AGS Development > Other Engine & Editor Development

PowerQuest - My unity adventure game tool

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Duzz:
Hi everyone, it's been a while! I was most active back in like 2004 I guess. Jeez.

Anyway, I've been working on an adventure game tool for Unity on and off for a while, and it's at a point I want to share it. It's built to be quite similar to the AGS workflow, since that's what I grew up with and loved using. It differs from Adventure Creator in that it's tailored to 2d sprite based games, and has a scripting similar to AGS.

I just made a crummy intro/tutorial video:


There's docs here with more info: http://powerhoof.com/public/powerquestdocs/
And you can download the unity package here: http://powerhoof.com/public/tools/PowerQuest.unitypackage

Any feedback would be really great!

Mehrdad:
Hi Dave!
It's a great package and very similar to AGS commands. Nice job!  ;-D
Please update and working on for diagonal movements and so on.

Stupot:
This looks pretty cool. Best of luck with it.

Bernie:
Oh hey, this looks really good! Using Unity's 2d polygon colliders for walkable areas and hotspots makes a lot of sense.

Learning to code in AGS many years ago really helped me with getting into other gamedev tools like Unity. Still gotta make a game with my own adventure game framework.

It's weird, but sometimes it feels like it's more fun to make a framework for a game instead of an actual game. Anyway! This rocks, keep at it! :smiley:

Duzz:
Yeah, AGS was my intro into gamedev too. Getting into AGS pushed me to switch uni course to study Computer Science back then, which led to a job in games, now I'm full time indie!
Working on tools is a bit of a trap cause yeah, it's really satisfying, but very easy to neglect the actual project I'm trying to make. I hadn't done much tool dev before, but unity makes it really easy to extend their editor and I got kinda hooked.

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