is the fulfilment of a long held ambition of mine, a true project of passion.
Screenshots:

Current status (as of Sept 9th):• Background Art 95%
• Puzzles 95%
• Animation 95%
• Sound 25%
• Scripting 5%
Features:• 9 rooms (linear progression, aiming for around 30 mins gameplay)
• Alternate endings (depending on number of deaths and optional puzzle strand)
• Hidden puzzles and secrets
• Deep and detailed 3rd person text based commentary on objects/hotspots etc.
• Over 120 custom animations and sound effects
• Crisp 1080 x 1920 resolution
• Freeware (to get as many people as possible playing)
Release date: Aiming for late 2017/early 2018 Visit the (so new it's still warm) Neat Fire Games Facebook page;
www.facebook.com/neatfiregames Thanks for reading!