I'm far from finished with this game. I'm currently getting confused in
The Caves of Confusion

after completing about 2/3, I'd say, of the
(I still haven't figured out what to do with the
(see Hints and Tipps forum) but I'm sure it'll come to me at some point.)
I really, thoroughly enjoy this game so far. The graphics are great, the music so good that I feel there's not enough of it - especially when it starts for a specific puzzle/screen but goes away as soon as I leave the screen. There are a couple I'd like to listen to while I just walk through the labyrinth. The atmosphere is great, the puzzles varied - different kinds and different difficulties.
It's been a long time since I was so interested in the solution to a puzzle that I got out a piece of paper and worked it out in this nice old-fashioned way. It certainly keeps me interested.
The story and personality of the main character are a bit lacking. You try to save someone from this labyrinth, someone you don't even know. That's all I've seen so far - maybe there will be more later, maybe not. I usually play adventure games mainly for the story, so slight disappointment there for me (personal preference, of course). Not so much personal preference, more a design choice I consider a mistake, is the lack of feedback from the player character. An example: In the very beginning you need
It's fairly obvious where the money is and that you need a
A logical place for it would be
a jacket hanging in the same room. Where else would you keep your keys?
Unfortunately, I can not look at it, so I have no idea if I just missed the hotspot or if it is completely irrelevant. It would be nice if the character would say that I'm looking
and that I'm waisting my time here. That's an example, not the only one, but one from the beginning to keep the spoilers to a minimum.
The biggest annoyance for me, though, is the slow "walking speed". I want to make one step forward, the screen fades to black, I have to listen to the foodsteps, the screen fades to the next room. It is sloooooooooooow. Especially considering that you have to walk through and explore a fairly elaborate labyrinth, keep track of where you are, and may have to walk to certain places again because you have to do something in a different part of the labyrinth first. Also, keyboard controls would be great for the movement. Or at least make the area to move forward go the whole hight of the screen. I don't know how often I klicked into the upper portion of the screen to move forward just to then realize I have to klick on the ground. There really is no good reason to limit this.
That aside, so far I can recommend this game. And I'll certainly keep playing.