MAGS May "Museums" (RESULT)

Started by Stupot, Thu 28/04/2022 03:11:44

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What is your favourite game of MAGS May?

Another Museum by glurex
7 (77.8%)
The Museum by ddavey1983
2 (22.2%)

Total Members Voted: 9

Voting closed: Wed 15/06/2022 02:08:29

Stupot

Topic: Museums
Chosen by: Elvis Tanner

Voting is now underway.
Please vote using the poll above.




Another Museum
by glurex
The Museum
by ddavey1983

There are a lot of different museums and a lot of things can happen in a museum. A schoolboy can try to sneak in without paying, the custodian of the museum can try hard not to fall asleep during his shift at night, Dinosaurs can come to life, a mummy can start killing people, thieves can steal a painting and Professor Langdon can find clues on the Mona Lisa.





What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



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Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
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Stupot

Right guys, it’s officially May.

I rather hoped having a three-day head-start might excite a few people but that didn’t happen.

If ever there was a theme suitable for MAGS, this is the one. Come on, everybody.

Kitty Trouble

I admit I haven't checked the forum in the last few days because I was considering submitting for globetrotting (It's still April here.)

That theme really wasn't my type of thing though. Not sure about museums... I'll have to see if I have energy to make something.

pell

I like the topic. I'll jump in this time.

incobalt

I haven't been around here for ages, and I'm very rusty, but I've been itching to dive back into AGS recently. This MAGS might kickstart the old juices. It's a cool topic, too, though my terrible art skills are crying at the thought of doing something with a museum!

ddavey1983

I've got a bit of an idea. Should be able to come up with something!

Pax Animo

#6
If I'm able to get a few spare days towards the end of the month I may get involved.

Good luck to all which are involved, there seems to be some interest so hopefully we'll see some competition.
Misunderstood

incobalt

I've never done MAGS before (not even back in the day, I don't think), and things have probably changed in a decade. Are there any unstated rules or things that people just don't like seeing in MAGS entries? I don't want to contribute negatively to the community you all have established here already!

Stupot

It’s great to see some early interest. I look forward to your updates :-)

Quote from: incobalt on Wed 04/05/2022 03:48:29
I've never done MAGS before (not even back in the day, I don't think), and things have probably changed in a decade. Are there any unstated rules or things that people just don't like seeing in MAGS entries? I don't want to contribute negatively to the community you all have established here already!


Hi incobalt,
There are no real rules other than it should somehow fit the theme. Of course, how you interpret the theme is entirely up to you. There used to be a rule against using any pre-made assets, but we abolished that rule to encourage more entrants who want to just whip up a game using whatever they can without worrying about whether they suck at art, etc.

Of course, the project itself should be brand new. You can’t just dust off an existing game and change a few bits of dialogue to fit the theme, but you can reuse bits of existing art, sprites, music, code, etc to help you on your way. There’s even a link in the first post to the AGS Trove, a collection of bits and bobs anyone can use. Also, look around for Eric Matyas’s archive of free-to-use textures and music.


incobalt

Quote from: Stupot on Wed 04/05/2022 07:10:57
There are no real rules other than it should somehow fit the theme. Of course, how you interpret the theme is entirely up to you. There used to be a rule against using any pre-made assets, but we abolished that rule to encourage more entrants who want to just whip up a game using whatever they can without worrying about whether they suck at art, etc.

There’s even a link in the first post to the AGS Trove, a collection of bits and bobs anyone can use. Also, look around for Eric Matyas’s archive of free-to-use textures and music.

Thanks! I might poke around the trove and use something in there while I'm getting familiar with AGS again. Last night I remembered walkcycles are a thing and wasn't sure if I was up to it right away.

heltenjon

I have the outlines of a story, but I doubt I have the chops to pull it off. We'll see.

Stupot

How are we getting on, everyone?

Post updates to encourage and be encouraged.

stylez75

Not sure if I will get this done in time. In fact, I've never even completed one project. But I will at least show what I've done. Going on vacation so I will not be around to work on anything for a week !
If anyone wishes to use what I've done to finish it or even work a full story out. Feel free to download the attached file and do whatever you like. to me it's just all for fun and odds are I will never come close to finishing it.

[imgzoom]https://i.ibb.co/4mcwcyd/1.png[/imgzoom]
[imgzoom]https://i.ibb.co/PFsCYG2/2.png[/imgzoom]
[imgzoom]https://i.ibb.co/n3NpRTR/3.png[/imgzoom]
[imgzoom]https://i.ibb.co/XSmbRpC/4.png[/imgzoom]

Source Fileshttps://drive.google.com/file/d/1yzPkI4mDUxwfn51mbtt4V98tln6ftfH3/view?usp=sharing



incobalt

I'm definitely not as fast as all of you, so I've done little more than a background and some objects (and some trolley-pushing code). I am shamefully still using the Roger sprites because the task of painting a walkcycle seems so daunting.

A background, for now:


pell

I have the story and puzzles worked out. Now I'm figuring out the logistics of some of the puzzles and prop handling.

incobalt

I'm sorry to say that I don't think I'll be able to finish this in the week we have left. I should have known better than to try this during the end of classes, especially with wrangling with AGS's many quirks. Plus, I didn't realize I'd have so much to do at work this week either. Hope the rest of you manage to get something in!

glurex

#16
I guess I'll be able to submit an entry. I have finished it and now I'm correcting some relatively minor bugs and polishing the code. It's not a great game though... so don't expect too much.

Imagen4" border="2

glurex

#17



A Monstuano suddenly comes to the Non-Living Entities Redirection Office.

And that means... troubles. The eternal intern of the office will try to get some specific items
to complete the ritual that will lead the Monstuano to his respective paradise.

What does all this have to do with a museum?
Well, where can you get a Roman Patera, an Inca Quero and a Chinese Ding?

Stupot

Lovely to see an entry already. Nice one glurex. Lovely stuff.

Incobalt, no worries man. It’s great that you made it this far, and I hope you can finish the project at some point.
Keep checking the monthly threads for future topics :-)

Pell, we’re root in’ for you.

ddavey1983

My game should be ready for release tomorrow. Didn't think I was going to get it done in time but looks like I will now barring a major disaster.

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