First off, I'm new to this forum, so appologies if the question I'm about to ask has been asked many times before :)
I was just wondering if AGS was yet suitable for multiplayer use? I've got all these good ideas for a mini MMORPG using a Sierra style GUI and battle system, but the only thing I've discovered on here that's got anything to do with multiplayer is the TCP/IP plug-in, and from what I've seen a-v-o has stopped working on it.
I know it's a big step to start with, but I want to find out if it is at all possible to use AGS to produce online games?
Technically yes it can be done with the tcp/ip plugin, but practically I don't think it is a good idea, and never will be. AGS simply isn't designed for more than one player, everything assumes one player character at a time, located in one room. You need some very complicated scripting to make it work for extra players. SSH, one of the best AGS scripters has made a multiplayer game with it, but only for two players, and I believe he hit a lot of problems with the tcp/ip plugin.
Thank you, scotch.
Everybody, please continue any non-technical discussions about this topic in this thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=12421) in the Popular Threads archive.