Hiya!
So when my player is close to the left or right border of the room and he says something, The speech text doesn't appear on top of him but is shifted left or right, depending on the character position, like if the speech text doesn't want to go beyond some invisible border from the center.
I've found a topic talking about an invisible narrator that would follow the player but didn't understand it and it didn't work for me.
Scripting is as far on the other side of me as a thing can be, but I did this thing:
function hBed_Look()
{
player.SayAt(player.x - 250, player.y - 500, 500, "I don't need to sleep right now");
}
And it works.
I don't mind copy/paste the thing every time but I wonder if there's a way to make the speech x and y values based on the player position something permanent?
Perhaps in the Global Script?
Cheers!
