I'm not going to comment on the graphics or animation because I think others have done that. I realize this release is a first attempt to use AGS so I just want to make one small suggestion as to how to improve your game development.
I felt a lack of goal or objective in this game. Most games will range from having an elaborate cut-scene style intro explaining who you are and what you want to do or at least a one line "help Johnny find his keys". I felt this game was a lot of wandering around a lot of rooms, finding small objectives here and there. I gave up when
I met someone hungry and thirsty, I gave him a hamburger and a drink, and then he was hungry and thirsty
because of the overall lack of polish of the game, and similar things in the game (e.g. people telling you to do something and continuing to do so after you complete the task) combined with an overall lack of direction, I stopped playing.
My goal is not to criticize but more to help give you something to think about for your next release. Good luck!