Time's up for this round, use the poll to help decide a winner!
Behold, the great contributions to this competition (interestingly, exactly 10, like last time):
#1
Haunts
The tombs of the old royal necropolis are connected by the ghost roads, so that the spirits who knew each other in life can visit each other. They are not for mortal feet; only the dead travel them. And now you: Hunted. Hungry. Half-mad.
Make your way from tomb to tomb, getting the ghosts to lead you ever further by offerings, threats and trickery. Gradually piece together a history of blood and betrayal, generation by generation, to find a path through the crumbling network of ghost roads, face the Forefather, and ask him your question.
#2
During the Reconquista, Ponce de Leon attacked a farm manor.
His home burnt, parents and siblings slaughtered, only Benilyas and the old maidservant Alda escape. Puzzling their way to the coast, they join with Ottoman pirates. Looting cities and helping other refugees, they learn de Leon travelled to the Americas, and follow his path.
Moors...Pirates...Conquistadors! Young spoiled Benilyas and vengeful old Alda's epic adventuring, cultural mashings, team puzzles, naval combat, exploring the New World, and collaborating with local tribes to kill de Leon.
#3
Two lovebirds at the turn of the 20th century. He, an engineer, has been away on business for months. She, carrying their child, writes him every day. One day, he invites her to come in West Virginia. She packs her case and takes the first train.
On her arrival, she learns his death in the collapse of a mine. Showing up in the middle of his funeral, the poor woman discovers his family and receives mixed welcome.
No one's heard of her. More worrisome, her lover's been dead for two weeks despite the recent unearthing of his body. Who was she writing to lately?
#4
Your long lost twin sister knocks on the door after 35 years. A joyous reunion. Until she takes over your life, your job, your husband, and accuses you of being the imposter.
The burden of proof falls to you as you embark on a quest that takes you right back to your place of birth. Discover the truth about the sister you never had in this twisted adventure that examines the loose threads binding love, family and our own sanity.
#5
Taking influence from cheesy young adult novels, create an RPG adventure centered around teenagers living in the suburbs, but not all is as it seems.
Supernatural entities are creeping into the world, but only our protagonists can see them.
Gameplay would focus around going to class to gain skills, making friends to join your party, and hunting monsters at night in the streets of your sleepy home town.
Can our heroes save the world in time for third period?
#6
Imagine Maniac Mansion, but with a randomly generated mansion. The layout and the rooms would all be randomized, making some puzzles impossible and others possible. You could play the game twice, and not have any of the same puzzles.
In one playthrough, the kitchen won't have a microwave, in another the kitchen has a microwave, but it's broken. What objects, items, and rooms are available will be different each time. Thus giving you an adventure game with unlimited replay value.
#7
Eupolemo the Metaphysic is on top the Tower of Babel when Jehovah is going to destroy it! He must escape, but God confused all tongues, now the guards and doormans speak unknown foreign languages and don't understand him! He can only count on his Easy-Speak-For-Dummies© book to learn pippian cockney, hurrurian gesturing, q'quintsian phrases and more to reach the ground floor and go out! But he must learn fast… before the wrath of Jehovah drops upon his head!
#8
The case of the hidden letters (a Christmas story)
Christmas is around the corner. Santa tells Pefty to go to Praiser Town and find the hidden residents letters to him. Praiser Town's residents are set to disprove Santa's existence and his "knows all", so every year they hide their letters instead of sending mailing them. It's up to Pefty through highly detective skills of investigation and interrogation to locate the hidden letters! And in all secrecy, because the residents must not know what Pefty is up to or doom the world!
#9
Death Show
Two death-row criminals go on a virtual-reality game show in which they must overcome obstacles and solve puzzles to find the exit. The winner will gain his or her freedom. The game show's theme this particular week is fantasy land.
The player will be able to switch between controlling the two criminals. One is a woman, a wrongly convicted English teacher. The other is a man, a hardened gangster. Will the two despise each other at first? Yep. Will respect and sexual tension gradually increase between them? Uh-huh. Will they eventually join together to break out of the game entirely? Maybe.
The game will feature three possible endings: the woman betrays the man and escapes on her own, leaving the man to certain death; the man betrays the woman and escapes on his own, leaving the woman to certain death; both escape together and “ride off into the sunset”.
#10
A first person horror game taking place in broad daylight. The player finds themselves locked in a garden surrounded by an unclimbable fence, and the only way out is to explore the garden further.
It's a beautiful summer garden filled with walls of blooming bushes and green trees casting deep shadows in the strong sunlight, but the player is not alone. There is an unseen horror stalking the player, it's presence known only by the rattling of leaves it makes when it moves through the bushes, and the player has to keep their distance or be instantly killed while collecting items and solving puzzles in order to get the key to open the garden gate. The entire premise is built around the contrast between the beautiful, serene environment and the paranoia and horror of being hunted by an unknown monster.