animations and dialogs[solved]

Started by lafouine88, Tue 04/08/2020 09:02:57

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lafouine88

Hey guys

I've noticed a small detail, not to serious but that can affect the credibility of the game : When you're in a dialog and choosing your answer (monkey island style dialog), the animations pause. It starts again when characters speak, but there is this moment when it "freezes" that can be problematic. Do you know a way to let the animations continue all the time.

For info I used the lockview/character.animate functions in the repeatedly execute of the map.

Thanks

Khris

General Settings -> Dialog -> Run game loops while dialog options are displayed

lafouine88

Omg, I swear I looked for such an option. Must have been really tired.
Thanks a lot

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