How would I do that I dont have cloud storage or anything I dont even have a place like facebook.
also I cant get to the files right at this moment.
So all I can do is try to make up the script here since it is the very basic playing a sound when a key is pressed.
if(IsKeyPressed(eKeyC))
{
anoteC.Play();
}
if(IsKeyPressed(eKeyD))
{
anoteD.Play();
}
if(IsKeyPressed(eKeyE))
{
anoteE.Play();
}
And so on... in repeatedly execute
I could very much be wrong in my thinking.
I didnt attempt this much because I could never get past the crashing when simply tapping the key faster than super slow.
The error assosiated with this is the invalid channel id error.
I could be very much wrong in my thinking.
It just seems that this should not crash the game.Unless if it was taking up the channels.
Do you know what this could be?
If this would take something major to fix it. Then I would be fine with just forgetting about it.
So I believe that instead of keeping increasing sound channels in its current form, it might be more optimal to redesign the system into something that allows more flexibility with the sound.
There has been a topic opened couple of years back, but unfortunately everything is postponed:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=56079.0
Oh sorry I didnt see the rest of your post. I kind of thought that there must be a better sound system.