Text boxes can be handy to get input, but if you ever have more than one onscreen you may find that the user is typing in all of them at once, even if there is a popup modal GUI... so, this module automatically handles multiple text boxes. All are disabled at game start and are enabled when clicked on. Also, if a GUI gets turned on during the game that had a single textbox on it, that textbox is enabled.
Download MultiTextBox here (http://ssh.me.uk/MultiTextBox.zip) requires AGS 2.71
SSH, the Module Machine! :)
Sounds Interesting, I will try it ;)
Does anyone still have the file and can post it or share a link? The link here is outdated...
Quote from: TheManInBoots on Mon 24/02/2020 02:20:44
Does anyone still have the file and can post it or share a link? The link here is outdated...
https://www.dropbox.com/s/mcfvx54rv5w6u6m/MultiTextBox.zip?dl=0
Thanks
The module required two small fixes to work with AGS 3.62:
Here's the download: MultiTextBox v1.1 (https://drive.google.com/file/d/1xp7OUBGeU4koDfRe_tkCdF2Cg0iWdmL3/view?usp=sharing)
The fixes:
// header
#define AGS_MAX_GUIS 100 // AGS_MAX_GUIS no longer exists engine-side
// main script, line 54
if (minlab != null) minlab.TextColor=color; // caused null-pointer error if no label exists