Author Topic: Background Blitz: Temple - RESULTS  (Read 2656 times)

Re: Background Blitz: Temple - VOTING!
« Reply #20 on: 26 Jan 2020, 09:09 »
Here are my votes:

Concept: Racoon - a cool idea; it makes you want to know more about the temple.
Playability: jwalt - I want to explore those buildings.
Artistic Execution: Jack - great lightning and colours. A very atmospheric background.

Re: Background Blitz: Temple - VOTING!
« Reply #21 on: 26 Jan 2020, 10:53 »
Great theme lorenzo! Here are my votes:

Concept: Racoon - I really love your idea of a heavy, almost industrial (or neo-Roman-ish?) object in the middle of nowhere.
Playability: jwalt - A lot of objects and points of interest, plus very clearly defined walkable areas.
Artistic Execution: Jack - Love the delicate, misty textures and the seemingly infinite desert in the background.

Also a shoutout to DBoy - you are really improving. It just so happened that you had a strong competition in this installment, but each new piece you produce is a huge leap from the previous one.

cat

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    • cat worked on one or more games that won an AGS Award!
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    • cat worked on one or more games that was nominated for an AGS Award!
Re: Background Blitz: Temple - VOTING!
« Reply #22 on: 26 Jan 2020, 13:33 »
Concept: Jack (but a close one with jwalt)
Playability: jwalt
Artistic Execution: Jack

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
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    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: Background Blitz: Temple - VOTING!
« Reply #23 on: 26 Jan 2020, 14:07 »
Concept: Racoon
Playability: jwalt
Artistic Execution: Jack (jwalt close 2nd)

A bit of feedback/critic for those that wish it:
Spoiler: ShowHide

DBoyWheeler: I agree with Kastchey, definitely your best one so far. Consider making the center (or the flames) the source of the light, so that the shadows are behind the light (the column on the left should be mirrored, so the shadow is on the left and not on the right). And "throw" the shadows to the horizontal planes as well (floor, ceiling, base/top of columns). Think it would have created a powerful BG.  ;) just do it as an exercise and see if you like it like that.

Racoon: Think the "goat" ruins the scale slightly. It's either a very big one or the temple isn't as big as one would guess. And maybe the BG could be lighter? Or with more light/dark contrast. The washed out sky seems off. It's not cloudy, but not bright and clear either...

jwalt: I already gave you feedback via email.  ;) But basically some of the materials need changing to gain realism.

Jack: There's somethig slightly off. It's very realist and at the same time looks like a doll house. Maybe some DOF?
There are those who believe that life here began out there...

Jack

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    • Jack worked on one or more games that was nominated for an AGS Award!
Re: Background Blitz: Temple - VOTING!
« Reply #24 on: 26 Jan 2020, 20:35 »
Cassie: I went from too little bevel on the temple stones to too much, so that now, yes, they look like sugar cubes. The ones on the pillars are a lot better.

Racoon

  • you may say I´m a dreamer..
    • I can help with animation
    • I can help with making music
    • I can help with play testing
    • I can help with story design
    • I can help with translating
Re: Background Blitz: Temple - VOTING!
« Reply #25 on: 27 Jan 2020, 21:50 »
Concept: Jack
Playability: jwalt
Artistic Execution: Jack

Re: Background Blitz: Temple - RESULTS
« Reply #26 on: 28 Jan 2020, 21:59 »
RESULTS!


1st place: Jack's deserted temple!

2nd place: jwalt's snowy temple!

3rd place: Racoon's temple in the jungle!


Thanks for participating, everyone! :cheesy:
« Last Edit: 28 Jan 2020, 22:02 by lorenzo »

Jack

  • Think deviant
    • I can help with AGS tutoring
    • I can help with scripting
    • I can help with story design
    • Jack worked on one or more games that was nominated for an AGS Award!
Re: Background Blitz: Temple - RESULTS
« Reply #27 on: 28 Jan 2020, 22:52 »
Thanks for the votes!

Now to come up with a good theme :-\