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Author Topic: PowerQuest - My unity adventure game tool  (Read 1508 times)

Duzz

PowerQuest - My unity adventure game tool
« on: 04 Apr 2019, 00:10 »
Hi everyone, it's been a while! I was most active back in like 2004 I guess. Jeez.

Anyway, I've been working on an adventure game tool for Unity on and off for a while, and it's at a point I want to share it. It's built to be quite similar to the AGS workflow, since that's what I grew up with and loved using. It differs from Adventure Creator in that it's tailored to 2d sprite based games, and has a scripting similar to AGS.

I just made a crummy intro/tutorial video:


There's docs here with more info: http://powerhoof.com/public/powerquestdocs/
And you can download the unity package here: http://powerhoof.com/public/tools/PowerQuest.unitypackage

Any feedback would be really great!
Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...

Re: PowerQuest - My unity adventure game tool
« Reply #1 on: 04 Apr 2019, 06:26 »
Hi Dave!
It's a great package and very similar to AGS commands. Nice job!  ;-D
Please update and working on for diagonal movements and so on.
My official site: http://www.pershaland.ir/

Re: PowerQuest - My unity adventure game tool
« Reply #2 on: 04 Apr 2019, 08:10 »
This looks pretty cool. Best of luck with it.

Re: PowerQuest - My unity adventure game tool
« Reply #3 on: 11 Apr 2019, 03:18 »
Oh hey, this looks really good! Using Unity's 2d polygon colliders for walkable areas and hotspots makes a lot of sense.

Learning to code in AGS many years ago really helped me with getting into other gamedev tools like Unity. Still gotta make a game with my own adventure game framework.

It's weird, but sometimes it feels like it's more fun to make a framework for a game instead of an actual game. Anyway! This rocks, keep at it! :smiley:

Duzz

Re: PowerQuest - My unity adventure game tool
« Reply #4 on: 11 Apr 2019, 03:59 »
Yeah, AGS was my intro into gamedev too. Getting into AGS pushed me to switch uni course to study Computer Science back then, which led to a job in games, now I'm full time indie!
Working on tools is a bit of a trap cause yeah, it's really satisfying, but very easy to neglect the actual project I'm trying to make. I hadn't done much tool dev before, but unity makes it really easy to extend their editor and I got kinda hooked.
Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...

Re: PowerQuest - My unity adventure game tool
« Reply #5 on: 11 Apr 2019, 10:40 »
Wow, this looks amazing

Thanks for creating and sharing it! Definitely going to have a play around with it.

I tried Adventure Creator a couple of years ago but was frustrated with how "un-AGS" it was. So your system is very appealing!!
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

Duzz

Re: PowerQuest - My unity adventure game tool
« Reply #6 on: 26 Apr 2019, 04:28 »
Just updated my tool with a bunch of new features, including AGS style region scaling and tinting, video playback and camera zoom, and this auto-load script function that I'm really happy with:



There's links to download on the docs page here: http://www.powerhoof.com/public/powerquestdocs/

I have a few people trying it out but love to get more feedback  :=
Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...

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Re: PowerQuest - My unity adventure game tool
« Reply #7 on: 28 Apr 2019, 23:31 »
This looks very impressive, well done!
Any plans on open sourcing it (or, are you going the commercial route)?

Duzz

Re: PowerQuest - My unity adventure game tool
« Reply #8 on: 01 May 2019, 07:27 »
Thanks! I'm planning on selling it on the unity asset store once it's more stable and fully featured. Just gives me more justification to spend the time working on it. The source is all visible/editable though, and if I do stop supporting it at some stage I'd just open source it for sure.
Powerhoof - My new indie games company! | Wintermute Studios - My older AGS games: The Historical League of Bouncy Boxing, Grr! Bearly Sane,  Duzz Quest...