AGS Development > Other Engine & Editor Development

Trying out Godot 3.0 + Escoria 3.0

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Joseph DiPerla:
You would have to write an AGS plugin that exports to Godot project files.

Just a heads up, there's a new interesting in development adventure tool for godot:

I could not understand how to use but I like that they added Points as some thing to have in rooms, I really miss being able to create points in the room editor and name them in AGS - it's a simple thing, I know, but it's really useful when scripting movements and such...


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