Author Topic: Underwater Adventures (chapter 1 complete)  (Read 8407 times)

evilspacefart

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Underwater Adventures (chapter 1 complete)
« on: 30 May 2003, 13:24 »
Announcing Underwater Adventures

Hi agser's. This game has been in production for some time and now it's first chapter (about one third) of the game is complete.

You've been hired to find a missing plankton tycoon, but that's not all. Your quest leads you to discover a giant conspiracy that puts the ocean in danger.
256 color 640 x 400 graphics.

Edit:
Demo of first chapter complete.

Download HERE

Some of the graphics have been updated.
Here's some screens:

overworld map (more locations coming)



Mr. Jello -  evil pet jellyfish who helps you in situations too hard for you to reach.


This was my first background.


Friendly locals.


Exotic (yeah right) locations.


Play as different characters.


Modified verb-coin interface. thanks 2ma2 (?) for original code.



Big font by Synthetique. In game by Proskrito.


This game will get finished dam it! Sorry to people who don't like verb-coin interface.
Will use a different one next game.

Demo at downloads page or click HERE

http://www.geocities.com/evilspacefart/
« Last Edit: 28 Nov 2003, 00:16 by evilspacefart »

Re:Underwater Adventures
« Reply #1 on: 30 May 2003, 14:34 »
This reminds me of "Sharkey and George" and "Sponge Bob Square Pants". Not sure why.

Looks good through.

SLaMgRInDeR

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Re:Underwater Adventures
« Reply #2 on: 30 May 2003, 20:20 »
well, the bilduing looks a little like the one sponge bob circle head, i mean trialngle bra, i mean square pants lives it, not that i watch it, no, honest i dont!
(   (   ( <( -_-)> )   )   )
« Last Edit: 30 May 2003, 20:21 by SLaMgRInDeR »

evilspacefart

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Re:Underwater Adventures
« Reply #3 on: 01 Jun 2003, 13:27 »
I was hoping to put the demo out this weekend. Looks like next weekend is more realistic since it's taking me a while longer than expected to get the neccessary art done. It will get done. I want to get at least one puzzle finished. (unless people don't mind a tiny 3 room demo <see scrnshots above> without an intro)

Re:Underwater Adventures
« Reply #4 on: 01 Jun 2003, 14:32 »
Just realised, it's a pretty clever move doing a game in this setting - don't have to bother with painstakingly creating walk animations, as the characters are fish!

The game looks a lot of fun, and I always enjoyed the Sharkey And George idea of talking animals under the sea. Also my favourite Disney character was Sebastian The Crab so in my mind this kind of game has a lot going for it.

Also the verb coin interface is super, simple but effective, and not too limiting in options. Good stuff.

And don't be disheartened by some of the graphics that you see in other AGS games, I think what you've come up with so far looks pretty good. As long as the game's art doesn't seem lazily put-together, and you can tell what stuff's meant to be, I think a game can be playable. Although I would probably fill out the private eye's office with more stuff, or make the room smaller, tighter together (black outlines around the edge of the house?) - there's lots of empty space in it. But anyway this isn't Critics' Lounge.

Looking forward to the demo.


Snake

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Re:Underwater Adventures
« Reply #5 on: 02 Jun 2003, 05:25 »
Yeah, like Gonzo said, don't worry about your graphics, man. From what you've shown, I think it's great...it's a nice style that fits your game. This game sounds fun, the underwater part is what grabbed my attention. I looked at this thread before, just forgot to post in it ;)

Keep up the good work and I hope you finish this!


--Snake
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evilspacefart

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Re:Underwater Adventures
« Reply #6 on: 08 Jun 2003, 13:26 »
As promised, a demo by the weekend. But a very preliminary demo. Only few locations, with some locations needing retouching. Characters are fairly complete.

http://www.geocities.com/evilspacefart/downloads.html

I will be updating a lot on weekends until finished.

music from Trapezoid and Synthetique's font.

Hopefully people will like it. :)

evilspacefart

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Re:Underwater Adventures
« Reply #7 on: 08 Jun 2003, 19:53 »
Fixed a bug with the bouncer.
Fixed bouncer room - not so empty.
New fixed version uploaded.

http://www.geocities.com/evilspacefart/downloads.html
« Last Edit: 08 Jun 2003, 21:08 by evilspacefart »

evilspacefart

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Re:Underwater Adventures updated screens
« Reply #8 on: 11 Jun 2003, 04:04 »
updated screens. see top.
progress: moving along fairly quickly. this will be a full length game I'm aiming to complete by end of July.
Thanks.

Re:Underwater Adventures
« Reply #9 on: 14 Jun 2003, 22:55 »
I gave it a try and it looks great so far!

There's just one really big problem with changing rooms. For example I had to quit the game just because I couldn't get out of the "outside Sam's"-screen, even though I clicked everywhere. Well, maybe it's just me, but still for dumb players like me you should show more obviously from where you can leave the screen. Or then you just have set a little too small areas for leaving the screen.

I liked the enviroment and atmosphere in general. You seem to have the skills writing good dialogue, just be careful not to over-do them. I'm really looking forward to this game.

Filet O'Fish! Hilarious! :)

evilspacefart

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Re:Underwater Adventures
« Reply #10 on: 14 Jun 2003, 23:32 »
thanks for checking it out. you found a bug i missed  ;)
newer, more working version uploaded. with new locations and fixed bugs.
Should I change/remove the snail's last comment?
the zip file will be updated often, but i will post only when major changes take place.  thanks.

http://www.geocities.com/evilspacefart/downloads.html

m0ds

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Re:Underwater Adventures
« Reply #11 on: 15 Jun 2003, 22:58 »
Looks like great fun! I'll play it asap. Can I have that in-game font too? ;) :P

m0ds

evilspacefart

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Re:Underwater Adventures
« Reply #12 on: 16 Jun 2003, 00:33 »
thanks for checking it out m0ds.  :) I'll work hard so it won't disappoint.

btw... how's this look for a plankton tycoon?



« Last Edit: 16 Jun 2003, 00:46 by evilspacefart »

Re:Underwater Adventures
« Reply #13 on: 16 Jun 2003, 09:44 »
Reminds me somewhat of 'James Pond - underwater agent'...

aussie

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Re:Underwater Adventures
« Reply #14 on: 16 Jun 2003, 16:49 »
Awesome!   ;D

I've loved it from the word go. I reckon the graphics are great too, I think simplicity and neatness are the key to good looking graphics, even if you don't consider yourself a great artist.

I have similar drawing style to yours (I don't know if you've had a look at Nick it & Run, but if you do you'll probably understand what I mean).

The music and fonts also help recreate that sort of wacky atmosphere of the best adventure games.

Boy, I'm looking forward to the end product...


P.S. Just a small thing with the game is that I personally don't like that Curse of MI-type interface, but that's just personal preference...  ;)
It's not the size of the dog in the fight. It's the size of the fight in the dog.

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Erwin_Br

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Re:Underwater Adventures
« Reply #15 on: 18 Jun 2003, 00:18 »
Amazing characters!

I love the expressions on their faces, good work!

--Erwin

petaglair

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Re:Underwater Adventures
« Reply #16 on: 20 Jun 2003, 00:48 »
your fish are all bald
strange....


Avec Nutricrotte° je voie là  differanse j'est même developper du mucsle

evilspacefart

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Re:Underwater Adventures
« Reply #17 on: 20 Jun 2003, 02:31 »
actually, the player character has a mohawk haircut, but you cannot see it under the hat.  ;)

also the addition of the player's evil pet jellyfish will make for some interesting puzzles.

*new* also fixed the verb-coin to new smaller size.




thanks for the comments, guys. Progress is fairly steady, hope to complete by end of July.

It's July and not even 25% yet. More rooms and art than i expected. Still pushing...
« Last Edit: 09 Jul 2003, 05:45 by evilspacefart »

evilspacefart

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Re:Underwater Adventures
« Reply #18 on: 09 Aug 2003, 21:29 »
Sorry for the bump. Progress started again after recovering from some issues in personal life.

Here's the shameless plug.

As you can see some of the graphics have been updated.



I promised it would be done by end of July, what a liar I was to myself.

Well, working hard on some bgs and gfx to get at least a whole fulfilling puzzle done. Don't forget the game is using verb-coin (CMI) interface, otherwise it may seem like all the player can do is walk around.  :P
« Last Edit: 10 Aug 2003, 15:37 by evilspacefart »

evilspacefart

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Re:Underwater Adventures
« Reply #19 on: 06 Nov 2003, 07:37 »
*bump*

sorry for another bump. updated news on top of thread.
You can actually download it now, but not be able to finish chapter yet.

Here

~esf

Re:Underwater Adventures
« Reply #20 on: 06 Nov 2003, 09:23 »
I played the previous update and liked it.
I stopped though because I reached a stage at which I couldn't tell whether anything else was finished yet (and I can't be bothered with 'try everything just in case' scenarios).
But when there's a clear objective I'll be all over it again.

Re:Underwater Adventures
« Reply #21 on: 06 Nov 2003, 15:19 »
Great concept and game.. the characters are very funny and work well together.

I must point out that I couldn't believe my eyes about the character design. Every single one has a strong personality and is very well drawn. It takes talent to be able to make something like that so easily.

I loved the fish with the hangover in the bar.. brilliant drawing.

very well done.


Re:Underwater Adventures
« Reply #22 on: 07 Nov 2003, 00:26 »
Great... The characters all look really cool... you should use photo montage for some of the backgrounds...

Snake

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Re:Underwater Adventures
« Reply #23 on: 07 Nov 2003, 04:07 »
Still looking forward to this one :)

Keep it up!


--Snake
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miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

evilspacefart

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Re:Underwater Adventures
« Reply #24 on: 07 Nov 2003, 04:37 »
Thanks, guys.

As always, it's the feedback that keep us going through the tough times.
Makes it feel fresh.  8)

Snake: when I saw that monkey wrench thread come back to life, I got back into the swing of things.

comments always welcome.

edit:
Missed deadline again. Few more days to correct buggies...
« Last Edit: 11 Nov 2003, 08:41 by evilspacefart »

evilspacefart

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Re:Underwater Adventures
« Reply #25 on: 27 Nov 2003, 15:15 »
OK, here it is.
The first chapter (about 1/3 of the game, complete with all puzzles and stuff) ready for consumption.



DOWNLOAD HERE

Please let me know questions, comments. Anything.
« Last Edit: 28 Nov 2003, 00:23 by evilspacefart »

Vel

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Re:Underwater Adventures (chapter 1 complete)
« Reply #26 on: 28 Nov 2003, 16:04 »
That's pretty good! Looking forward to the next chapters.

big brother

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Re:Underwater Adventures (chapter 1 complete)
« Reply #27 on: 28 Nov 2003, 20:54 »
Great game! I really liked the music!

Here's a few suggestions:

- The verb coin should be bigger and underwater-themed. Maybe like a big clam or something. Right know it looks like the use icon is a *hand*!

- You did a pretty good job of giving all the hotspots interactions, but you missed a few, like the Sam's sign.

- On the map screen, you should just have to left-click on a location to go there, instead of bringing up the verb coin.

- Sometimes, you have to use an open doorway to enter a room. Other itmes you just have to walk to it. Whichever way you choose, it should be consistent throughout the game. Also, to enter your house, you must use the door to open it, then use it again to enter the room. Seems odd.

- When you barter for "tickets" you only get one ticket (hence "admit one"). When you trade this ticket, the recipient says something like "Oh, boy! Tickets!". But maybe I'm nitpicking.

Anyways, best AGS game I've played in a while.
« Last Edit: 01 Dec 2003, 03:24 by big brother »
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Totoro

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Re:Underwater Adventures (chapter 1 complete)
« Reply #28 on: 28 Nov 2003, 21:55 »
I like this a lot. It's a very unique concept and the comments made by jellyfish made me really laugh. I wish you good luck for the rest of the game  :D

evilspacefart

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Re:Underwater Adventures (chapter 1 complete)
« Reply #29 on: 29 Nov 2003, 02:24 »
Thanks guys.  8) I'm happy you guys liked it.
Your comments and suggestions are always welcome.

big bro:
I will try to fix those inconsistensies. (<-spelling?)
The coin being a clam (or something underwater theme) is a very good idea. I was also going to add in some anims to the chars that havent made it yet.
Left clicking on main map isntead of using coin is good idea too. I'll see what I can do.
I will add something for the Sam's sign - good catching that one.

Again thanks for your inputs and the good luck.
They are always welcome and it gives me an idea of how to make improvements. (to be seen next chapter)

edit:
a majority of the in game music is by trapezoid.

ps: if puzzles seem too easy I will try to make it with higher difficulty next chapters, but its hard to get you guys stuck.  ;)
« Last Edit: 29 Nov 2003, 07:45 by evilspacefart »

Elianto_Guestmode

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Re:Underwater Adventures (chapter 1 complete)
« Reply #30 on: 29 Nov 2003, 08:33 »
 :D

Very nice work!!! The stile and the idea are really cool... keep up I'd like to play the whole thing soon!

found only a small bug/strangething
Spoiler: ShowHide
when you go to the doctor study you can call him even if the secretary says you cannot enter. As soon as you call him he walks(swims) near to you then the secretary stops you and the doctor doesn't walk back to the chair with the shark and starts the working animation near the door


ps: could you make the coin interface a bit bigger?!?

evilspacefart

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Re:Underwater Adventures (chapter 1 complete)
« Reply #31 on: 29 Nov 2003, 09:48 »
Thanks for the bug catch!  ;D
Fixed it. Redownload.

Spoiler: ShowHide
the doctor now comes to you, but returns when the receptionist stops you. There is also some comedic (IMHO) dialogue between player, jelly and receptionist.


edit:
- Added the interaction for the Sam's sign.
- on Map screen, left click takes you to location, right click looks at description.

as for the interface, it may take longer to make bigger as it requires making some new graphics and redoing some gui stuff.
« Last Edit: 30 Nov 2003, 10:26 by evilspacefart »

Re:Underwater Adventures (chapter 1 complete)
« Reply #32 on: 05 Dec 2003, 07:36 »
Ooh, good.
The dialogue and other extras was entertaining, and not excessive.

I thought the difficulty level was okay.
The fact that one can understand the problem and think about what is needed is far better than being totally stuck because the only clue is some item that you don't even know exists.
Don't make them harder, just make more of them  ;D

rtf

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Re:Underwater Adventures (chapter 1 complete)
« Reply #33 on: 14 Feb 2004, 16:56 »
THis game is awesome.

It's superior to my fish game.
I fail at art.

Erwin_Br

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Re:Underwater Adventures (chapter 1 complete)
« Reply #34 on: 15 Feb 2004, 20:49 »
The expressions on the faces of the characters are GREAT!

Haven't had time to play the demo, unfortunately. I hope I get the chance soon!

--Erwin

aussie

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Re:Underwater Adventures (chapter 1 complete)
« Reply #35 on: 16 Feb 2004, 07:31 »
WOOOOHOOOO!

Downloading.... ;D
It's not the size of the dog in the fight. It's the size of the fight in the dog.

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evilspacefart

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Re:Underwater Adventures (chapter 1 complete)
« Reply #36 on: 16 Feb 2004, 08:16 »
thanks guys!  :)
yes, download and let me know. chapter 2 (the middle part of the game, because there arent really any chapters) is still in production.