Character.y change breaks the scaling of the room

Started by nightmarer, Mon 12/04/2021 11:12:50

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nightmarer

Hello all.

I'm having the following issue.
When I change the y axis parameter it just ignores the continuous Scaling of the room and goes back to the 100% size of the character.
Code: ags
Character.y += 10;

Do you know how I can avoid this?

Regards.

nightmarer

Oh, I just realized that I need to activate the manual scaling to solve this issue.
Regards

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