Author Topic: Lost on Cow Island  (Read 1865 times)

bx83

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Lost on Cow Island
« on: 22 Aug 2019, 09:32 »
Julius (sensitive English art student) and Dr Braun (scatter brained mad scientist) go exploring in a time machine built into a Delorian. What they discover on their first run is a very strange world - and they're not going anywhere until they've discovered the true mastermind of this baffling baffling journey...

Come with them as they explore new places, new dimensions, and new islands!

Lost on Cow Island is a slap-stick, foul-mouthed, reference-laden comedy adventure game that regularly breaks the fourth wall, and came to me in a dream. The last 3 years have been realizing that dream.

Visit the Steam page and put it on your wish list! coming soon!








Features:

-1366x768 (16:9) resolution of 50+ painterly backgrounds
-3,600+ lines of dialogue
-Full English voice acting directed by Ben Rich through irregular emails
-Original soundtrack by composer Alastair Collins comprising 18+ songs

The Team:

Ben Rich - Development, Writing, Puzzles, Coding, Project Management
Michał Bukowy - Art, Animation (secondary characters)
Rocky Wahyudi - Animation (Julius and Dr Braun)
VanillaPear Sound - Music, SFX, VO Leveling
and a tonne of voice actors from around the world! (but mostly America)

Story/Puzzles - 98%
Scripting - 70%
Animation - 70%
SFX/Music - 65%
Popping and Locking - 90%

Notes:

Developed and published by Redrom Entertainment.
Release due in early 2020

Steam Pre-Order  coming soon!
GOG Pre-Order  coming soon!
« Last Edit: 22 Aug 2019, 09:36 by bx83 »

Re: Lost on Cow Island
« Reply #1 on: 22 Aug 2019, 11:22 »
Quote
Julius (sensitive English art student) and Dr Braun (scatter brained mad scientist) go exploring in a time machine built into a Delorian.
Sounds familiar ;-)

I really like the art, the only thing is that it's hard for me to read the speech font.

Good luck with your game!

Frodo

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Re: Lost on Cow Island
« Reply #2 on: 22 Aug 2019, 16:23 »
This looks brilliant.  Really funny.   :cheesy:


Re: Lost on Cow Island
« Reply #3 on: 22 Aug 2019, 20:07 »
I thought you'd painted over the Curse of Monkey Island sprite until I did a comparison! Someone likes their art style, and who can blame you!

Lovely background art!

bx83

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Re: Lost on Cow Island
« Reply #4 on: 23 Aug 2019, 03:00 »
I asked the animator to ‘be inspired’ by the Guybrush Threepwood - he went a little too far :p  I checked with mike Stemmle, he said it’s okay, let’s hope Disney agrees.
Last to Know - I may change the font, what about it don’t you like?
« Last Edit: 23 Aug 2019, 03:02 by bx83 »

Re: Lost on Cow Island
« Reply #5 on: 23 Aug 2019, 07:53 »
Maybe because the background color of the speech bubble is the same color as the font color...
It was just my first impression. If I saw those screenshots in full screen, maybe I could read the font better.
In general, I prefer "cleaner" fonts rather than "comic" fonts. But that could just be me.

cat

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Re: Lost on Cow Island
« Reply #6 on: 23 Aug 2019, 08:30 »
Quote
Julius (sensitive English art student) and Dr Braun (scatter brained mad scientist) go exploring in a time machine built into a Delorian.
Sounds familiar ;-)

Very familiar. Maybe not the best idea when doing a commercial game...

Re: Lost on Cow Island
« Reply #7 on: 23 Aug 2019, 09:31 »
The artwork is amazing, and going by the amount of posts in the technical forums, it looks like a huge amount of work has gone into this... Which is why I'm slightly baffled as to why you would use "borrowed" characters after working so long, so much and so hard on this. Wouldn't you rather have original characters and not have your game be known as some "homage" or fanfiction of sorts? I think this game deserves to stand on its own legs and I hope my critique comes across as what it actually is: a compliment! I'm loving what I'm seeing in your screenshots and I think it would be a bit of a waste to have it ride on the coattails of something else instead of being its own unique thing :)

bx83

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Re: Lost on Cow Island
« Reply #8 on: 23 Aug 2019, 12:50 »
Laura true, it is a giant homage to Lucasarts games that I liked; but that's exactly what it is. I agree I could redo the car and Julius's animations - except this would cost more money, and require a lot of time replacing a lot of views.
Anyway the writing is dissimilar from Lucasarts, and also, despite the references, it so insane that it hopefully *will* stand on its out two feet, rather than being a pale comparison. And ps the 'arch nemesis controlling everything' is revealed at the end and makes the whole game make sense.
Better to ask for forgiveness than permission, at this point ;P
« Last Edit: 23 Aug 2019, 12:54 by bx83 »

bx83

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Re: Lost on Cow Island
« Reply #9 on: 23 Aug 2019, 12:51 »
Last to know, the full game is 1/3rd larger, I shrunk them down to fit all the images on one screen.

Re: Lost on Cow Island
« Reply #10 on: 23 Aug 2019, 13:03 »
Laura true, it is a giant homage to Lucasarts games that I liked; but that's exactly what it is. I agree I could redo the car and Julius's animations - except this would cost more money, and require a lot of time replacing a lot of views.
Anyway the writing is dissimilar from Lucasarts, and also, despite the references, it so insane that it hopefully *will* stand on its out two feet, rather than being a pale comparison. And ps the 'arch nemesis controlling everything' is revealed at the end and makes the whole game make sense.
Better to ask for forgiveness than permission, at this point ;P

Fair enough! Looking forward to seeing the whole thing once it's done (nod)

Re: Lost on Cow Island
« Reply #11 on: 23 Aug 2019, 18:47 »
(btw, in the first screenshot it should say "thousands of years old", not "thousands of year's" ;))

bx83

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Re: Lost on Cow Island
« Reply #12 on: 24 Aug 2019, 00:50 »
I may need a proofreader...
Anyone interested in doing 3800 lines worth?

Re: Lost on Cow Island
« Reply #13 on: 24 Aug 2019, 09:55 »
I may need a proofreader...
Anyone interested in doing 3800 lines worth?

How many words does that translate into, and what's your budget?

bx83

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Re: Lost on Cow Island
« Reply #14 on: 24 Aug 2019, 10:53 »
~38,000 words for all scripts and all lines.
Try me for cost.

bx83

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Re: Lost on Cow Island
« Reply #15 on: 30 Aug 2019, 05:50 »
My other animations were looking a bit too infringing.

Which face a) do you like best, and b) could not be mistaken for a Lucasarts character associated with Monkey Island around 1997?

https://imgur.com/a/Ixo45AM
« Last Edit: 30 Aug 2019, 06:38 by bx83 »

Cassiebsg

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Re: Lost on Cow Island
« Reply #16 on: 30 Aug 2019, 13:57 »
Uhm, actually I would probably be more worried about copy right issues on a certain movie trilogy, than MI, to be honest.
There are those who believe that life here began out there...

bx83

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Re: Lost on Cow Island
« Reply #17 on: 31 Aug 2019, 01:27 »
I'll change the car and remove references to these movies (which are like 2 lines).

bx83

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Re: Lost on Cow Island
« Reply #18 on: 02 Sep 2019, 05:37 »
Does anyone think this *doesn’t* look like guybrush?

https://imgur.com/a/HIms9TH
« Last Edit: 02 Sep 2019, 05:39 by bx83 »

Jojo_the_monkey

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Re: Lost on Cow Island
« Reply #19 on: 02 Sep 2019, 10:24 »
I did not have problem with the previous graphics, but as the others said it is better to create your own style.
The overall game looks very nice!!
I should have listened to my mother---I should have practised.