Jibble

Author Topic: puzzles and tutorials to teach memory techniques (EDIT: now with a video)  (Read 578 times)

A few months ago, I posted a demo here about an adventure game prototype designed to teach memory techniques.
(Link)

The following are pretty much ALL the puzzles/tutorials pertaining to memory techniques I plan to use in the game.





( game file ) ( ~25 MB )
https://drive.google.com/file/d/1JyUIWsX5EEFi16etBIXmuDBj3VtjqJnh/view?usp=sharing
( I apologize for the file size and download speed. )

KNOWN ISSUES:
the dialog for the clicker training has a typo,
clicking on the dog or the box in the clicker training one will pull up the generic 'pick up item' interaction.
The numbers sections are NOT random. (that is also a typo)
The first numbers puzzle, the answer that works ends with an 6, not a 8(also a typo)
The Memory Palace will be used as an in game inventory, so picking up thoughts and using them where applicable.

HELPFUL FEEDBACK:
This is the experimental part of this project, so I'm trying to find what works and what doesn't.

Thanks in advance.

EDIT:
Choppy video footage (the actual game play is much smoother) for those who don't want the trouble of downloading:
« Last Edit: 30 Oct 2018, 04:38 by QCPolmer »

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    • I can help with proof reading
    • I can help with translating
    • I can help with web design
    • selmiak worked on a game that won an AGS Award!
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    • selmiak worked on a game that was nominated for an AGS Award!
I skimmed through this and think it's interesting. Just noticed, the man with the TAYLORed Suit has a black suit on a black background, this is hard to see.

Thank you so much for responding!

Point taken on the suit, will lighten it up.