Unexpected at the Rising Star (Soundtrack available)

Started by Cassiebsg, Sat 21/10/2017 21:11:19

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Cassiebsg

Starbuck has earned a dinner on the newly re-opened luxurious liner Rising Star. After Athena has turned down his invitation due to her being on duty, he went and invited Cassiopeia who gladly accepted.
Only Athena has now managed to get free from her duties and decides to surprise Starbuck so he doesn't have to eat alone.
How will Starbuck handle an unexpected double date? Can you help him out get away with the situation?





Features: Multiple endings, 2 Playable characters (in extended mode), Fully voiced, practical VerbCoin (+key shortcuts), some puzzles to solve and a lot of unexpected events!

Res: 1024x576, 32-bit

Use mirror link for a non-video version if you having problems with the video. This version is still missing a replacement Intro and Start video sequence.

Note: This is a Fan game based on the Original TV show Battlestar Galactica (1978).

Download here: http://www.adventuregamestudio.co.uk/site/games/game/2201/

Non-video version is available thru the mirror link (there is currently no replacement sequence for the intro and start videos, sorry, been lazy really!)

Languages: English (default), Turkish (a few lines might be missing as I'm still waiting for the final version, but game should be playable from start to finish.). No other languages are currently available, contact me if you wish to translate this game to your language of choice. (nod)

Soundtrack, original music by Eric Galluzo, now available as a zip file here: http://www.mediafire.com/file/jikskcnzrmef7qf/BattlestarGalacticaUnexpectedSoundtrack.zip

Thanks to all who helped this game come to reality! :-D
WIP thread: http://www.adventuregamestudio.co.uk/forums/index.php?topic=53283.0
There are those who believe that life here began out there...

AnasAbdin

Congrats on the release!
Gonna try it out IMMEDIATELY NOW :-D

dactylopus

Congratulations on the release!

CaptainD

Yay!  Congrats on the release Cassie ;-D
 

Blondbraid

I've seen the production thread for so long, it's great to see the game finished!
Congratulations! ;-D


Stupot

Woohoo! Congrats on the release, Cassie.

Ibispi

Congrats on finally finishing it.

Problem

Yay, you've completed it! Congrats, Cassie! ;-D It's always great to see a game getting finished after watching its development for months or even years. Your game has come a long way, and I'm looking forward to playing the final version.

selmiak

Yay, finally it's done! Congrats on the release Cassie! BSG PARTY! :-D

Cassiebsg

Thanks all. It's great to finally make a BSG game and release it!
Now I can go back to the "original" story idea and re-start working on room modeling. (nod)

And I promise to keep it simpler and more straight forward (if for nothing else than my own sanity!)

* Cassiebsg sits back and waits nervously for the bug and doom reports... 8-0
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SilverSpook

Congrats on getting this out there! It's been a long time coming, I remember just starting into AGS a few years ago and seeing the "in production" for this BSG game up there. Looks like it will be a real awesome adventure, especially for the Battlestar fans (like myself) and I wish you the best of luck with it! Everyone throw money or at least "likes" at Cassie! :D


Cassiebsg

Uhm... thanks? (roll)

(you seem to be in the wrong dimension though... or I am... don't know anymore I'm confused....)
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Creamy

Bravo Cassie :-D
This game looks supercali...superfragi...very good.

 

Mandle

Quote from: Cassiebsg on Tue 24/10/2017 17:29:51
Uhm... thanks? (roll)

(you seem to be in the wrong dimension though... or I am... don't know anymore I'm confused....)

I think he might have meant your eventual dream of making a full BSG adventure game and not this one.

Anyways, looking forward to playing the finished game!

(And possibly cringing at my voice-work...hopefully not...)

agentbauer

Congrats on the release, Cassie, lets get the party started ;)
Can't wait to play the finished game.
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

Haggis

Excellent work Cassie! Really enjoyed it and it's extremely true to it's source material - right down to the details of that specific episode. Great backgrounds and animations, some of the 3D work is sublime.

Couple of notes I made:
Spoiler
1 - It took me a while but I finally figured out the control panel in the kitchen - took me a while as I kept resetting without understanding what the button was doing.
2 - At the very end I had to 'take Cassie by the hand' to exit the screen - it took me a while to work out what I was meant to do
I managed to get the 'magic mushies' ending! I was hoping to see those lines in action!
[close]

Superb job, and some great voice work 8-)

Cassiebsg

Nice! (nod)
1- It was made that way on purpose, as I wanted the player to be as clueless as the character... Hope it wasn't too cruel though. (laugh)

2 - Yes, I figured that might be a bit tricky, but thought most players would eventually figure it out (or at least try all the options until one worked). ;)
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CaptainD

Got a nice write-up in the October 2017 "Following Freeware" article on AdventureGamers. ;-D

https://adventuregamers.com/articles/view/34122
 

Cassiebsg

Thanks for the heads up. (nod)
Wonder if he found the ester egg. (laugh)
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horusr

Congrats on the release! And f the guy who didn't do the translation.

Cassiebsg

Well, he made a little more than half... so he gets himself composed there's still a chance to get it done during 2018... ;)
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CaptainD

I've finally got round to playing this and have to say it's really great so far! ;-D

Also I'm glad I suggested Eric to do the music - he's created some majestic tracks for this.
 

Cassiebsg

Thanks :)
I'm glad you're enjoying it so far. (nod)
Also feel free to be a critic (either being it good or bad) about everything! What works and what doesn't... what I should keep and what I should trash for when I do my next one.

PS - I'm sure I would win the "Most confusing game created with AGS" if there was such an award... (laugh)
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CaptainD

Quote from: Cassiebsg on Fri 12/01/2018 20:55:28
Also feel free to be a critic (either being it good or bad) about everything! What works and what doesn't... what I should keep and what I should trash for when I do my next one.

The only bits that I would say doesn't look so good (if I'm being picky - well you asked for it!) are the walking animations - they must be a nightmare to do!  Also that main character voice just seems off to me... (laugh)

I will definitely nominate it for "Game With The Most Mushies(nod)
 

Cassiebsg

#24
In lieu of receiving a nomination for best Music and Sound, I finally got the push to get the soundtrack released. ;-D

So if you enjoyed the wonderfull music that Eric Galluzo has composed specifically for this game and wish to listen to it undisturbed you now can! :-D

Anyway here's the download link, enjoy! (nod)
Soundtrack, original music by Eric Galluzo, now available as a zip file here: http://www.mediafire.com/file/jikskcnzrmef7qf/BattlestarGalacticaUnexpectedSoundtrack.zip
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bx83

Now - I *know* this is a stupid question, but: how did you do the 3D?
A plugin, a module?
How did you design the rooms, obects, hotspots?

I've been wanting to make a 3D game for some time now, but I didn't know AGS was capable of it; except for some plugin from like 10 years ago for v1 of the engine :/

HOW did you do it? Or is it just a clever illusion with 3D generated 'flat' rooms and animation?

Cassiebsg

Quote
Or is it just a clever illusion with 3D generated 'flat' rooms and animation?

This. (nod)
I made the models in Blender, rendered them, saved them as pngs and imported them as sprites. Nothing magical or weird. ;)

I believe there is a 3D module (or) plugin and Gurok is/was working on some generated 3D thing, but more can't I tell you, as I really don't want to do a 3D game. I'm just using 3D models to get my sprites as I found out that not only my talent for hand drawing isn't very good nor do I have much patience for doing pixel art... so I took the next best thing (that I actually enjoy doing mind you. :-D )
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Crimson Wizard

#27
Quote from: bx83 on Thu 22/02/2018 22:40:06
I've been wanting to make a 3D game for some time now, but I didn't know AGS was capable of it; except for some plugin from like 10 years ago for v1 of the engine :/
I would not really recommend doing actual 3D game in AGS. Although it is possible to achieve real 3D imagery with plugins (and even with scripting, although such game would rely on your CPU speed, rather than video card), it is not only the 3D graphics that is a problem, but other aspects, like interacting with objects in 3D space. You no longer will be able to rely on built-in functions to get an object under cursor, nor on built-in walkable areas. Everything that is related to coordinate system: object placement, pathfinding, and so on, will have to be rewritten anew to accomodate with 3D space.
Of course all of that could be accomplished, in theory, but you won't be able to use AGS own room editor to design your scenes, nor character Views and animations (because they won't support 3d models), which leaves only scripting language (and perhaps dialog system) that may still be of any use. Which leads to question - why would you need AGS at all.

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