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Author Topic: Resolution De-evolution: 640 to 320 error  (Read 935 times)

JoelCBarker

  • Guest
Resolution De-evolution: 640 to 320 error
« on: 13 Aug 2003, 23:09 »
Yikes, it seems when I run my .exe from the compiled folder, the game is in 640x480 and all is well, but when I place a shortcut to it on the desktop, it wants to run in 320 x 200.

Honestly, I may have initially selected 320 as my resolution and changed to 640 480 later. Still, should that cause this problem? More importantly, if and when I distribute the file will this occur? As always, anything would be appreciated...  -Joel

Re:Resolution De-evolution: 640 to 320 error
« Reply #1 on: 13 Aug 2003, 23:33 »
In the properties for the shortcut you created, is the "start in" box set to the folder your game is in?

JoelCBarker

  • Guest
Re:Resolution De-evolution: 640 to 320 error
« Reply #2 on: 13 Aug 2003, 23:40 »
Interesting, actually what I did was copy and paste the entire .exe to the desktop. I just went back and created a shortcut said to start in the original folder and that worked perfectly, but this is still bothering me because if I give this to someone, they won't have the 'compiled' folder. Shouldn't a duplicate of the .exe placed on the desktop still work? I guess what I want to know is why it is necessary that it be directed to the folder of origin to have the proper resolution.
Thanks
-Joel

Re:Resolution De-evolution: 640 to 320 error
« Reply #3 on: 13 Aug 2003, 23:42 »
It's because of the acsetup.cfg file, which contains resolution information and needs to be in the same folder as the game exe. Find it in your game compiled folder and distribute it with your game.
« Last Edit: 13 Aug 2003, 23:43 by Archangel »

JoelCBarker

  • Guest
Re:Resolution De-evolution: 640 to 320 error
« Reply #4 on: 13 Aug 2003, 23:46 »
Much obliged!