Alrighty, we still have very few votes and just one of our entrants. I don't like this, but we can't wait forever.
JackPutter: I really like how enticing your background seems, in a very obvious, almost to parody the wants and needs of adventuerers - the obvious warning on the sign, sure to be ignored; the treasure chest that is far too large for the castle it sits in. Your use of light is pretty good too, drawing the attention to the chest and the sign, while keeping the dragon in the sky almost invisible but still very much there. I like this background.
Creamy: I can't quite tell what the walls are (ice, gold), but I don't mind. They give the scene a nice mystery and it feels almost like one stumbled into a different world, a more magical world. The background offeres not too many details, concentrating on just the core features of the two dragons in the middle and the walls. I think there's little to do for a player here and would - in general - say that this looks far more like a picture to hang on your wall than one to use in a game - if you know what I mean. It gives off a great atmosphere.
stylez75: Very old-school looking with not too many details but an amazing looking dragon, especially the face. Technically, I think the dragon is not part of the background (surely that would be either a character or an object to interact with), but who cares when you give us such a beautiful creature? Small detail I noticed: The tree has a shadow, the dragon does not, that looks slightly off. But a great background showing an obstacle in the way of our heroes.
Chomba: So, at least one person took up the idea to not use actual dragons - and still you give us a pretty good picture of one on the wall of the building. I like how the whole background just oozes shadyness, not just because there's a lot of drakness - the absence of street lamps, the lights on the bar (drawing the view to the main foocus of the background), the dirty wall to the left, the uneven street. Actually, one of the letters of "Red Dragon" should be dark or flickering and it would be perfect.
EjectedStar: Great idea, probably one of the few I didn't think about when setting up the theme, but sure, why not. I imagine it in-game wobbling and contracting! There are a nice few details, the sword, telling us just how large the dragon really is, the jewels and skeleton(parts). Good things to interact with.
Let's add my votes to the mix before I count them:
Concept: Chomba
Playability: stylez75
Artistic Execution: Chomba
That makes for a fairly clear winner:
Chomba wins with
6 points. Congratulations.
Second place goes to
Stylez75 with
4 points.
And third place is
JackPutter with
2 points.
Unfortunately, neither Creamy nor EjectedStar receive any points, but that is due to the strong competition, not any lack of theirs.
And also unfortunately I forgot to make any trophies for you all. Sorry.

With that, this round is closed and the duty of creating the next one goes to
Chomba.