Author Topic: A treasure in town - Preview  (Read 709 times)

A treasure in town - Preview
« on: 05 Dec 2020, 15:15 »
Hi everyone! Just a little preview of a retro-style game I'm developing
I know it will take me quite a lot of time, but at least the "core engine" is ready. Now I just need to go on with the plot!



Since I'm a musician and software developer, I decided to look for a way to quiclky realize the graphics. So I start using some open source resources from OpenGameArt.org, making backgrounds with tile art. All the characters are created with a online character generator by sanderfrenken. Most of the assets are part of the LPC collection (Liberated Pixel Cup) on OpenGameArt.org
Screen resolution is 800 x 450 and I will release the game for Windows and Linux (...and possibly Android, with slighly different viewport and UI)



The adventure is about a dead pirate who comes back to life at present days. He wants to get back his treasure, but the place he was living in is now totally different!
I decided to add a bit of action, not usual in adventure games, so I developed also a "battle system".



Music from OpenGameArt.org:
Battle theme A by cynicmusic
Heroic Demise by Matthew Pablo


Have a nice day!  8-)
« Last Edit: 07 Dec 2020, 08:01 by manu_controvento »

Darth Mandarb

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Re: A treasure in town - Preview
« Reply #1 on: 05 Dec 2020, 16:46 »
Is this being made with AGS?

Also; please review the forum rules and update your post accordingly (two in game screenshots and some details about the game).

Good luck with the production!

Re: A treasure in town - Preview
« Reply #2 on: 06 Dec 2020, 01:02 »
Is this being made with AGS?

Also; please review the forum rules and update your post accordingly (two in game screenshots and some details about the game).

Good luck with the production!

Sorry about that! I'll edit the post as soon as possible. Yes, made with AGS, of course!
Bye!