Splendid news from the Block!
The game is now mostly complete - it is playable from start to finish! Cutscenes? They are in. Sierra deaths? You bet! Limited Edition Non-Denominational Spring Celebration Eggs
tm? Hidden and waiting.
Here is the main menu. There is some finalisation to do, but it works!
All of the rooms are now completed - and all of the puzzles are done. With some help from my colleague, they have gone through some play-testing, and I am happy to report that they passed muster. Here is an example.
The cutscenes are done now, too. They work just as I had liked them to.
Also, sound and music is now implemented - the music served hot from SoundImage.org! A few effects here and there are still missing, but the bulk of the audio is done and dusted. I am very happy with it - audio feedback is a lot more important than I thought when I started out.
What remains to do, then? Well - translation needs to be done. It is unchartered territory for me, but I think that it shall work out quite well indeed.
Meanwhile, there is of course some final polish to do. I have made peace with the fact that I am going to miss a lot of things - but that is what patches are for.
An example, perhaps? Well, I used facing functions to make sure the player character stood in front of and faced the buttons he pressed. As you can imagine, it was a lot less fun in practice - he keeps getting in the way - so that will need adjusting here and there. Also, some flavour text is missing, and what is a point and click adventure without flavour text?
Besides that, and adding some final audio in, it is more or less done. I think it is fair to claim that it will be out and ready to play in October.