AGS Development > Other Engine & Editor Development

PowerQuest - My unity adventure game tool

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Hi everyone, it's been a while! I was most active back in like 2004 I guess. Jeez.

Anyway, I've been working on an adventure game tool for Unity on and off for a while, and it's at a point I want to share it. It's built to be quite similar to the AGS workflow, since that's what I grew up with and loved using. It differs from Adventure Creator in that it's tailored to 2d sprite based games, and has a scripting similar to AGS.

I just made a crummy intro/tutorial video:

There's docs here with more info:
And you can download the unity package here:

Any feedback would be really great!

Hi Dave!
It's a great package and very similar to AGS commands. Nice job!  ;-D
Please update and working on for diagonal movements and so on.

This looks pretty cool. Best of luck with it.

Oh hey, this looks really good! Using Unity's 2d polygon colliders for walkable areas and hotspots makes a lot of sense.

Learning to code in AGS many years ago really helped me with getting into other gamedev tools like Unity. Still gotta make a game with my own adventure game framework.

It's weird, but sometimes it feels like it's more fun to make a framework for a game instead of an actual game. Anyway! This rocks, keep at it! :smiley:

Yeah, AGS was my intro into gamedev too. Getting into AGS pushed me to switch uni course to study Computer Science back then, which led to a job in games, now I'm full time indie!
Working on tools is a bit of a trap cause yeah, it's really satisfying, but very easy to neglect the actual project I'm trying to make. I hadn't done much tool dev before, but unity makes it really easy to extend their editor and I got kinda hooked.


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