Jibble

Author Topic: EDITOR PLUGIN: AGSExportPlugin  (Read 7924 times)

Re: EDITOR PLUGIN: AGSExportPlugin
« Reply #20 on: 09 Apr 2018, 20:51 »
I actually wonder if this plugin may be reworked into some tool for the sole purpose of extracting CRM room data into pieces, since it seem to be doing it already. That might be useful on its own for various reasons.

I recall there was already some "crm tool" program made before, but don't remember what it was doing.

PS. Oh, found it: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44543
But the download link is broken, and idk if author has uploaded the code anywhere. It was too long ago to recover, I guess.
« Last Edit: 09 Apr 2018, 20:56 by Crimson Wizard »

bx83

  • Get 'Er Doooooone
Re: EDITOR PLUGIN: AGSExportPlugin
« Reply #21 on: 11 Apr 2018, 11:05 »
Clarvalon, thankyou for helping me in the other thread - ps do you have the code from < v0.6, as opposed to the binaries?

Re: EDITOR PLUGIN: AGSExportPlugin
« Reply #22 on: 11 Apr 2018, 11:47 »
At work currently so haven't checked it, but try this - Link.
XAGE - Cross-Platform Adventure Game Engine (alpha)

Re: EDITOR PLUGIN: AGSExportPlugin
« Reply #23 on: 23 Sep 2019, 22:56 »
v0.7 has been released on github:

  • Audio - Supports both old (Music/Sound) and new (AudioClips).
  • Audio - Optionally uses ffmpeg to convert all AGS audio to .ogg.
  • WalkableAreas - Optionally uses potrace to vectorise.
XAGE - Cross-Platform Adventure Game Engine (alpha)