Author Topic: Glastonbury point and click  (Read 1604 times)

Glastonbury point and click
« on: 11 Mar 2020, 13:18 »
https://thatglastonburygame.weebly.com/

My first ever game attempt, so yeah its very rough round the edges but it kind of works......I hope.

Any feedback welcome.

Slasher

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Re: Glastonbury point and click
« Reply #1 on: 11 Mar 2020, 13:22 »
Where are the rest of the files?

Re: Glastonbury point and click
« Reply #2 on: 11 Mar 2020, 13:32 »
Do I need more? thought it just worked off the .exe

DO i need to include the other files all as a zip?

Re: Glastonbury point and click
« Reply #3 on: 11 Mar 2020, 13:37 »
Where are the rest of the files?

OK zipped up all the Compiled files, i think thats what you meant?

Slasher

  • .
    • I can help with AGS tutoring
    • Lifetime Achievement Award Winner
    • I can help with scripting
    • I can help with story design
    • Slasher worked on one or more games that won an AGS Award!
    •  
    • Slasher worked on one or more games that was nominated for an AGS Award!
Re: Glastonbury point and click
« Reply #4 on: 11 Mar 2020, 13:38 »
Yes,  send compiled  folder...  (nod)

Re: Glastonbury point and click
« Reply #5 on: 11 Mar 2020, 13:50 »
Yes,  send compiled  folder...  (nod)

All sorted....I Hope :-)

Thanks for spotting that mistake so quickly!

arj0n

  • Mittens Vassal
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Re: Glastonbury point and click
« Reply #6 on: 11 Mar 2020, 21:21 »
It does work now, but there's two things:

* You've renamed the game name after compiling? When running Winsetup.exe it looks for 'Glasto3.exe'...
Just open AGS, go to the General Panel, section 'basic properties' and change the game name there. Then recompile the game.

* the in the archive included folder 'Data' is unneeded:
1. (Re)compile the game and exit AGS
2. Rename the folder 'Windows' (in the 'Compiled' folder) to a desired name, like your game name (for example: Glastonbury)
3. Zip and upload the folder Glastonbury
4. Done
« Last Edit: 11 Mar 2020, 21:31 by arj0n »

Re: Glastonbury point and click
« Reply #7 on: 11 Mar 2020, 21:57 »
It does work now, but there's two things:

* You've renamed the game name after compiling? When running Winsetup.exe it looks for 'Glasto3.exe'...
Just open AGS, go to the General Panel, section 'basic properties' and change the game name there. Then recompile the game.

* the in the archive included folder 'Data' is unneeded:
1. (Re)compile the game and exit AGS
2. Rename the folder 'Windows' (in the 'Compiled' folder) to a desired name, like your game name (for example: Glastonbury)
3. Zip and upload the folder Glastonbury
4. Done

Great thanks for the tips, I've done that now :-)

arj0n

  • Mittens Vassal
  • art consists in drawing a line somewhere
    • arj0n worked on one or more games that won an AGS Award!
    •  
    • arj0n worked on one or more games that was nominated for an AGS Award!
Re: Glastonbury point and click
« Reply #8 on: 11 Mar 2020, 23:05 »
Yep, all works fine now (nod)

Re: Glastonbury point and click
« Reply #9 on: 14 Mar 2020, 00:38 »
That is one rave review on the website.  :grin:

Looks fun though. Congratulations on making your first game.

Slasher

  • .
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    • Slasher worked on one or more games that won an AGS Award!
    •  
    • Slasher worked on one or more games that was nominated for an AGS Award!
Re: Glastonbury point and click
« Reply #10 on: 14 Mar 2020, 12:27 »
Very over hyped as it is in its current state and needs polishing in all areas. .    But good luck in this, your first game...

I guess YOU wrote and added the review...
« Last Edit: 14 Mar 2020, 12:32 by Slasher »

Re: Glastonbury point and click
« Reply #11 on: 14 Mar 2020, 12:37 »
Yeah review is a joke review written by me. Game very rough and ready was just learning the platform really but found it great. Just need to make some time to polish it or start a new one. Graphics are the hardest bit for me, any tips on character graphics and animations?

Slasher

  • .
    • I can help with AGS tutoring
    • Lifetime Achievement Award Winner
    • I can help with scripting
    • I can help with story design
    • Slasher worked on one or more games that won an AGS Award!
    •  
    • Slasher worked on one or more games that was nominated for an AGS Award!
Re: Glastonbury point and click
« Reply #12 on: 14 Mar 2020, 12:46 »
Either find an artist/animator or download draw-paint and animating software like DragonBones..

You can use windows paint as a basic start and move on to more complex programs like PaintShop/ Photoshop for Draw-Paint..
« Last Edit: 14 Mar 2020, 12:56 by Slasher »

Re: Glastonbury point and click
« Reply #13 on: 14 Mar 2020, 19:19 »
Great thanks for the tips, will check them out.

Love the AGS platform

Re: Glastonbury point and click
« Reply #14 on: 14 Mar 2020, 22:02 »
Have you thought about making a myst style game using photographs, perhaps ones you've taken yourself?

Not only are you going to have nice graphics (lol), but you've now bypassed doing a lot of animation. :D

Re: Glastonbury point and click
« Reply #15 on: 14 Mar 2020, 22:15 »
Have you thought about making a myst style game using photographs, perhaps ones you've taken yourself?

Not only are you going to have nice graphics (lol), but you've now bypassed doing a lot of animation. :D

You mean like this one? (*wink wink hint hint*) https://www.adventuregamestudio.co.uk/site/games/game/2340-a-room-without-you-in-it/

Slasher

  • .
    • I can help with AGS tutoring
    • Lifetime Achievement Award Winner
    • I can help with scripting
    • I can help with story design
    • Slasher worked on one or more games that won an AGS Award!
    •  
    • Slasher worked on one or more games that was nominated for an AGS Award!
Re: Glastonbury point and click
« Reply #16 on: 15 Mar 2020, 11:23 »
Photos are ok as long as characters match in otherwise it looks err in my opinion...

Re: Glastonbury point and click
« Reply #17 on: 18 Mar 2020, 18:55 »
I prefer the monkey island era graphics.

But yeah I need to do something better than just dumping random animated gifs in of people 😂

Re: Glastonbury point and click
« Reply #18 on: 20 Mar 2020, 13:55 »
I'm not going to comment on the graphics or animation because I think others have done that. I realize this release is a first attempt to use AGS so I just want to make one small suggestion as to how to improve your game development.

I felt a lack of goal or objective in this game. Most games will range from having an elaborate cut-scene style intro explaining who you are and what you want to do or at least a one line "help Johnny find his keys". I felt this game was a lot of wandering around a lot of rooms, finding small objectives here and there. I gave up when
Spoiler: ShowHide
I met someone hungry and thirsty, I gave him a hamburger and a drink, and then he was hungry and thirsty


because of the overall lack of polish of the game, and similar things in the game (e.g. people telling you to do something and continuing to do so after you complete the task) combined with an overall lack of direction, I stopped playing.

My goal is not to criticize but more to help give you something to think about for your next release. Good luck!


Re: Glastonbury point and click
« Reply #19 on: 28 Mar 2020, 20:05 »
Thanks shadow, that really helps, I deffo need to focus on the tasks making them clear and also making sure dialogue changes after tasks.

Obviously this is a first attempt without much time spent on it, was hoping to find a collaborator to build it into something better. If that doesn’t happen though I will just tweak it when I get time, now Glastonbury is delayed I have another year to improve it!! :-)