Author Topic: The Ancient Art of Staying Alive  (Read 404 times)

The Ancient Art of Staying Alive
« on: 15 Mar 2020, 13:02 »
With apologies to both Sun Tzu and the Bee Gees, I guess.

I've released a new minimalist retro arcade game - so retro it uses actual rectangles instead of sprites! - but when there are two or three hundred of them bearing down on you at once, I think you'll be less worried about what they look like and more concerned with... well you know, staying alive.

20 levels, 5 game speeds, 2 game modes and a challenge mode to play through all 20 levels if you dare.

I plan to update with new content when I can, and also release on Steam if it seems there would be a reasonable market for it (if I do this, anyone buying on Itch will get a free Steam key of course).

https://www.adventuregamestudio.co.uk/site/games/game/2416-the-ancient-art-of-staying-alive/

(In case you have any problems accessing it from there, the direct link is https://captaind.itch.io/the-ancient-art-of-staying-alive)






« Last Edit: 15 Mar 2020, 14:03 by CaptainD »

Re: The Ancient Art of Staying Alive
« Reply #1 on: 15 Mar 2020, 13:32 »
Congratulations on the release!

The game looks fun (and quite hard) in the video!
I wonder what terrible crime the blue pixel committed, to make all those red pixels angry...

Slasher

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    • Slasher worked on one or more games that won an AGS Award!
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    • Slasher worked on one or more games that was nominated for an AGS Award!
Re: The Ancient Art of Staying Alive
« Reply #2 on: 15 Mar 2020, 13:35 »
Another yippee space game from Disaster himself: CaptainD   ;)

Sings Bee Gee's  (laugh)

Re: The Ancient Art of Staying Alive
« Reply #3 on: 15 Mar 2020, 14:02 »
Haha thanks both.  As for the blue rectangle, you can provide your own backstory!  :-D

I've added the direct Itch link to the initial post as some people have had trouble accessing it via the AGS game page.

Re: The Ancient Art of Staying Alive
« Reply #4 on: 17 Mar 2020, 13:04 »
v1.2 released:

New features:
•   You can now change the background colour, some truly horrific colours available for true retroheads (some nice ones too of course!)
•   You now choose how many times you can teleport per level
•   You have bombs that clear a small area around you, also choose how many of these you can use in a level
•   You can add obstacles to the level to help you – naturally you want to avoid bumping into these though!





Available at Itch.io

Re: The Ancient Art of Staying Alive
« Reply #5 on: 01 Apr 2020, 11:05 »
v1.4 released!

- Synthesized speech for each level start

- High score table added


Linux version coming later today now available.

https://captaind.itch.io/the-ancient-art-of-staying-alive


« Last Edit: 01 Apr 2020, 14:29 by CaptainD »

Re: The Ancient Art of Staying Alive
« Reply #6 on: 01 Apr 2020, 18:34 »
I've played the first 7-8 levels of the game. Very simple concept, but also quite fun!
It's quite tricky to win those levels, but each round is quick enough that even when you lose, you always want to give it another go.
It's also very customizable, you can set how difficult you want the game to be. Obviously, I set the speed at Fast, with no teleports nor bombs, because I'm a tough guy. (roll)

Re: The Ancient Art of Staying Alive
« Reply #7 on: 01 Apr 2020, 21:03 »
If you were a real tough guy you'd play it on Fastest with Player Cannot Stop... :grin:

Cassiebsg

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    • Cassiebsg worked on one or more games that won an AGS Award!
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Re: The Ancient Art of Staying Alive
« Reply #8 on: 01 Apr 2020, 21:54 »
He's a tough guy, not suicidal.  (laugh)
There are those who believe that life here began out there...

Re: The Ancient Art of Staying Alive
« Reply #9 on: 01 Apr 2020, 22:26 »
If you were a real tough guy you'd play it on Fastest with Player Cannot Stop... :grin:
Well, I did manage to beat the first two levels with those settings. The third, however, has already proven to be too difficult! (laugh)